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An-Iconology: History, Theory, and Practices of Environmental Images

Publications

Der Schnabel des Adlers und die Nase des Menschen. Können wir uns in einen Vogel einfühlen?

Author(s): Andrea Pinotti
Published in: Physiognomien des Lebens - Physiognomik im Spannungsverhältnis zwischen Biopolitik und Ästhetik, 2020, Page(s) 71-90, ISBN 9783110665055
Publisher: De Gruyter
DOI: 10.1515/9783110665055-005

Tecnologia

Author(s): Anna Caterina Dalmasso
Published in: Il primo libro di teorie dei media, R. Eugeni (a cura di), Issue 9788806259860, 2023, Page(s) 212 - 227
Publisher: Einaudi

Virtualità e immersività

Author(s): Anna Caterina Dalmasso
Published in: Il primo libro di teorie dei media, R. Eugeni (a cura di), 2023, Page(s) 243 - 257, ISBN 9788806259860
Publisher: Einaudi

Riflesso di immersione

Author(s): Andrea Pinotti
Published in: SCHEDA PUBBLICAZIONI (PER SITO AN - ICON E SITO UNIONE EUROPEA) Immagine (esempio: copertina o un’immagine significativa per cui avete acquisito i diritti) Sinossi /Abstract ( meglio se in ENG ) This text constitutes a preface to F. Res tuccia’s book on Vilem Flusser, focusing on key - terms such as “immersion”, “inundation”, “overflow”, which testify to the pervasive liquid metaph, 2021, Page(s) pp. 9 - 15, ISBN 9788855194969
Publisher: Meltemi

Storie museoludiche: la memoria in gioco

Author(s): Elisabetta Modena
Published in: La storia in gioco. Il passato tra giochi e videogiochi storici, 2022, Page(s) 137-171, ISBN 978-88-33832-51-7
Publisher: Biblion

Forare la superficie. Storia e archeologia dell'interfaccia trasparente

Author(s): Alessandro Costella
Published in: Immersioni quotidiane Vita ordinaria, cultura visuale e nuovi media, 2023, Page(s) 209-221, ISBN 9788855198448
Publisher: Meltemi

What Is It Like to Be a Hawk? Inter-specific Empathy in the Age of Immersive Virtual Environments

Author(s): Andrea Pinotti
Published in: Visual Engagements. Image Practices and Falconry, ed. by Yannis Hadjinicolaou, 2020, Page(s) pp. 30-47, ISBN 978-3-11-061646-0
Publisher: De Gruyter

Silhouette di mercenari. Lo stile di Team Fortress

Author(s): Elisabetta Modena
Published in: Valve Corporation. Videogiochi, visioni e virtuosismi di un'azienda rivoluzionaria edited by L. Papale, F. Toniolo, 2021, ISBN 8833831647
Publisher: Biblion

Immersi nelle immagini : Idee per un lemmario visuale contemporaneo

Author(s): A. Pinotti
Published in: D. Zannelli, L. Formenti, A. Pinotti ( eds. ), Immagini come alfabeto. La dimensione pedagogica della fotografia, Atti del I convegn o sull’educazione all’immagine, Museo di Fotografia Contemporanea (Cinisello Balsamo, 17, 24, 30 ottobre 2020), Quaderno di Villa Ghirlanda n. 11, Issue 40, 2021, Page(s) 184-195, ISBN 9788836648306
Publisher: SilvanaEditoriale

Take a deep breath : Virtual reality and real anxiety

Author(s): Cavaletti, F.; Grossi, G.
Published in: Technophobia and Technophilia in the Media, Art and Visual Culture, Issue 2, 2020, ISBN 9788825539851
Publisher: Aracne
DOI: 10.4399/97888255398518

Immersi nelle immagini. Idee per un lemmario visuale contemporaneo

Author(s): Andrea Pinotti
Published in: D. Zannelli, L. Formenti, A. Pinotti ( eds. ), Immagini come alfabeto. La dimensione pedagogica della fotografia, Atti del I convegn o sull’educazione all’immagine, Museo di Fotografia Contemporanea (Cinisello Balsamo, 17, 24, 30 ottobre 2020), Quaderno di Villa Ghirlanda n. 11, 2021, Page(s) pp. 184 - 195, ISBN 9788836648306
Publisher: SilvanaEditoriale

