The project was timely managed (WP1), maintaining constructive communication between the supervisor and the Experienced Researcher (ER), contributing to the ER’s Career Development (CDP).
In WP2, GANDALF produced a systematic literature review, regarding the contribution of gamification in statistics and forecasting education. Then, an educational, web-based, and gamified application was designed, considering carefully a pre- and post-test experimental design setting. The aim of this application was to teach basic concepts of EDA, using real open data related to societal challenges. Gamification was carefully designed and integrated by creating four different and equivalent versions i.e. challenge-, immersion-, social-based gamification and a control version. The application was implemented using web technologies (WP3). Finally, online experiments were conducted (WP4), employing students and a public audience worldwide. The experimental design supported random assignment of the participants into different gamification versions, in order to investigate gamification impact.
Primary statistical analysis shows improvement in learning outcomes using the application overall, but no statistically significant differences have been noticed among different types of gamification. However, further analysis is already planned regarding the gameful experience, flow, and attitudes.
The dissemination of GANDALF’s results (WP5) was undertaken through a series of lectures in three different universities and by organising and delivering a summer school course. GANDALF has been disseminated also, thanks to five main deliverables consisting of academic publications, and presentations at international conferences. Other dissemination activities included conference participation, presentations to the media, workshops, and intense activities of social media and website outreach.
In a parallel research line, the ER was involved in various collaborations, which helped both ER’s CDP and the dissemination of GANDALF's results. The ER with two MSCA-IF Fellows designed and implemented a gamified and playful activity, for GamiFIN conferences 2020 and 2021. The participation of the ER in other projects: UNITE [337653]; and PROTREIN [EU’s Horizon 2020 MSCA-ITN 95614] helped to disseminate GANDALF’s results to a wide panel of academic and industry members. Furthermore, the ER supervises doctoral studies related to GANDALF’s project goals, increasing the societal contribution of GANDALF.