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GAmification for a BEtter Life

Objective

Cerebral Palsy (CP) is a frequent neurological disorder in childhood (2 per 1,000 births). The EU has 1.3m of the 15m persons with CP globally. Participation in daily activities with other individuals and inclusion in cooperative learning paths by playing digital games can promote health & well-being with such disabilities as is identified in Europe 2020. GABLE is a highly innovative online service platform to personalise games to enhance the living adjustment of people with CP avoiding a gamification process where one fits for all. GABLE will be an open platform combining (i) the results of phase from the very successful FP7-SME-2012 “Research for SMEs” project (GA 315032) that ended in Nov 2014, (ii) the results of RAGE project and (iii) the technologies derived from machine learning under a multiplayer approach combining fixed and mobile devices. It enables carers & clinical staff to easily create (using visual programming & no special IT skills) interactive games customised to individual’s abilities using unique computer vision & image processing techniques. Caregivers will adapt content and difficulty levels of the games according to the interests, abilities and progress of each individual user.
Moving from the currently TRL6 to TRL8, five of the original partners in the Research phase will adapt the GameAbling platform to the new scenario and will develop a testing period piloting trials to operate/validate the system productisation at 8 diverse reference care centres over 18 months. The project will produce a total of 30 personalised games (5 per pilot).
The strategy of the consortium is to take advantage from the good results on the remedial use of games for children with CP in order to develop new business scenarios based on the success in that niche, where further inclusion & learning gaming markets will be addressed. The project will develop/validate a Business Plan to commercially deploy the service on a mainly subscription basis.

Field of science

  • /natural sciences/computer and information sciences/artificial intelligence/computer vision
  • /social sciences/economics and business
  • /natural sciences/computer and information sciences/artificial intelligence/machine learning

Call for proposal

H2020-ICT-2016-1
See other projects for this call

Funding Scheme

IA - Innovation action

Coordinator

UNIVERSITAT ROVIRA I VIRGILI
Address
Carrer De Escorxador
43003 Tarragona
Spain
Activity type
Higher or Secondary Education Establishments
EU contribution
€ 244 375

Participants (4)

HUGINTECH AS
Norway
EU contribution
€ 191 187,50
Address
Henrik Ibsens Gate 90
0255 Oslo
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
UBITECH LIMITED
United Kingdom
EU contribution
€ 187 468,75
Address
High Street 181-185 Britannia Chambers
KT3 4BH New Malden Surrey
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
THE NATIONAL MICROELECTRONICS APPLICATIONS CENTRE LTD
Ireland
EU contribution
€ 183 820
Address
Suparule House, Lonsdale Road National Technologicy Park
. Limerick
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
INTERNATIONAL CLINIC OF REHABILITATION LLC
Ukraine
EU contribution
€ 190 916,25
Address
Pomiretska Street 37
82200 Truskavets
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)