IMAGES QUI SE NIENT ELLES-MÊMES Vers une an-iconologie

Author(s): Andrea Pinotti
Published in: Transformations de l'image. Les images et l'ethos de l'existence, Issue 2020, 2020, ISBN 9788869762291
Publisher: Éditions MiMésis

Anatomie d’un corps utopique. Machines à la première personne

Author(s): Anna Caterina Dalmasso
Published in: CINÉMA DU CORPS,CINÉMA DU CERVEAU. Deleuze aux frontières de la spectatorialité, sous la direction de Jacopo Bodini, Stanislas de Courvilleet Marie Rebecchi, 2024, Page(s) 215-233
Publisher: Mimesis

From Cave to CAVE. Immersive environments in the paleocybernetic age

Author(s): Margherita Fontana, Andrea Pinotti
Published in: Art Before Art. L’Uomo cosciente e l’arte delle origini. Co n e dopo Carlo Ludovico Ragghianti, 2022
Publisher: Edizioni Fondazione Ragghianti Studi sull’ Arte

Oltre la vergogna. Lo sguardo sul corpo tra dispositivi indossabili e realtà virtuale

Author(s): Federica Cavaletti
Published in: Immersioni quotidiane. Vita ordinaria, cultura visuale e nuovi media, 2023, Page(s) 195 - 205, ISBN 9788855198448
Publisher: Meltemi

The Fleshiness of Wax

Author(s): Pietro Conte
Published in: The matter of mimesis. Studies of mimesis and materials in nature, art and science, 2023, ISBN 978900451541
Publisher: Brill
DOI: 10.1163/9789004515413_015

Dal fuori-cornice al fuori-schermo. La sfida degli ambienti immersive e l'an-icologia

Author(s): Andrea Pinotti
Published in: "I poteri degli schermi - Contributi italiani a un dibattito internazionale"", a cura di Mauro Carbone, Anna Caterina Dalmasso, Jacopo Bodini", Issue 48, 2020, Page(s) pp. 135 - 146, ISBN 9788857567624
Publisher: Mimesis

Development of experiential learning, modelling and repetition processes in Virtual Reality applications. Theoretical analysis and didactic implications

Author(s): Ilaria Terrenghi, Andrea Garavaglia
Published in: Book of Abstract, 4th International Conference on Higher Education Learning Methodologies and Technologies Online HELMeTO2022, Issue Prima edizione, 2022, ISBN 978-88-99978-52-5
Publisher: Editore STUDIUM s.r.l. a socio unico

Post-Cinema. Cinema in the Post-Art Era, ed. by Dominique Chateau and José Moure

Author(s): Andrea Pinotti, Francesco Casett
Published in: 2020, ISBN 9789048551941
Publisher: Amsterdam University Press
DOI: 10.5117/9789463727235

Una questione di pulizia: Il lavoro di riproduzione socialetra arte contemporanea e nuovi media

Author(s): Margherita Fontana
Published in: Immersioni quotidiane: V ita ordinaria, cultura visuale e nuovi media, 2023, Page(s) 37-45, ISBN 9788855198448
Publisher: Meltemi

An-icons

Author(s): Federica Cavaletti, Andrea Pinotti
Published in: Immersi nel futuro. La realtà virtuale, nuova frontiera del cinema e della TV, 2020, Page(s) pp. 141 - 146, ISBN 978-88-5509-181-7
Publisher: Palermo University Press

La grille comme interface entre le corps et l’espace, du classicisme hollywoodien à la réalité virtuelle

Author(s): Barbara Grespi
Published in: Damiers grilles cubes.De la theorie de l art aux fictions du cinema, Issue 19, 2022
Publisher: Presses Universitaires de Rennes

Emersioni nello scenario urbano. Pratiche e poetiche di realtà aumentata

Author(s): Fabrizia Bandi, Andrea Pinotti
Published in: Urban Forms of Life. Per una critica delle forme di vita urbana, 2023, ISBN 978-88-229-2043-0
Publisher: Quodlibet

