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Contenu archivé le 2024-05-27

Virtual Open Air Museum

Objectif

The mission of the VIRMUS project is to narrow the gap between Internet users and the on-line virtual museum displaying 3D cultural heritage content. VIRMUS aims at introducing a novel way of 3D web page development for open-air museums and other institutions displaying architectural objects. The innovative aspect of VIRMUS is the use of commercially available 3DML that enables effective supplier-content-user interaction in cultural heritage applications. 3DML emulates HTML syntax. Therefore, first-time users can create 3D pages alongside their HTML pages using the same authoring techniques, images and sounds they already know and understand. The work of the VIRMUS project will be based on data gathering and processing leading to the 3D presentation of a virtual reality museum, as well as creation of an Internet portal www.eurohistory.net disseminating the experience gained to web users.

Objectives:
The objective of the proposal is to provide a way for ordinary museum web masters and Internet users with limited or no knowledge of 3D generating tools to create interactive virtual environments in three dimensions.

There are two basic tasks to be achieved during the VIRMUS project:
1. Create a virtual museum web page interface based on 3 DML modelled spots. Each spot will represent a fraction (courtyard) of museum buildings. Hyperlinks will lead users to other pages containing 2D and 3D information.
2. Establish an Internet portal (www.eurohistory.net) displaying a 3DML assembled virtual open-air museum as well as providing users with tools to create their own virtual environments of historic architecture characteristic to particular culture. VRML generated 3D objects, thematic textures.

Work description:
The work will be divided into three phases:
1. Data gathering. The majority of the data for the structure will be acquired during the on-site phase in the museum. Pencil sketches will be made of the entire exterior, which will be copied and number-coded to serve as a reference and checklist. Measurements will be made via blueprints and official sources. Digital cameras will be used to capture textures for the walls, roofs and other architectural elements of the buildings. Virtual panorama recordings will be carried out, as well as photo recording of the ethnographic objects later to be displayed in 2D and 3D.
2. Data processing and Interface development. The gathered raw data will be processed using Photoshop and Corel Draw software for image editing and texture creating. VRML and other 3D modelling software will be used to generate and process three-dimensional objects. Virtual panoramas displaying the inside of selected buildings, as well as exterior scenes will be created and edited by VR Panoworks. Web site interface will be created using 3DML as well as HTML applications. The consortium will be taking a solid and concise approach towards presenting the subject in a well-designed and user-friendly manner.
3. Evaluation and dissemination of the results. At the closing phase of the project the consortium will assess its outcome and publish the complete results of the work on the Internet at www.eurohistory.net. The results will be disseminated through thematic networks and directly to potential users of the trial experience - museums through professional associations, such as ICOM and AEOM.

Milestones:
- Gained experience about 3DML application for 3D interface modelling for cultural heritage purposes
- European Internet community building with emphasis on involvement of young people in cultural heritage field through a game-like interface.
- Wide dissemination of results across thematic and professional networks stimulating other pertinent institutions to take up the VIRMUS experience.

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ACM - Preparatory, accompanying and support measures

Coordinateur

R UN I DEMO
Contribution de l’UE
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Adresse
TOMSONA 24-22
1013 RIGA
Lettonie

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