DAW
Sound Particles software continued to grow in terms of features with additional support for audio recording/editing/mixing, MIDI, audio plugins, control surfaces and GPU render.
- Sound Particles 3D audio engine was redesigned to allow the new audio and MIDI features.
- An audio editor was added to Sound Particles software, to allow the user to edit audio clips.
- Basic audio editing actions (e.g. trim) are also possible on the time editor view.
- A mixing panel view was created, to simulate the look of audio mixing desks, allowing users to better mix the several audio tracks.
- The concept of MIDI tracks and MIDI clips were added to the software.
- Support for external audio plugins (VST, AU) were added to the software, both in terms of audio effects and virtual instruments.
- Sound Particles now supports control surfaces (MCU)
- Triggering in real-time of audio sounds are now possible, using any 3D speaker layout.
- A significant part of the render process can now be done using a GPU, releasing the CPU for other tasks.
Marketplace
Work was done to create a sound marketplace for Sound Particles, both in terms of the cloud and in terms of the Sound Particles software.
- A cloud solution was developed on top of AWS.
- Sound Particles software is now able to search assets of the cloud and use them on the project.
- A special client software exists for Marketplace partners, which allows partners to create new sound collections and uploading them to the cloud.
As deliverable, we provide the installers of the current Sound Particles version under development.
Videogame Integration
Integration between Sound Particles and game engines (Unreal, Unity) is now possible.
- An audio engine were created on top of Unreal and Unity game engine, capable of rendering 3D audio, with support for Doppler and air propagation eq.
- A file format were created to allow a better integration between SoundParticles and Unreal, allowing audio assets from SoundParticles to be easily imported into Unreal.
- Sound Particles is now capable of monitoring in real-time what happens on the game engine, using a monitoring solution that connects through the network, receiving in real-time information (including video and wireframe) of what happens in the game.
SDK
Sound Particles has now a Software Development Kit (SDK) that allows third party developers to create extensions (plugins) to extend the features of the software.
- Ability to import/export custom audio files
- Ability to create custom audio effects and custom virtual instruments with 3D sound
- Ability to control multiple features of Sound Particles (transport, tracks, etc.)
- Ability to use custom views to show any 2D or 3D contents
Commercialization & Dissemination
- Sound Particles was present at some physical and online events with an exhibition stand.
- In terms of traction, Sound Particles continues to be used in big Hollywood productions, been used in movies like "Frozen 2", "StarWars 9", “Dune”.
- New resellers and a new distributor were added.
- Business development meetings were done with some companies, including Netflix, Samsung, Google, Dolby, Avid.
- Several marketing campaigns (including email nurturing) were done, testing different approaches.
- Much more activity was added to our social media channels (tutorial videos, articles, interviews, etc.)
- Two Patents were submitted
- A Global Market Report from Insight Partners, regarding 3D audio, projects a market of $15B in 2028 and consider us as one of the top 10 companies in the field.
Project Management
In terms of project management:
- Required equipment was bought, including the audio studio, which is required for fully testing of Sound Particles software.
- Professionals were hired for the project.
- User stories and similar software development documentation was written.
- Managing "Covid" situation, to prevent significant impacts on the project.
End of Project
With this project, Sound Particles became an even more powerful audio tool for audio professionals working on the entertainment world, with highly advanced features.
Also, it allowed our business to develop, with Sound Particles becoming a recognizable brand in the market.
With all this, we truly believe that Sound Particles company will flourish in the upcoming years, with an accentuated growth in the next 2 years.