Humanitarian VR as 360° Autopsy: Empathy and Sympathy in Immersive Storytelling

Author(s): Elisabetta Modena & Andrea Pinotti
Published in: KODEX 10 (2020): Im digitalen Jenseits der Literatur, 2020, Page(s) pp. 145 - 162, ISBN 9783447115131
Publisher: Harrassowitz Verlag

The Architectural Relevance of Virtual Reality

Author(s): Fabrizia Bandi
Published in: Y. Feghali, SAC Editorial Team (eds.), Breaking Glass. Spatial fabulation & other tales of representation in virtual reality , SAC Journal , pp.72 - 9, 2021, ISBN 9783887786182
Publisher: Spurbuchverlag

Riflesso di immersione

Author(s): Andrea Pinotti
Published in: F. Restuccia, Il contrattacco delle immagini. Tecnica, media e idolatria a partire da Vilém Flusser, 2021
Publisher: 9788855194969

Una storia privata: la documentazione e l’archiviazionefotografica come pratica femminile

Author(s): Sofia Pirandello
Published in: Immersioni quotidiane. Vita ordinaria, cultura visuale e nuovi media, 2023, Page(s) 21-36, ISBN 9788855198448
Publisher: Meltemi

Revenants: On the animation of dead people’s portraits in contemporary technoculture

Author(s): Pietro Conte
Published in: Reconfiguring the portrait, 2023, Page(s) 272 - 286, ISBN 9781399525077
Publisher: Edinburgh University Press
DOI: 10.1515/9781399525091-019

Inhabitable Bodies: On Embodying Virtual Reality Experiences

Author(s): Anna Caterina Dalmasso
Published in: Lars C. Grabbe, Patrick Rupert - Kruse, Norbert M. Schmitz (eds.), Mixed Reality Images. Trilogy of Synthetic Realities III, Issue 136-162, 2023, ISBN 9783963179297
Publisher: Büchner-Verlag

Avatars: Shifting Identities in a Genealogical Perspective

Author(s): Andrea Pinotti
Published in: Shifting Interfaces An Anthology of Presence, Empathy, and Agency in 21st-Century Media Arts Edited by Hava Aldouby, Issue 2020, 2020, ISBN 9789462702257
Publisher: Leuven University Press

Just an illusion? Between simulation, emulation, and hyper-realism

Author(s): Pietro Conte, Lambert Wiesing
Published in: AN-ICON. Studies in Environmental Images, Issue 1:2(2022), 2022, ISSN 2785-7433
Publisher: Milano University Press

Virtual Reality and Augmented Reality New Tools for Art and Politics

Author(s): Elisabetta Modena, Andrea Pinotti, Sofia Pirandello
Published in: Paradigmi. Rivista di critica filosofica, Issue 1, 2021, Page(s) 87 - 106, ISSN 1120-3404
Publisher: Il Mulino

Cyberspazio e realtà virtuale. L’esperienza della spazialitànegli ambienti digitali

Author(s): Fabrizia Bandi
Published in: Aesthetica Preprint, Issue 117, 2021, ISSN 0393-8522
Publisher: Mimesis

Autopsia in 360°. Il rigor mortis dell’empatia nel fuori-cornice del virtual

Author(s): Andrea Pinotti
Published in: Fata Morgana. Quadrimestrale di cinema e visioni, 2019, ISSN 1970-5786
Publisher: PELLEGRINI EDITORE

A Journey into Artworks: Storytelling in Augmented Reality and Mixed Reality

Author(s): Sofia Pirandello
Published in: Cinergie – Il cinema e le altre arti, 2021, ISSN 2280-9481
Publisher: Dipartimento delle Arti- DAR Alma Mater Studiorum – Università di Bologna
DOI: 10.6092/issn.2280-9481/12219

Digital Heterotopias in the Metaverse: The (g)Ender Gallery by Cat Haines

Author(s): Margherita Fontana
Published in: AN-ICON. Studies in En vironmental Images, Issue Vol.2, n.2, 2023, Page(s) 74 - 90, ISSN 2785-7433
Publisher: Milano University Pres
DOI: 10.54103/ai/19764

Testing innovative preparation tools for immersive virtual environments. A case study in the didactics of Art

