User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids
(opens in new window)
Author(s):
Harshada Patel, Sue Cobb, Madeline Hallewell, Mirabelle D'Cruz, Richard Eastgate, Lorenzo Picinali, Stefano Tamascelli
Published in:
2016 International Conference on Interactive Technologies and Games (ITAG), 2016, Page(s) 77-81, ISBN 978-1-5090-3738-4
Publisher:
IEEE
DOI:
10.1109/iTAG.2016.19
An open-source audio renderer for 3D audio with hearing loss and hearing aid simulations
Author(s):
Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; de La Rubia-Cuestas, Ernesto; Garre, Carlos; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio; Poirier-Quinot, David, and Picinali, Lorenzo
Published in:
AES 142nd Convention, Berlin, Germany, 2017 May 20–23, Issue Paper Number:9774, 2017, Page(s) n/a
Publisher:
Audio Engineering Society
Comparative Perceptual Evaluation between Different Methods for Implementing Reverberation in a Binaural Context
Author(s):
Picinali, Lorenzo; Wallin, Alexander; Levtov, Yuli; Poirier-Quinot, David
Published in:
AES 142nd Convention, Berlin, Germany, 2017 May 20–23, Issue Paper Number:9742, 2017, Page(s) n/a
Publisher:
Audio Engineering Society
3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies
Author(s):
Levtov, Yuli; Picinali, Lorenzo; D'Cruz, Mirabelle; Simeone, Luca
Published in:
Proceedings of the 140th Audio Engineering Society Convention, Issue eBrief:268, 2016, Page(s) n/a
Publisher:
Audio Engineering Society
3D-Tune-In: 3D sound, visuals and gamification to facilitate the use of hearing aids
Author(s):
Lorenzo Picinali, Mirabelle D’Cruz, Luca Simeone
Published in:
Proceedings of the EuroVR2015 Conference, Issue 15-16 October 2015, 2015, Page(s) n/a
Publisher:
EuroVR