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Generic platform for the creation of interactive art experience in mixed reality

Objectif

The project art-E-fact covers the development of a generic platform for interactive storytelling in Mixed Reality that allows artists to create artistic expressions in an original way, within a cultural context between the virtual ("new") and the physical ("traditional") reality. The platform will be used to actually build a compelling Mixed Reality installation that facilitates the access to a knowledge base of inspirational material of art history - reflecting the way humans created art since at least 4000 years. Finally, a showcase will be created within an interdisciplinary team that can be used for the evaluation of artistic methods, as well as for the diffusion and exploitation of the results, leading to more accessible tools for artistic expression in the future.

DESCRIPTION OF WORK
In art-E-fact, a unique form of interdisciplinary team play between artists and software developers leads to a generic platform, as well as to a Mixed Reality art piece that serves for evaluation and exploitation. Imaging methods for data acquisition on art paintings will be used to generate knowledge bases connected to the system, and authoring interfaces will be built. Also, evaluation results have to be achieved on the interdisciplinary process itself, as well as on exploitation possibilities. From beginning on, artists will be involved, cooperating in the definition of the system and in generating digital or non-digital prototypes prior to the actual creative production phase. After technical specifications, technical developments include: Generation of the art knowledge database. Ontology generation and access facilities to the knowledge base for artists/authors of interactive storytelling. Development of a Mixed Reality platform - in detail, integration of software components with well-defined interfaces, such as image import filters, device and media management, a VR system with multi-modal anthropomorphic interaction means, and a storytelling engine with an avatar animation platform. Development of authoring interfaces for interactive storytelling, making use of an ontology concept, image interaction editors, story models and autonomous character models, and dialogue templates with a rule editor. Then, the actual creation process for designers with the platform includes scriptwriting, 3D modelling and animation, physical props building, integration and programming, and building of exhibitions on-site. Finally, big emphasis is on evaluation and dissemination measures, including: workshops and courses to communicate the work, usability tests, exhibitions, experience reports on interdisciplinary achievements, further exploitation plans and business model.

MILESTONES
MS1 (6) : Technological concept for the generic platform, artistic treatment MS2 (15) : Production start of art piece (first version of prototype platform) MS3 (24) : Art piece ready for exhibition, tested in internal workshops MS4 (30) : Dissemination, evaluation of exhibits and the artistic process, and exploitation plan The overall expected result is a software platform that builds the foundation for further exploitation and leads to new ways of creating art.

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Coordinateur

ZENTRUM FUER GRAPHISCHE DATENVERARBEITUNG E.V.
Contribution de l’UE
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Adresse
FRAUNHOFERSTRASSE 5
64283 DARMSTADT
Allemagne

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Participants (7)

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