Despite the difficulties imposed by the COVID situation, we rendered our virtual reality (VR) system for honey bees fully operative. Starting from a 2D VR system in which visual objects could be displaced only laterally but not in three dimensions (3D), we moved to a naturalistic and immersive 3D VR. Work in the 2D VR led to a 1st publication showing that bees learn to discriminate visual stimuli in this artificial landscape. In the 3D VR, the study of visual learning was enriched by analyses of motor components as bees explored the virtual arena and exhibited motor patterns consistent with their learning performances. We showed that attentional processes play a fundamental role in learning visual stimuli and that a trade-off between speed and learning accuracy was visible in the VR. These results were published in two scientific articles and opened the door to our first analyses of underlying neural activity: using an Immediate Early Gene (IEGs) approach, we detected for the first time the areas of the bee brain that are activated during associative visual learning. Using 2D and 3D VR, we compared two different forms of visual learning, one more restrictive (2D) and one allowing exploratory components (3D). We showed that the neural phenomena underlying these two forms of learning are different as they lead to either excitatory (3D VR) or inhibitory (2D VR) neural activity in key structures of the visual circuit such as the optic lobes or the mushroom bodies.
Our current electrophysiological investigations focus on mushroom-body output neurons. The first data are very promising as bees learn in our preparation that combines neuron recording with electromyograms of the muscle that controls appetitive responding and video-recordings of the animal’s performance. In the case of calcium-imaging recordings, our analyses were delayed by the late delivery of the multiphoton imaging microscope. We could synchronize animal stimulation with imaging acquisition and then the VR system with the multiphoton. In order to optimize the color stimulation delivered by our VR system, we focused on honey bee opsins and imaged the compound eyes and ocelli using fluorescence in situ hybridization. We have set up the parameters for successful calcium imaging and developed a versatile pipeline for the analysis of calcium data. We are currently trying to record from key visual areas of the bee brain.
In addition, we produced a review on conceptual learning by honey bees, which corresponds to the framework of the project, and an educational review on the merits of C.H. Turner who was the first African American in studying insect cognition, unfairly ostracized when he was alive.
Lastly, despite the presence of COVID, an intensive dissemination activity focusing on honey bees was developed to raise public awareness about the changes that we are imposing to our environment. The focus was set on schools, citizen and beekeeper associations, and extended beyond France. The actions started at the ERC project and expanded progressively towards questions that imply a reconsideration of the human role in an environment that we share with animal species whose cognitive capacities we mostly ignore.