Periodic Reporting for period 3 - Locus Ludi (Locus Ludi: The Cultural Fabric of Play and Games in Classical Antiquity)
Période du rapport: 2020-10-01 au 2022-03-31
The Project has completed several milestones. The search for ludic patrimony has produced a large collection of ancient sources, the reconstruction of interactive ancient games with rules, video animations, and many scientific and wide audience publications transforming the understanding of past ludic culture. Issues about the value of play and games in ancient education are addressed, along with testing in schools and museums. The study of board games and game tools is producing reference typologies; work on iconography is generating novel outcome on the agency of Greek children as well as on Greek and Roman fabric of gender. In the second half of the project, we focus on the social dynamic of games in public and private spaces, their symbolic value in liminal contexts, funerary and religious. Building on these results, we are producing a new theoretical and anthropological model of play in Antiquity in a global and transcultural perspective. Knowledge transfer is ensured by new methodologies, such as interactive games and collaborative tools, supported by dissemination activities, university teaching, international workshops and conferences, as well wide audience events (museum exhibitions, public events, schools). The inclusion of ancient play and games in education will involve training younger generations in Greek and Roman heritage as well as interpersonal skills, such as teamwork, negotiation, and community building competences.
Three milestones were achieved in 2020. First, the publication of the Onomasticon of Pollux of Naucratis (2nd cent. CE) with 52 commented games in modern translation, and the completion of an extensive Greek and Latin lexicon of games and play with an associated anthology. A second benchmark is the successful reconstruction of interactive ancient games in four modern languages (Eng, Fr, Germ, It) as well as animations of ancient Greek and Roman scenes of play. A third benchmark is the catalogue of the exhibition “Ludique. Jouer dans l’Antiquité”, with a lavishly illustrated overview of the Project for scholars, students and non-specialists.
The Project’s website (locusludi.ch) has been set up with four social media channels (Facebook, Twitter, Instagram, Youtube), the interactive games and a searchable bibliography on the open source site Zotero (over 1250 entries). The database Ludus collects boardgames, the database Callisto gathers Greek and Roman scenes of play. We also strongly engage in the dissemination of our results in museums, schools and higher education institutions, with wide audience lectures, demonstrations, and publications.
Our website has become a tool for knowledge transfer with over 118’000 visitors since January 2019. We also engage in training students and scholars to update information on ludic culture on Wikimedia (23.10.2019). In the next stage we aim to contribute to the integration of ancient games as cultural material in school and university programs (history, mathematics, politics, art history...) in collaboration with a national and international high education network (Switzerland, Italy, Austria, Poland). Collaborations with ERC projects developed (ERC COG “Ludeme. Modelling the Evolution of Traditional Games” (Maastricht 2018-2023); ERC AdG grant “MAP. Mapping Ancient Polytheisms” (Toulouse 2017-2022); ERC COG “Token Communities in the Ancient Mediterranean” (Warwick 2016-2021). The PI is strengthening collaborations with PI Katarzyna Marciniak, ERC COG “Our Mythical Childhood” (Warsaw 2016-2021) on Classical culture and Citizen Science. We joined the Cluster “The Past for the Present” (Warsaw, Bologna, Munich, Cambridge). Since autumn 2020, a weekly webinar ensures a regular flow of ideas with worldwide researchers. We plan developing an online encyclopedia of play and games in Classical antiquity as well as a virtual exhibition with museum partners on locusludi.ch.