Author(s): Federica Cavaletti, Ilaria Terrenghi
Published in: IUL Research, Issue Vol. 4, no. 7, 2023, Page(s) 89-108, ISSN 2723-9586
Publisher: Università Telematica degli Studi IUL
DOI: 10.57568/iulresearch.v4i7.422

Virtual Reality as A Time-Dissolving Machine in Distressing Medical Treatments. Current Perspectives and Future Directions

Author(s): Cavaletti, F.
Published in: Reti, Saperi, Linguaggi, Issue 1, 2021, ISSN 2279-7777
Publisher: Il Mulino
DOI: 10.12832/101349

Towards an-iconology: the image as environment

Author(s): Andrea Pinotti
Published in: Screen, Issue 61/4, 2020, Page(s) 594-603, ISSN 0036-9543
Publisher: Oxford University Press
DOI: 10.1093/screen/hjaa060

Memoria interattiva. Contro-monumenti in realtà aumentata

Author(s): Roberto P. Malaspina; Sofia Pirandello
Published in: ROOTS§ROUTES, Issue XI (35), gennaio/aprile, 2021, ISSN 2039-5426
Publisher: Routes Agency

Immersi nell’irreale. Prospettive an-iconiche sull’arte contemporanea dall’ambiente alla realtà virtuale

Author(s): Elisabetta Modena
Published in: Carte semiotiche. Rivista internazionale di semiotica e teoria dell’immagine, 2021, ISSN 2281-0757
Publisher: La casa Usher

Una dinamica degli sguardi dall’immaginario creepypasta all’horror videoludico

Author(s): Federica Cavaletti, Francesco Toniolo
Published in: H-ermes. Journal of Communication, Issue 19, 2022, Page(s) 71-92, ISSN 2284-0753
Publisher: ESE

Virtual Domes. Utopian architecture at the dawn of Virtual Reality

Author(s): Margherita Fontana
Published in: Aisthesis. Pratiche, linguaggi e saperi dell’estetico, Issue Vol. 16, n. 1, 2023, Page(s) 95 - 103, ISSN 2035-8466
Publisher: Firenze University Press
DOI: 10.36253/aisthesis-14374

Lending the Face. Lazy Sunday by Emilio Vavarella

Author(s): Elisabetta Modena
Published in: VCS . VISUAL CULTURE STUDIES, Issue 5 (dicembre 2022), 2023, Page(s) 75 - 92, ISSN 2724-2307
Publisher: Mimesis

Autopsie en 360°. La promesse de totalité des environnements immersifs virtuels

Author(s): Andrea Pinotti
Published in: Images Re-vues, Issue Hors-série 10, 2022, Page(s) 1-11, ISSN 1778-3801
Publisher: Images Re-vues
DOI: 10.4000/imagesrevues.12686

Immersive Monuments. Social Memory and Trauma Processing in Video Games and Virtual Reality

Author(s): Giancarlo Grossi, Elisabetta Modena
Published in: MÉMOIRES EN JEU, 2021, ISSN 2497-2711
Publisher: Mémoires des signes

Making Room for the Story. Storytelling and Interaction in Virtual Environments

Author(s): Elisabetta Modena, Andrea Pinotti
Published in: Imago. Studi di cinema e media, 2020, ISSN 2038-5536
Publisher: Bulzoni Editore

Marges du corps, gestes du cadre

Author(s): Anna Caterina Dalmasso, Natacha Pfeiffer (eds.)
Published in: Images Re-vues, Issue Hors-série 10 | 2022, 2023, ISSN 1778-3801
Publisher: -
DOI: 10.4000/imagesrevues.11965

Archaeologies of the Virtual. Materialities, Senses, Imaginaries

Author(s): Anna Caterina Dalmasso, Wanda Strauven, Simone Venturini
Published in: Cinéma&Cie. Film and Media Studies Journal, Issue Vol. 23 No. 40 (2023), 2023, ISSN 2036-461X
Publisher: Milano University Press
DOI: 10.54103/2036-461x/2023/40

Les ruines comme médias virtuels. Visualiser et contre-visualiser l’anthropocène

Author(s): Anna Caterina Dalmasso
Published in: Elephant & Castle, Issue 28, 2023, Page(s) 81-95, ISSN 1826-6118
Publisher: Università di Bergamo

