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Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media

Periodic Reporting for period 4 - Machine Vision (Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media)

Reporting period: 2023-02-01 to 2024-07-31

An archived version of the database is browsable, and the data is archived for reuse on Dataverse.
The most common actions taken by technologies in the movies, artworks, games and novels we analysed.
We used network analysis and other digital tools to analyse 500 movies, novels, games and artwork.
Creating and experimenting were also important methods for developing knowledge in the project.
The dataset is available for reuse on Dataverse and described in a 2023 data paper.
A visual report is available giving an overview of all our research.
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