InLife: a platform enabling the exploitation of IoT and gamification in healthcare
Author(s):
Koutsouris N., Kosmides P., Demestichas K., Adamopoulou E., Giannakopoulou K., De Luca V
Published in:
14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), 2018
Publisher:
IEEE
Development of electronic games and exploitation of Internet of Things in the education of persons with autism spectrum disorders
Author(s):
Koutsouris N., Giannakopoulou K., Mousny M.
Published in:
Panhellenic Conference on Autism, 2017
Publisher:
Panhellenic Conference on Autism
Turning fun into learning: how serious games inspire new educational frameworks
Author(s):
De Luca, V., Rossini-Drecq, E.& Ascolese, A.
Published in:
Proceedings of INTED, 2018
Publisher:
INTED
InLife ecosystem: creating Serious Games with IoT features
Author(s):
Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Loumiotis I., Ortega V., Mureddu L.
Published in:
International Workshop on Multimedia analysis for Architecture, Design and Virtual Reality games, IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2018
Publisher:
IEEE
earning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours
Author(s):
De Luca V., Ascolese A.
Published in:
Gamification and Serious Game Symposium, 2018
Publisher:
HESSO
Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability
Author(s):
De Luca V.
Published in:
Designa 2018 – International Conference on Design Research, 2018
Publisher:
International Conference on Design Research
InLife: Combining Real Life with Serious Games using IoT
Author(s):
Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Oikonomidis Y., De Luca V.
Published in:
IEEE Conference on Computational Intelligence and Games, 2018
Publisher:
IEEE