Reframing Second-Wave Feminism Through Fashion Industry and Augmented Reality. Recent Trends in Judy Chicago’s Work

Author(s): Margherita Fontana
Published in: JoLMA, Issue Vol. 4, n. 1, 2023, Page(s) 29-43, ISSN 2723-9640
Publisher: Edizioni Ca’ Foscari
DOI: 10.30687/jolma/2723-9640/2023/01/002

Closed circuit faces. Archeologie del volto in telepresenza

Author(s): Anna Caterina Dalmasso, Barbara Grespi
Published in: VCS VISUAL CULTURE STUDIES, 2022, ISSN 2724-2307
Publisher: Mimesis

Virtual Reality and Augmented Reality: New Tools for Art and Politics

Author(s): Elisabetta Modena, Andrea Pinotti, Sofia Pirandello
Published in: Paradigmi. Rivista di critica filosofica, Issue 1/2021 (quarterly), 2021, Page(s) pp. 87-106, ISSN 1120-3404
Publisher: Il Mulino
DOI: 10.30460/100230

Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder

Author(s): Federica Cavaletti
Published in: Italian Journal of Special Education for Inclusion, Issue Vol. 10, no. 2, 2022, Page(s) 221-228, ISSN 2282-5061
Publisher: Pensa MultiMedia

Passing through. Gesture interfaces in virtual reality

Author(s): Barbara Grespi
Published in: Imago. Studi sul cinema e i media., 2022, Page(s) 11-124, ISSN 2038-5536
Publisher: Bulzoni

Foreword - Going Virtual-But How? Mapping Virtualities in Contemporary Technoculture

Author(s): Federica Cavaletti, Filippo Fimiani, Andrea Pinotti
Published in: Aisthesis. Pratiche, linguaggi e saperi dell’estetic, Issue 16(1), 2023, Page(s) 3-5, ISSN 2035-8466
Publisher: Firenze University Press
DOI: 10.36253/aisthesis-14665

On the razor’s edge: the (virtual) image between illusion and deception

Author(s): Pietro Conte, Lambert Wiesing
Published in: AN-ICON. Studies in Environmental Images, Issue 1:2(2022), 2022, Page(s) 2-21, ISSN 2785-7433
Publisher: Milano University Press

Phenomenology of VR Images: Phantasy, Image and Perception.

Author(s): Fabrizia Bandi
Published in: STUDIA PH E NOMENOLOGICA, Issue XXIII, 2023, ISSN 1582-5647
Publisher: Humanitas
DOI: 10.5840/studphaen20232314

Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming

Author(s): Elisabetta Modena, Francesco Parisi
Published in: Cinergie – Il cinema e le altre arti, Issue n. 19, 2021, Page(s) pp. 69-82, ISSN 2280-9481
Publisher: Dipartimento delle Arti – DAR Alma Mater Studiorum – Università di Bologna
DOI: 10.6092/issn.2280-9481/12399

Emerging, Filtering, Symbiosing: Experiences in Augmented Art

Author(s): Roberto P. Malaspina; Andrea Pinotti; Sofia Pirandello
Published in: VCS. Visual Culture Studies, Issue 3 (4), 2022, Page(s) 101-126, ISSN 2724-2307
Publisher: Mimesis

La notte dei simulacri. Sogno, cinema, realtà virtuale

Author(s): Giancarlo Grossi
Published in: 2021, ISBN 978-88-6010-240-9
Publisher: Johan & Levi

Nelle storie. Arte, cinema e media immersivi

Author(s): Elisabetta Modena
Published in: 2022, ISBN 978-88-290-1195-7
Publisher: Carocci

Immersioni. La realtà virtuale nelle mani degli artisti

Author(s): Elisabetta Modena
Published in: 2023, Page(s) 1-112, ISBN 978-88-6010-334-5
Publisher: Johan & Levi

Dalla parte delle immagini. Temi di cultura visuale

Author(s): Barbara Grespi & Luca Malavasi
Published in: 2022, Page(s) pp. 239, ISBN 8838697248
Publisher: McGraw Hill

