Project description
Walking freely in a virtual world
People are curious about stepping in safely into imaginative worlds. As such, the development of virtual reality (VR) enables engagement of our senses in the computer generated worlds. It also lets us safely experience of immersive games, but also trainings or research. The EU-funded OMNIDECK project will enable a new groundbreaking step in the immersive technology: an ultimate experience of natural freedom of movement in a virtual reality with the Omnideck – a device enabling 360-degree VR locomotion, developed by leading WR MSE Omnifinity AB company. OMNIDECK will let the evaluation of the technical and commercial capabilities of the Omnifinity hardware to bring it to innovation and research, entertainment, and defence and security markets.
Objective
MSE Omnifinity AB is a company specialized in the development of hardware for Virtual Reality. The company developed a 360-degree VR locomotion device which allows users to physically move within a simulated world. The Omnideck can be used in various industries to improve analysis, enhance design processes, for exploration or training. In 2018, the company completed a beta-test with 40 external users (TRL=6).
The key objective of this project is to assess the technical feasibility and the commercial potential of the Omnideck. The company intends commercialize the product in three targeted market segments, namely, innovation & research, entertainment and defense & security. In all three segments, the company collaborates with partners: R&D labs, architectural visualization studios, construction companies as well as safety and defense firms. In 2013, Omnifinity obtained an R&D grant obtained from Vinnova, Sweden’s innovation agency.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- humanities arts modern and contemporary art cinematography
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.3. - INDUSTRIAL LEADERSHIP - Innovation In SMEs
MAIN PROGRAMME
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H2020-EU.3. - PRIORITY 'Societal challenges
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H2020-EU.2.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
SME-1 - SME instrument phase 1
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-EIC-SMEInst-2018-2020
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Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
117 61 STOCKHOLM
Sweden
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.