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Contenu archivé le 2024-05-24

Cultural Heritage Attractions Featuring Real-time Interactive Scenes And Multi-functional Avatars As Theatrical Intelligent Agents

Objectif

Aimed at, but not limited to, the development of new forms of Cultural Heritage Visitor Attraction, CHARISMATIC introduces drama, story-telling and live interactive dialogue capability into Virtual Environments Acquisition of Performing Arts and transition of the digitised results into smart, multi-functional high fidelity Avatars or Virtual Humans, means that VR based simulations will acquire many of the current entertainment capabilities of theatre, film and television, but with the added values interactivity and immersive experience.
The CHARISMATIC consortium combines the talents of researchers, innovators and practitioners in the fields of Computing Science, Theatre, Film and TV, Computer Image Generation Graphic Design, Multi-Media Content Creation, Video Gaming, Historic Preservation , Archeology and Virtual Reality. CHARISMATIC's ambitions to create a new paradigm for 21st Century Entertainment and Infotainment, reflects the fact that European Cultural Heritage Values lie as much in the language, and artistic creations of its diverse peoples, as in its multiplicity of historic buildings and sites or antiquity.

Objectives:
CHARISMATIC will develop essential technologies enabling theatrical (audience group) enjoyment of high fidelity virtual environments, populated by intelligent virtual humans. The project aims to boost introduction of advanced image and display technology in Europe's cultural heritage and associated tourist industries, and thereby stimulate growth in those industries.
Through introduction of traditional speech and movement-based Performing Arts into Virtual Environments, via advanced forms of Avatass and Synthespians, CHARISMATIC will create entirely new interactive entertainment forms as a paradigm for 21st Century drama. Although initially targeted at Cultural Heritage Visitor Centres, the paradigm is by no means limited to such subjects, but encompasses all types of future Location-Based Entertainments and E-visitor Attractions.

Work description:
The Objectives demand Research into, and Development of:
.Virtual environments powerful enough to provide high fidelity walk-through VR simulations of European historic towns and Cities, together with new cost-effective tools and methods, with which to create them.
.Advanced Avatars or Virtual Citizens, capable of speech.
.Expression and conducting drama scenes for historic portrayal or re-enactment.
.Intelligent Virtual Agents, capable of conducting interactive dialogue with human audience elements or e-sitors.
Artificial Intelligence elements enabling autonamous, spatially-aware virtual guides, able to understand spoken instructions and respond via a combination of natural language and database memory.
.A powerful new form of software image render ad multiple entity controller, able to execute complex populated virtual scenes at the required Fidelity and Frame rate.
.A variety of new model virtual theatres (or Reality Centres) custom-designs and proven specifications to cater for both new forms of audience, and new forms of entertainment.
.Additional user interfaces and devices to allow individual intranet-based access to the new VR entertainment material Single-user access includes Augmented Reality options.

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Coordinateur

NIKOLAOS PETRAKOPOULOS COMMERCIAL INDUSTRIAL SOCIETE ANONYME
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PANEPISTIMIOU 59
10564 ATHENS
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