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cReative-asset harvEsting PipeLine to Inspire Collective-AuThoring and Experimentation

Objective

REPLICATE will assemble a world-class team of creative thinkers from research and private sectors to:

- Fuel the creative industries’ growing demand for high-quality content by developing a user-centric, mobile-based, 3D-acquisition tool to transform the real-world into new forms of creative-assets by recruiting and encouraging the involvement of everyone.

- Establish rich and flexible forms of reusable content through the development of semantic decomposition tools that can guide users through the process of unlocking sub-elements of objects and easily add lifelike properties to complex objects.

- Introduce and stimulate the creative industries to new ways of content creation, access and reusability through a carefully devised crowd-sourcing strategy, fuelled by 3 Creativity Incubators.

Enhance the human creative process through the integration of novel Mixed-Reality (MR) user experiences, enabling experimental solutions like 3D/4D storyboarding in unconstrained environments and the ad-hoc expression of ideas by disassembling and reassembling objects in a co-creative workspace.

REPLICATE will benefit many stakeholder groups: Citizens will be empowered to generate 3D and be encouraged to solve disambiguations during reconstruction and decomposition. Creative people without prior 3D expertise will get icon-driven tools to experiment and play with 3D. Creativity professionals will be able to add richness and semantic-awareness to 3D models by harnessing human experience and state-of-the-art object detection. Researchers in the humanities will be able to take advantage of the creativity platform, usability and usage outcomes to further their research into co-creativity.

Field of science

  • /engineering and technology/electrical engineering, electronic engineering, information engineering/information engineering/telecommunications/mobile phone
  • /natural sciences/computer and information sciences/software/application software/virtual reality
  • /engineering and technology/mechanical engineering/manufacturing engineering/additive manufacturing
  • /humanities/arts/modern and contemporary art/film
  • /engineering and technology/electrical engineering, electronic engineering, information engineering/information engineering/telecommunications/telecommunications network/data network
  • /natural sciences/computer and information sciences/artificial intelligence/computer vision

Call for proposal

H2020-ICT-2015
See other projects for this call

Funding Scheme

RIA - Research and Innovation action

Coordinator

FONDAZIONE BRUNO KESSLER
Address
Via Santa Croce 77
38122 Trento
Italy
Activity type
Research Organisations
EU contribution
€ 580 875

Participants (6)

FRAUNHOFER GESELLSCHAFT ZUR FOERDERUNG DER ANGEWANDTEN FORSCHUNG E.V.
Germany
EU contribution
€ 490 437,50
Address
Hansastrasse 27C
80686 Munchen
Activity type
Research Organisations
EIDGENOESSISCHE TECHNISCHE HOCHSCHULE ZUERICH
Switzerland
EU contribution
€ 0
Address
Raemistrasse 101
8092 Zuerich
Activity type
Higher or Secondary Education Establishments
GAMEWARE EUROPE LIMITED
United Kingdom
EU contribution
€ 796 875
Address
68 High Street
CB25 0LD Cambridge
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
WIKITUDE GMBH
Austria
EU contribution
€ 522 437,50
Address
Schrannengasse 6
5020 Salzburg
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Animal Vegetable Mineral Limited
United Kingdom
EU contribution
€ 446 875
Address
Epic House , 128 Fullwell Road, Teddington, Tw11 0Rq
TW11 0RQ Teddington
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
T2I - TRASFERIMENTO TECNOLOGICO E INNOVAZIONE SCARL
Italy
EU contribution
€ 344 375
Address
Piazza Delle Istituzioni 34/A Area Appiani Edificio M
31100 Treviso
Activity type
Research Organisations