Objectif
The Magic Lounge proposal shares the goals of the Schema: Inhabited Information Spaces. As the Magic Lounge is a meeting place for the members of a geographically distributed community, it shares with the I Connected Community Schema the aim of stimulating the sharing of knowledge and experience between people.
To demonstrate the potential of the Magic Lounge concept, its inhabitants will carry out conversation and iteratively engage in joint travel planning. The latter activity strings together a large number of sub-activities including the creation of a travel record using a common magic board, Web-based tools and information sources, purchasing visits paid to the Marketplace, learning visits paid to the Academy, distance exploration of sites, visits to people's homes etc.
Magic Lounge results will be: a scaleable generic platform for inhabited information spaces; three increasingly powerful Magic Lounges; intelligent multi-party communication management mechanisms which will manage, moderate, interpret and summarise multi-input channel communication between the inhabitants of information spaces; novel methods, such as speech-operated information retrieval, for embedding third-party information services; a magic whiteboard; content-based media conversion techniques coping with participants' heterogeneous communication bandwidths; demonstration of natural human-human-system communication and negotiation in information spaces through innovative uses of speech and gesture; demonstration of co-present system moderator agents and of user delegate agents and their communicative capabilities; professionally designed demonstration of human-human-system cohabitation and co-presence in information spaces that is adequate from the points of view of functionality, realism, aesthetics and usability.
So far, most computer systems have been developed for individual professional users, requiring them to train to acquire the abilities needed for operating the computer tools and largely ignoring the natural communication abilities of everybody. New developments are rapidly changing that into a situation in which everyone is becoming a computer user, benefiting from the rapidly increasing power of low-range systems, increasing communication bandwidth, networking, powerful wireless mobile systems and the proliferation of novel interactive computer hardware and peripheral devices. These developments imply a vision which the i3 initiative is bound to pursue. The vision is one of several virtually co-present, geographically distributed ordinary users communicating in natural and intuitive human ways with each other and with an all-knowing, networked computer system.
Magic Lounge is committed to demonstrating part of this vision, expecting other i3 projects to achieve complementary parts of it. A Magic Lounge is a virtual meeting place for communities of ordinary users, a "root" information space. Visiting the Lounge, people may just chat or make new acquaintances, which contributes to the quality of life in the community. However, they may also team up to carry out joint, goal directed activity of an everyday kind, such as indulging in hobbies, discussing community issues, joint retrieving information from the Web, or visiting another inhabited information space, such as an Arena, a Market Place or an Academy.
The contributing environment for the work on Magic Lounge consists of (11 a representative community whose needs correspond to what the Lounge will offer. The community is the inhabitants of the many smaller islands around Denmark, represented by the Bank of Ideas of the Smaller Danish Isles, which has recently established an electronic network among the islanders. The community will participate in specifying and designing the Magic Lounge, as well as in using, testing and evaluating the three Lounge demonstrators to be developed. (2) A company, Siemens, will iteratively develop graphical versions of the Lounge information space and its inhabitants, eventually resulting in a solution designed by (3) professional designers. (41 Sociological expertise in team will investigate the interaction patterns that occur In Lounge groups composed of human and virtual members. (5) A Quality Assessment Panel from the user community, industry and academia will carry out import-export of ideas between the project and other i3 projects. (6) i3net will do most of the information dissemination from the project.
Champ scientifique (EuroSciVoc)
CORDIS classe les projets avec EuroSciVoc, une taxonomie multilingue des domaines scientifiques, grâce à un processus semi-automatique basé sur des techniques TLN. Voir: Le vocabulaire scientifique européen.
CORDIS classe les projets avec EuroSciVoc, une taxonomie multilingue des domaines scientifiques, grâce à un processus semi-automatique basé sur des techniques TLN. Voir: Le vocabulaire scientifique européen.
- ingénierie et technologie génie électrique, génie électronique, génie de l’information ingénierie électronique matériel informatique
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Coordinateur
67663 Kaiserslautern
Allemagne
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