Periodic Reporting for period 1 - Gamesmondo (Gamesmondo Affiliation and Monetisation Ecosystem)
Período documentado: 2015-05-01 hasta 2015-08-31
• Developers are locked in to Google Play which is overcrowded, with limited discovery forcing them to spend heavily on advertising
• Remaining distribution channels suffer due to a lack of content
• Developers’ payment monetization is limited to what Google’s payments can support
• Traditional players, like leading European operators and service providers, are being crowded out
The coming build and roll-out of Gamesmondo has been aided by Flexion’s Phase 1 project, which served to:
1. Validate market opportunity, developer needs and distribution channels
2. Initiate creation of a network of distribution channels
3. Undertake IP and freedom to operate analyses and explore additional patentable features
4. Expand on business and execution plans