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ENhance VIrtual learning Spaces using Applied Gaming in Education

Objective

Online virtual labs, i.e. virtual spaces emulating real laboratories where students can accomplish a number of learning tasks, have the potential to revolutionize the educational landscape by providing students with distance courses and curricula that otherwise would be difficult if not infeasible to be offered. The objective of ENVISAGE is to offer a solution towards optimizing the learning process in virtual labs and therefore maximize their impact in education. In reaching this challenging goal, ENVISAGE proposes to migrate knowledge from the neighboring domain of digital games, where the capture and analysis of detailed, high-frequency behavioral data has reached mature levels in recent years. In digital games, Game Analytics (GA) is used to profile users, predict their behavior, provide insights into the design of games and adapt games to users. These mature technologies can be readily migrated to learning analytics, especially in the situation of virtual labs as these are delivered online thus enabling detailed tracking of learner behavioral data. Tracking and understanding behavioral data can facilitate decision-making at the design level of a lab, but also can allow for adapting learning content to the personal needs and requirements of students. ENVISAGE thus proposes a data-driven approach to solve the problems of designing, adapting, revising and evolving virtual labs. To this end, ENVISAGE will develop a high-level, easy to use authoring environment that integrates the above methodological paradigms allowing for designing and implementing high-standard virtual labs. The integrated ENVISAGE solution will offer social benefits, as through the enhancement of virtual labs it will permit easy and effective access to education and learning to the greatest part of community, and economic benefits, as due to its optimized operating level, it will be easily absorbed by educational organizations, offering SMEs the possibility to seize new business opportunities.

Call for proposal

H2020-ICT-2016-2017

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Sub call

H2020-ICT-2016-1

Coordinator

ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS
Net EU contribution
€ 229 375,00
Address
Charilaou Thermi Road 6 Km
57001 Thermi Thessaloniki
Greece

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Region
Θεσσαλονίκη Κεντρική Μακεδονία Βόρεια Ελλάδα
Activity type
Research Organisations
Other funding
€ 0,00

Participants (4)

UNIVERSITA TA MALTA
Malta
Net EU contribution
€ 206 250,00
Address
Tal Oroqq
2080 Msida

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Region
Malta Malta Malta
Activity type
Higher or Secondary Education Establishments
Other funding
€ 0,00
AALBORG UNIVERSITET
Denmark
Net EU contribution
€ 196 250,00
Address
Fredrik Bajers Vej 7k
9220 Aalborg

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Region
Danmark Nordjylland Nordjylland
Activity type
Higher or Secondary Education Establishments
Other funding
€ 0,00
GOEDLE.IO GMBH
Germany
Net EU contribution
€ 219 625,00
Address
Brüsseler Platz 8
50672 Koln

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Region
Nordrhein-Westfalen Köln Köln, Kreisfreie Stadt
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Other funding
€ 94 125,00
ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE
Greece
Net EU contribution
€ 183 750,00
Address
Dimitriou Panagea Sttr
15351 Pallini

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Region
Ανατολική Αττική Aττική Αττική
Activity type
Higher or Secondary Education Establishments
Other funding
€ 78 750,00