Deliverables Documents, reports (9) D4.4 Creative XR Productions and Evaluation Report 2 We will perform final experimental XR productions to evaluate the final achievements of the INVICTUS project D1.1 Report on architecture for volumetric motion capture, tracking, and database generation Workpackage 1 addresses the development of algorithms necessary to create interactive representations of volumetric content This deliverable specifies the architecture of software components for the processing pipeline This includes algorithms for geometry reconstruction temporal registration automatic rigging animation and hybrid content creation D3.1 Collaborative VR scene editing tool Report on the implemented features of the Collaborative VR scene editing tool typically Scene Layout Lighting and cinematography D5.1 First Plan for the Exploitation and Dissemination of the Results A detailed report presenting a first plan for the dissemination and exploitation of the results within a the different scientific communities and b the targeted industries specified within the INVICTUS project ie VFX CG and animation and interactive industries D5.3 Final Plan for the Exploitation and Dissemination of the Results A final report presenting a detailed plan for the dissemination of the results within a the different scientific communities and b the targeted industries specified within the project ie VFX CG and animation and interactive industries In addition to that the report will contain a strategy for commercializing the knowledge that was generated within the project in alignment with the exploitation plan driven by the Innovation Board and will include a the management of IPR issues b ownership of the results and c licencing of the scientific outcomes D5.2 Communication material to promote the project's results A report presenting the communication material prepared for promoting the projects results including a projects website design and content description b official project templates c enewsletters d social media channels e press releases e project film content 35 minutes long subcontracted D4.3 Creative XR Productions and Evaluation Report 1 We will carry a first experimental XR production to evaluate the first iteration of the achievements of the INVICTUS project D1.2 First software package for animatable volumetric video generation This deliverables provides first software components for the creation of interactive volumetric content together with a description of implemented algorithms THis includes modules for reconstruction registration and animation With these components first demonstration of volumetric video that can be animated and modified will be showcased D4.2 Evaluation Plan We will have two XR productions to evaluate the achievements of this project This document is the Evaluation Plan of those XR productions We will make sure to design the best scenario to cover all the achievement off the different work packages Publications Peer reviewed articles (6) Preserving Memories of Contemporary Witnesses Using Volumetric Video Author(s): Oliver Schreer, Markus Worchel, Rodrigo Diaz, Sylvain Renault, Wieland Morgenstern, Ingo Feldmann, Marcus Zepp, Anna Hilsmann, Peter Eisert Published in: Journal of Interactive Media, Issue Volume 21 Issue 1, 2022, Page(s) 71-82, ISSN 2196-6826 Publisher: Oldenbourg Wissenschaftsverlag DOI: 10.1515/icom-2022-0015 Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation Author(s): A. Zimmer, A. Hilsmann, W. Morgenstern, P. Eisert Published in: Comp. Visual Media, Issue 9, 2022, Page(s) 123–139, ISSN 2096-0662 Publisher: Tsinghua University Press and Springer DOI: 10.48550/arxiv.2202.03074 Study on Automatic 3D Facial Caricaturization: from Rules to Deep Learning Author(s): Nicolas Olivier, Glenn Kerbiriou, Ferran Argelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet and Franck Multon Published in: Frontiers in Virtual Reality, 