Sguardi che bruciano. Un’estetica della vergogna nell’epoca del virtuale

Author(s): Federica Cavaletti
Published in: 2023, ISBN 9788855199047
Publisher: Meltemi

Alla soglia dell’immagine. Da Narciso alla realtà virtuale

Author(s): Andrea Pinotti
Published in: 2021, ISBN 9788806244422
Publisher: Einaudi

Notes on Blindness: Into Darkness

Author(s): Anna Caterina Dalmasso
Published in: Cineforum online, Issue VRforum, 2022
Publisher: Cineforum.it

"Il soggetto decentrato: ""Persona. Soggettività nel linguaggio e semiotica dell’enunciazione"" di Claudio Paolucci"

Author(s): Federica Cavaletti
Published in: Fata Morgana Web, 2021, ISSN 2532-487X
Publisher: Fata Morgana Web

360°. L’immagine ambientale nelle arti visive tra realtà virtuale e aumentata

Author(s): Elisabetta Modena, Andrea Pinotti, Sofia Pirandello
Published in: Piano b. Arti e culture visive, Issue Vol. 6 n.1, 2021, ISSN 2531-9876
Publisher: Dipartimento delle arti – DAR Alma M ater Studiorum – Università di Bologna

Rovine viventi: immaginare il patrimonio culturale attraverso la realtà virtuale.

Author(s): Fabrizia Bandi
Published in: Proceedings of 4th International and Interdisciplinary Conference on Images and Imaginatio, 2023, ISBN 9788899586324
Publisher: PUBLICA

Ottocento immersivo. Il sapere scientifico nei giochi da tavolo d’epoca georgiana

Author(s): Ilaria Ampollini
Published in: Ad limina: Frontiere e contaminazioni transdisciplinari nella storia delle scienze , a cura di C. Addabbo, E. Canadelli, L. Ingaliso, D. Musumeci, L. Tonetti, V. Vignieri, M. Vilardo, 2023, Page(s) 25-36, ISBN 9788893575904
Publisher: Editrice Bibliografica
DOI: 10.53134/9788893575904

Immersions and Dives: From the Environment to Virtual Reality, Vol. 2, no. I

Author(s): Roberto P. Malaspina, Elisabetta Modena, Sofia Pirandello
Published in: AN-ICON Studies in Environmental Images, Issue 2 (1), 2023, Page(s) 4-10, ISSN 2785-7433
Publisher: Milano University Press
DOI: 10.54103/ai/22448

Staying Here, Being There. Bilocation, Empathy and Self-Empathy in Virtual Reality

Author(s): Andrea Pinotti
Published in: Bollettino Filosofico, Issue No. 37 (2022), 2022, Page(s) 142 - 162, ISSN 1593-7178
Publisher: Centro di Ateneo per le Biblioteche
DOI: 10.6093/1593-7178/9657

Il medium di trasporto della percezione

Author(s): Andrea Pinotti
Published in: Aut Aut, Issue no. 396 (2022), 2022, Page(s) 199 - 211, ISSN 0005-0601
Publisher: La Nuova Italia Editrice

Calco mobile. La costruzione del reale nelle produzioni di non-fiction immersiva

Author(s): Anna Caterina Dalmasso
Published in: PHILM. Rivista di filosofia e cinema, Issue No.1 (2022), 2022, Page(s) 111-130, ISSN 2974-6442
Publisher: Università degli Studi di Verona

AN-ICON – An-Iconology: History, Theory, and Practices of Environmental Images (ERC Advanced Project – European Union Horizon 2020 research and innovation programme)

Author(s): Barbara Grespi
Published in: Cinéma & Cie. Film and Media Studies Journal, Issue 23(40), 2023, Page(s) 179-181, ISSN 2036-461X
Publisher: Milano University Press
DOI: 10.54103/2036-461x/20560

Immersions and Dives: From the Environment to Virtual Reality, Vol. 2, no. II

Author(s): Roberto P. Malaspina, Elisabetta Modena, Sofia Pirandello
Published in: AN-ICON. Studies in Environmental Images, Issue 2 (2), 2023, Page(s) 4-11, ISSN 2785-7433
Publisher: Milano University Press
DOI: 10.54103/ai/22449

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