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Incubate a New Learning and Inspiration Framework for Education

Deliverables

Integrated INLIFE Open Framework Release R1.0

The initial major release of the INLIFE Open Framework –made available for pilots and evaluation.

System Architecture and Specifications

Report on the detailed functional and technical specifications for the INLIFE Open Framework.

Overall Impact Assessment

Report containing the overall assessment of the INLIFE Open Framework and the demo serious game, together with the main impact assessment criteria

Pilot Results and Feedback v2.0

Detailed report on the results and feedback gained regarding the final release of the demo serious games

Dissemination Plan v1.0

Comprehensive plan for the dissemination and communication actions of the project (first version).

Integrated INLIFE Open Framework Release R2.0

The final major release of the INLIFE Open Framework –made available for evaluation, also including a detailed user’s guide.

Pilot Results and Feedback v1.0

Detailed report on the results and feedback gained regarding the first release of the demo serious games

Dissemination Plan v2.0

Comprehensive plan for the dissemination and communication actions of the project (second version).

Dissemination and Standardization Results

Report on the results of all scientific and industrial dissemination and communication activities performed, as well as on the project’s use and contribution to standards.

Requirements and Use Cases

Report on the use cases and requirements that should be covered by the INLIFE Open Framework.

The AKSION Serious Game v1.0

First release of the demo serious game AKSION

The AKSION Serious Game v2.0

Final release of the demo serious game AKSION

The ICEBERG Serious Game v1.0

First release of the demo serious game ICEBERG

The ICEBERG Serious Game v2.0

Final release of the demo serious game ICEBERG

Project Website, Social Media, Leaflet and Factsheet

Design of the project factsheet and leaflet to be distributed in major events and exhibitions, development of the project web site to host all project related information, news and documents and social media to communicate all project activities and progress.

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Publications

Gamification, IoT e territorio. Strumenti e piattaforme di apprendimento per la sostenibilità ((trad. eng. “Gamification and territory. Tools and learning platforms for sustainability”)

Author(s): De Luca V.
Published in: Design e Territori, Material Design Journal, Issue Semiannual, 2018, ISSN 2531-9477

InLife: a platform enabling the exploitation of IoT and gamification in healthcare

Author(s): Koutsouris N., Kosmides P., Demestichas K., Adamopoulou E., Giannakopoulou K., De Luca V
Published in: 14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), 2018

Development of electronic games and exploitation of Internet of Things in the education of persons with autism spectrum disorders

Author(s): Koutsouris N., Giannakopoulou K., Mousny M.
Published in: Panhellenic Conference on Autism, 2017

Turning fun into learning: how serious games inspire new educational frameworks

Author(s): De Luca, V., Rossini-Drecq, E.& Ascolese, A.
Published in: Proceedings of INTED, 2018

InLife ecosystem: creating Serious Games with IoT features

Author(s): Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Loumiotis I., Ortega V., Mureddu L.
Published in: International Workshop on Multimedia analysis for Architecture, Design and Virtual Reality games, IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2018

earning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours

Author(s): De Luca V., Ascolese A.
Published in: Gamification and Serious Game Symposium, 2018

Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability

Author(s): De Luca V.
Published in: Designa 2018 – International Conference on Design Research, 2018

InLife: Combining Real Life with Serious Games using IoT

Author(s): Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Oikonomidis Y., De Luca V.
Published in: IEEE Conference on Computational Intelligence and Games, 2018