2022, ISSN 2673-4192 Publisher: Frontiers in Virtual Reality DOI: 10.3389/frvir.2021.785104 Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video Author(s): Worchel, Markus and Zepp, Marcus and Hu, Weiwen and Schreer, Oliver and Feldmann, Ingo and Eisert, Peter Published in: Eurographics Workshop on Graphics and Cultural Heritage, 2021, ISSN 2312-6124 Publisher: The Eurographics Association DOI: 10.2312/gch.20201300 Example-Based Facial Animation of Virtual Reality Avatars using Auto-Regressive Neural Networks Author(s): Wolfgang Paier, Anna Hilsmann, Peter Eisert Published in: IEEE Computer Graphics and Applications, 2021, Page(s) 1-1, ISSN 0272-1716 Publisher: Institute of Electrical and Electronics Engineers DOI: 10.1109/mcg.2021.3068035 FaceTuneGAN: Face Autoencoder for Convolutional Expression Transfer Using Neural Generative Adversarial Networks Author(s): N. Olivier, K. Baert, F. Danieau, F. Multon, Q. Avril Published in: Computers & Graphics Volume, Issue 110, 2022, Page(s) Pages 69-85, ISSN 0097-8493 Publisher: Pergamon Press Ltd. DOI: 10.48550/arxiv.2112.00532 Conference proceedings (9) The impact of stylization on face recognition Author(s): Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lecuyer, Philippe Guillotel, Franck Multon Published in: ACM Symposium on Applied Perception 2020, 2020, Page(s) 1-9, ISBN 9781450376181 Publisher: ACM DOI: 10.1145/3385955.3407930 Neural Face Models for Example-Based Visual Speech Synthesis Author(s): Wolfgang Paier, Anna Hilsmann, Peter Eisert Published in: European Conference on Visual Media Production, 2020, Page(s) 1-10, ISBN 9781450381987 Publisher: ACM DOI: 10.1145/3429341.3429356 Temporal Shape Transfer Network for 3D Human Motion Author(s): J. Regateiro and E. Boyer Published in: International Conference on 3D Vision (3DV), 2022 Publisher: 3DV2022 Smart Motion Trails for Animating in VR Author(s): J-B. Bordier, A. Mirabile, R. Courant, M. Christie Published in: IEEE Conference on AIVR 2022, 2022, ISBN 978-1-6654-5725-5 Publisher: IEEE Recovering Fine Details for Neural Implicit Surface Reconstruction Author(s): D. Chen, P. Zhang, I. Feldmann, O. Schreer, P. Eisert Published in: IEEE/CVF Winter Conference on Applications of Computer Vision, 2023 Publisher: IEEE DOI: 10.48550/arxiv.2211.11320 Model-Based Deep Portrait Relighting Author(s): F. Schreiber, A. Hilsmann, P. Eisert Published in: European Conference on Visual Media Production, 2022 Publisher: ACM DOI: 10.1145/3565516.3565526 Detailed Eye Region Capture and Animation Author(s): G. Kerbiriou, M. Marchal, Q. Avril Published in: CM SIGGRAPH / Eurographics Symposium on Computer Animation 2022, Issue Volume 41 (2022), Number 8, 2022 Publisher: The Eurographics Association and John Wiley & Sons Ltd. DOI: 10.1111/cgf.14642 Neural Human Deformation Transfer Author(s): Basset, Jean; Boukhayma, Adnane; Wuhrer, Stefanie; Multon, Franck; Boyer, Edmond Published in: 3DV 2021 - 9th International Conference on 3D Vision, Dec 2021, London (on line event), United Kingdom., 2021, Page(s) pp.1-12 Publisher: IEEE DOI: 10.1109/3dv53792.2021.00064 Multi-View Mesh Reconstruction with Neural Deferred Shading Author(s): M. Worchel, R. Diaz, W. Hu, O. Schreer, I. Feldmann, P. Eisert Published in: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022, ISBN 978-1-6654-6946-3 Publisher: IEEE DOI: 10.1109/cvpr52688.2022.00609 Other (2) Measuring the benefits of VR animation tools over traditional interfaces Author(s): Jean-Baptiste Bordier, Anthony Mirabile, Robin Courant, Marc Christie Published in: ACM Motion in Games, 2022 Publisher: ACM Motion in Games Volograms & V-SENSE Volumetric Video Dataset Author(s): Pagés, Rafael; Amplianitis, Konstantinos; Ondrej, Jan; Zerman, Emin; Aljosa Smolic Published in: 2022 Publisher: ResearchGate DOI: 10.13140/rg.2.2.24235.31529/1 Searching for OpenAIRE data... There was an error trying to search data from OpenAIRE No results available