Deliverables Documents, reports (7) Learnt lessons and feedback from stakeholders It will be the information gathering resulting from the participation of the stakeholders in the process of improving the game scenarios during the execution of T1.4 "Pilot activity report #2" "Pilot activity report #2 delivered after the conclusion of the twelve month demonstration period." "Pilot activity report #1" "Pilot activity report #1 issued after the conclusion of the prepilot phase run with the prototyped games." Report on game scenario creation According to stakeholders’ participation in co-creation process: It will provide the elements that will be produced by the different stakeholders as a result of their participation on tasks T1.1 and T1.2 Plans for the use and the dissemination of foreground Plans for the use and the dissemination of foreground describing the elements and strategies for dissemination and communication. It will include successively as annex all the communication and dissemination materials. Results on measured KPIs and Recommendations Results on measured KPIs and Recommendations: Using results from the demonstration phase, this report will present the complete set of KPIs for evaluating GABLE and to deliver conclusions helping the final assessment on the project execution. Project identity and website Project identity and website with the principal elements for distributing information about the project. Open Research Data Pilot (1) Data Management Plan Data Management Plan detailing all the internal procedures. Other (1) Implemented games It includes the resulting games created by integrating the technologies involved in the project. Delivered in multiple iterations according to different waves of game production and with the updated version of previous games according to the feedback from user experience. Publications Conference proceedings (3) GABLE: GAmification for a Better LifE Author(s): Hamed H. Aghdam, Domènec Puig, Julián Cristiano Published in: 4TH URV DOCTORAL WORKSHOP IN COMPUTER SCIENCE AND MATHEMATICS, 2017, Page(s) 15-18, ISBN 978-84-8424-631-2 Publisher: Publicacions URV GABLE - GAmification for a Better LifE Author(s): Julián Cristiano, Mohammad Rahmani, Kjetil Helland, Domènec Puig Published in: OPPORTUNITIES AND CHALLENGES for European Projects, 2017, Page(s) 124-132, ISBN 978-989-758-361-2 Publisher: SCITEPRESS - Science and Technology Publications DOI: 10.5220/0008862401240132 Benefits of the Statistical and Machine Learning Models in Games Designed for Children with Cerebral Palsy Author(s): Saddam Abdulwahab Published in: 5TH URV DOCTORAL WORKSHOP IN COMPUTER SCIENCE AND MATHEMATICS, 2019, Page(s) 83-86, ISBN 978-84-8424-762-3 Publisher: Publicaciones URV Book chapters (1) Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players Author(s): Mohammad Rahmani, Blas Herrera, Oleh Kachmar, Julián Cristiano, Domenec Puig Published in: Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings, Issue 11243, 2018, Page(s) 276-281, ISBN 978-3-030-02761-2 Publisher: Springer International Publishing DOI: 10.1007/978-3-030-02762-9_29 Searching for OpenAIRE data... There was an error trying to search data from OpenAIRE No results available