Objective
Being appealing to a wide audience, the cultural sector can supply several compelling forms of digital content suited for a diverse spectrum of uses, ranging from learning and entertainment to study of art history and cultural documentation. For this reason, the development of culture-related IT products and services has attracted the interest of a large number of companies worldwide. This is particularly true in Europe because of its immense repository of artistic treasures. RECOVER proposes to develop a system for the semi-automatic extraction of 3D models of scenes depicted in perspective paintings. 3D models of paintings constitute a new and exciting way for the general public to experience and appreciate fine art. The viewer can experience a feeling of immersion; paintings are no longer perceived as static artefacts from a long-gone past but as living, vibrant entities. According to the state-of-practice, fully manual reconstruction techniques based on the use of CAD tools are extremely tedious and time-consuming. RECOVER will capitalize on a vast body of research knowledge, in order to bridge the gap between state-of-the-art and state-of-practice in the construction of 3D models from 2D paintings. By doing so, the resources required for constructing such models will be drastically reduced, thus increasing the competitiveness of the companies commercialising the underlying technology. This will in turn facilitate the conception of novel applications and services that will increase revenue and create more jobs. Apart from the economical issues, RECOVER will also have important societal implications related to improved accessibility and visibility of European cultural resources.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- humanities arts visual arts
- natural sciences mathematics pure mathematics geometry
- natural sciences computer and information sciences software software applications virtual reality
- natural sciences computer and information sciences software software applications simulation software
- natural sciences computer and information sciences software software applications video games
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP6-2003-SME-1
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Data not available
Coordinator
HERAKLION
Greece
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.