MATCH is a multimedia authoring environment for children, that consists of:
1. Five tools:
- frame editor (to create, modify and use graphics, images and animation frames),
- animation editor (to create and modify complex animations),
- sound editor (to import, record, modify and play speech and sound),
- story editor (to use the results of all the other editors and to allow the creation of stories with background texts and animations in an "easy to understand" way for children) and ,
2. Web editor (to allow the transformation of created stories to be presented on Internet pages as a means of communication with local and international communities).
3. Three multimedia applications: a microworld for creating postcards, an interactive game to save the animals and an interactive microworld storybook Lino Liner, including children's work, developed with the above tools, which serve as system test-beds.
4. User manual and accompanying system documentation.
5. Reports on how children adapt to the usage of new technologies and logo-like environments.
A microworld is a MATCH application that embeds a concrete model of objects, relationships and ideas, which usually presuppose abstract thinking. The child can play and learn in the microworld by doing, by acting on the microworld, instead of just observing phenomenon. Microworlds should be highly interactive and have intuitive interfaces. They have to be open and enable the users to build their own scenarios, as well as add new objects, new tools and new functions to the microworld as their expertise grows.