The project's research gives an overview of post-cinematic spectatorship and of its potential of to produce social and cultural changes. For this, the researcher has gathered post-cinematic works, especially of virtual and augmented reality, through attending several specialised film and new media festivals and events, and made them available in the Electronic Literature Knowledge Base (ELMCIP). For a detailed and in-depth examination of the spectator's involvement in post-cinematic arts and its potential for political transformation, the researcher chose specific case studies, which were studied through the methods of textual analysis and ethnography, which were presented at 6 international conferences and published in five journal articles, 2 book chapters and a monograph, all open access. In addition, the research for the project has served to prepare pedagogical material. The project followed two strands of work: on representation, production and distribution, and on VR, AR, and spectatorship. These two strands led to the organisation of very well attended online seminars involving contributions from renowned international artists and academics. The contributions to these two topics and seminars are currently prepared for publication as edited collections.