During the first reporting period (2025), we built the core scientific and technical infrastructure needed for later large-scale simulations and pilots.
We first established a shared baseline on voting systems. This included a systematic review of major electoral and participatory methods and an explicit set of evaluation criteria: fairness, representation, resilience, accountability, comprehensibility, and consent. This work clarifies where intensity-based mechanisms like Quadratic Voting can improve expressiveness, and where strategic behaviour (e.g. collusion or gaming) remains a risk.
In parallel, we advanced the project's quantum strand by implementing and testing a quantum voting rule ("Quantum Majority Rule") on a simple but real quantum circuit. This provides concrete evidence about algorithmic feasibility under realistic hardware noise, rather than treating quantum voting as a purely theoretical exercise.
On the simulation side, we designed a modular architecture that cleanly separates: the population (who votes), the environment (what is being decided), and the aggregation rule (how votes become a decision). We also produced initial data specifications and reusable processing pipelines, including a small voting web application, a workflow for preparing text-based media data, and an agent-based modelling codebase that already supports comparisons between standard voting rules and quadratic voting. Finally, we demonstrated a proof-of-concept pipeline for generating privacy-preserving synthetic voter profiles using an AI language model, and connected it to an interactive visualisation and replay tool so that simulation outcomes can be inspected step by step.