Skip to main content
Aller à la page d’accueil de la Commission européenne (s’ouvre dans une nouvelle fenêtre)
français fr
CORDIS - Résultats de la recherche de l’UE
CORDIS
Contenu archivé le 2024-05-24

I-Learning: immersion/imagery enhanced learning

Objectif

Sports trainers have shown that mental rehearsal ('motor imagery') can facilitate motor task acquisition. The goal of this project is to build on the results of this work to develop a completely new technique for the teaching of complex motor skills. In the new I-Learning approach the trainer will be replaced by a virtual reality system, designed to create a sense of presence, which evokes motor imagery in the mind of the trainee and therefore facilitates the acquisition of the task. The project includes laboratory research into the relationship between motor imagery and learning; investigation of the use of virtual reality to evoke motor imagery, as well as practical laboratory evaluation of learning effectiveness. This will be based on Virtual Environments developed by the project. The new approach will be tested in two areas with high societal impact: the rehabilitation of neurological patients and the teaching of safe driving. Sports trainers have shown that mental rehearsal ('motor imagery') can facilitate motor task acquisition. The goal of this project is to build on the results of this work to develop a completely new technique for the teaching of complex motor skills. In the new I-Learning approach the trainer will be replaced by a virtual reality system, designed to create a sense of presence, which evokes motor imagery in the mind of the trainee and therefore facilitates the acquisition of the task. The project includes laboratory research into the relationship between motor imagery and learning; investigation of the use of virtual reality to evoke motor imagery, as well as practical laboratory evaluation of learning effectiveness. This will be based on Virtual Environments developed by the project. The new approach will be tested in two areas with high societal impact: the rehabilitation of neurological patients and the teaching of safe driving.

OBJECTIVES
The acquisition of sophisticated motor behaviours requires long training under professional guidance. The I-Learning project aims to develop and test a new, cost-effective approach to this problem, based on the hypothesis that virtual environments created with Virtual Reality technology, can induce a compelling sense of presence which helps learners to generate an 'internal model' of desirable motor behaviour, and thus to create new motor schema or, if necessary, to activate and modify pre-existing ones. This we call I-learning. A VR-induced sense of presence can facilitate acquisition of motor skills, and I-LEARNING will use the results to design and implement cost- effective tools and methodologies. These will be subjected to rigorous laboratory evaluation in both a clinical setting (rehabilitation of neurological patients) and with healthy learners (drivers wishing to acquire advanced driving skills).

DESCRIPTION OF WORK
The I-Learning Project will include basic research, the design of tools and methodologies based on these research findings, the development and integration of the necessary hardware and software and rigorous evaluation of the new tools and methodologies in a laboratory setting. The basic research will investigate mechanisms of motor learning, the role of motor imagery in the acquisition of motor skills, ways in which motor imagery can be evoked using Virtual Reality technology, the effect of a sense of presence on the learning effectiveness of virtual environments and the relative effectiveness of different stimulation strategies.
The results will contribute to the design of tools and methodologies for the application of I-Learning. Unlike current practice in sports training, where learners 'imagine' a particular behaviour, or the rich simulation techniques used in training pilots, the I-Learning project aims to use relatively simple Virtual Reality Technology which nonetheless has the potential to produce a compelling sense of presence, helping learners to create new motor schema or, if necessary, to activate and modify pre-existing ones. The Virtual Environments required will be designed and implemented in specific Work Packages dedicated to this task. The tools and methodologies developed within the project will be evaluated under laboratory conditions both with neurological patients and with healthy individuals. In this latter case the teaching of advanced driving skills will be used as a test case. Here the performance of a treatment group trained via I-Learning will be compared with that of a control groups receiving conventional driving instruction. Evaluation techniques will include behavioural measurements, Electromyographic (EMG) recording, Functional magnetic resonance imagining (fMRI) and user self-report.

Champ scientifique (EuroSciVoc)

CORDIS classe les projets avec EuroSciVoc, une taxonomie multilingue des domaines scientifiques, grâce à un processus semi-automatique basé sur des techniques TLN. Voir: Le vocabulaire scientifique européen.

Vous devez vous identifier ou vous inscrire pour utiliser cette fonction

Programme(s)

Programmes de financement pluriannuels qui définissent les priorités de l’UE en matière de recherche et d’innovation.

Thème(s)

Les appels à propositions sont divisés en thèmes. Un thème définit un sujet ou un domaine spécifique dans le cadre duquel les candidats peuvent soumettre des propositions. La description d’un thème comprend sa portée spécifique et l’impact attendu du projet financé.

Appel à propositions

Procédure par laquelle les candidats sont invités à soumettre des propositions de projet en vue de bénéficier d’un financement de l’UE.

Données non disponibles

Régime de financement

Régime de financement (ou «type d’action») à l’intérieur d’un programme présentant des caractéristiques communes. Le régime de financement précise le champ d’application de ce qui est financé, le taux de remboursement, les critères d’évaluation spécifiques pour bénéficier du financement et les formes simplifiées de couverture des coûts, telles que les montants forfaitaires.

CSC - Cost-sharing contracts

Coordinateur

TELECOM ITALIA LEARNING SERVICES S.P.A.
Contribution de l’UE
Aucune donnée
Adresse
VIA GIOVANNI FALCONE, 25
67010 COPPITO - L'AQUILA
Italie

Voir sur la carte

Coût total

Les coûts totaux encourus par l’organisation concernée pour participer au projet, y compris les coûts directs et indirects. Ce montant est un sous-ensemble du budget global du projet.

Aucune donnée

Participants (7)

Mon livret 0 0