Project description DEENESFRITPL Pioneering design tools expand possibilities in the creation of avatars The world of animation, the art of making inanimate objects appear to move, has come a long way over the hundred or so years since the first animated films were produced. In the digital age, avatars have become ubiquitous. These numerical representations of real human forms burst on the scene in modern video games and are now used in feature films as well as virtual reality and augmented reality entertainment. Given the huge market for avatar-based digital entertainment, the EU-funded INVICTUS project is developing digital design tools based on volumetric capture to help authors create and edit avatars and their associated story components (decors and layouts) by reducing manual labour, speeding up development and spurring innovation. Show the project objective Hide the project objective Objective The INVICTUS project aims at delivering innovative authoring tools for the creation of a new generation of high-fidelity avatars (numerical representations of real humans) and the integration of these avatars in interactive and non-interactive narratives (movies, games, AR+VR immersive productions). The project proposes to (i) exploit the full potential of recent volumetric motion capture technologies that consist in capturing simultaneously the appearance (shape, texture, material) and motion of actors using simple RGB cameras to create volumetric avatars, and (ii) rely on these technologies to design narratives using novel collaborative VR authoring tools.INVICTUS proposes the design of three innovative authoring tools: a tool to perform high-resolution volumetric captures of both appearance and motion of characters and that will enable their exploitation in both high-end off-line productions (film quality) and real-time rendering productions. This will ease high-fidelity content creation and reduce costs through less manual labor.a tool to perform edits on high-fidelity volumetric appearances and motions, such as transferring shapes between characters, performing stylization of appearance, adapting and transferring motions. This will reduce manual labor and improve fidelity.a story authoring tool that will build on VR interactive technologies to plunge storytellers in virtual representations of their stories to edit decors, layouts and animated characters, improving productivity and creativity.By demonstrating and communicating on how these technologies can be immediately exploited in both traditional media (films/animation) and novel media (VR + AR) narratives, the INVICTUS project will open opportunities in the EU market for more compelling, immersive and personalized visual experiences, at the crossroads of film and game entertainment. Fields of science engineering and technologyelectrical engineering, electronic engineering, information engineeringelectronic engineeringsensorsoptical sensorssocial scienceseconomics and businesseconomicsproduction economicsproductivityhumanitiesartsmodern and contemporary artcinematography Programme(s) H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT) Main Programme Topic(s) ICT-55-2020 - Interactive Technologies Call for proposal H2020-ICT-2018-20 See other projects for this call Sub call H2020-ICT-2019-3 Funding Scheme IA - Innovation action Coordinator UNIVERSITE DE RENNES I Net EU contribution € 484 676,23 Address Rue du thabor 2 35065 Rennes cedex France See on map Region Bretagne Bretagne Ille-et-Vilaine Activity type Higher or Secondary Education Establishments Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 0,00 Participants (5) Sort alphabetically Sort by Net EU contribution Expand all Collapse all Third-party Legal entity other than a subcontractor which is affiliated or legally linked to a participant. The entity carries out work under the conditions laid down in the Grant Agreement, supplies goods or provides services for the action, but did not sign the Grant Agreement. A third party abides by the rules applicable to its related participant under the Grant Agreement with regard to eligibility of costs and control of expenditure. INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET AUTOMATIQUE France Net EU contribution € 46 500,00 Address Domaine de voluceau rocquencourt 78153 Le chesnay cedex See on map Region Ile-de-France Ile-de-France Yvelines Activity type Research Organisations Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 0,00 FRAUNHOFER GESELLSCHAFT ZUR FORDERUNG DER ANGEWANDTEN FORSCHUNG EV Germany Net EU contribution € 625 032,50 Address Hansastrasse 27c 80686 Munchen See on map Region Bayern Oberbayern München, Kreisfreie Stadt Activity type Research Organisations Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 0,00 VOLOGRAMS LIMITED Ireland Net EU contribution € 280 000,00 Address Suite 33 guinness enterprise centre taylor s lane D08 FN36 Dublin See on map SME The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed. Yes Region Ireland Eastern and Midland Dublin Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 120 000,00 UBISOFT MOTION PICTURES Participation ended France Net EU contribution € 260 773,77 Address 2 avenue pasteur 94160 Saint-mande See on map Region Ile-de-France Ile-de-France Val-de-Marne Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 111 760,19 INTERDIGITAL R&D FRANCE France Net EU contribution € 300 125,00 Address 975 avenue de champs blancs 35576 Cesson sevigne See on map Region Bretagne Bretagne Ille-et-Vilaine Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 128 625,00