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Wearable Experience for Knowledge Intensive Training

Deliverables

Design Methodology for Ergonomics - First Version

Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - First Version

Final Outreach and Dissemination Report

Summarizing stakeholder community events and status at the end of the project, usage of web portal and social media, dissemination to general public, scientific and industrial communities

Requirements for Scenarios and Prototypes - Second Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Second version

Outreach and Dissemination Report - First Version

Introducing stakeholder outreach strategy and mobilization activities, updating dissemination plan and outcomes.

Final Architecture and Learning Experience Content Model

Functional and modular architecture (final version); AR-enhanced learning activity and workplace description language (final version)

Roadmap and Sustainability

The deliverable will contain the roadmap and a chapter on sustainability

WEKIT Framework and Training Methodology - Final Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Final version

Outreach and Dissemination Report - Second Version

Presenting stakeholder community events and activities, further development and usage of WEKIT portal, dissemination outcomes.

Standardization Outcomes

A report on standardization activities of the project

Requirements for Scenarios and Prototypes - Final Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Final version

Pathway for business process integration

Defining pathways for best practice for business integration.

User Industry Needs

Reports the results of the Training Industry Assessment, T1.1.

Design Methodology for Wearability - First Version

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability - First Version

Design Methodology for Wearability and Ergonomics - Final Version

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability. Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - Final Version

Functional and modular architecture

Requirements and specification

Dissemination Plan

A plan for project dissemination on different levels. Introducing WEKIT community web portal, presence on social media and outline for outreach strategy.

Learning Experience Content Model Draft

AR-enhanced learning activity and workplace description language

WEKIT Framework and Training Methodology - Second Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Second Version

WEKIT Framework and Training Methodology - First Version

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - First Version

Requirements for Scenarios and Prototypes - First Version

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. (M6/M21/M36)

Technology Industry Needs and Affordances

Reports the results of the Technology Industry Assessment, T1.2.

Exploitation and IPR Plan

This deliverable contains exploitation plan and IPR management

Repositories Interfacing with Legacy

Data repository for experience captured based on industry requirements.

Wearable Design Solution - Final Version

Integrating sensory technology for wearability and effective workflow - Final Version

Final Prototype

Assessing the completion of the final prototype of the WEKIT platform including the results of technical testing in cycle 2

Visualization design solutions - Final Version

Creating a visualization method for to measure the performance and well-being of the user - Final Version

Visualization design solutions - First Version

Creating a visualization method for to measure the performance and well-being of the user - First Version

AR-visualization System and AR-based Experience Re-enactment and Learning System

Two AR-based systems: an AR system and a short report. An AR-based learning system and a short report.

First Prototype

Assessing the completion of the first prototype of the WEKIT platform including the results of technical testing in cycle 1.

Wearable Design Solution - First Version

Integrating sensory technology for wearability and effective workflow - First Version

Searching for OpenAIRE data...

Publications

Technology Acceptance of Augmented Reality and Wearable Technologies

Author(s): Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
Published in: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Issue 725, 2017, Page(s) 129-141
DOI: 10.1007/978-3-319-60633-0_11

Community Learning Analytics with Industry 4.0 and Wearable Sensor Data

Author(s): István Koren, Ralf Klamma
Published in: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Issue 725, 2017, Page(s) 142-151
DOI: 10.1007/978-3-319-60633-0_12

Digital Learning Projection

Author(s): Daniele Di Mitri
Published in: Artificial Intelligence in Education, Issue 10331, 2017, Page(s) 609-612
DOI: 10.1007/978-3-319-61425-0_75

Generation of Web Frontends from API Documentation with Direwolf Interaction Flow Designer

Author(s): István Koren, Ralf Klamma
Published in: Web Engineering, Issue 10845, 2018, Page(s) 492-495
DOI: 10.1007/978-3-319-91662-0_42

Affordances for Capturing and Re-enacting Expert Performance with Wearables

Author(s): Will Guest, Fridolin Wild, Alla Vovk, Mikhail Fominykh, Bibeg Limbu, Roland Klemke, Puneet Sharma, Jaakko Karjalainen, Carl Smith, Jazz Rasool, Soyeb Aswat, Kaj Helin, Daniele Di Mitri, Jan Schneider
Published in: Data Driven Approaches in Digital Education, Issue 10474, 2017, Page(s) 403-409
DOI: 10.1007/978-3-319-66610-5_34

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

Author(s): Bibeg Limbu, Mikhail Fominykh, Roland Klemke, Marcus Specht, Fridolin Wild
Published in: Mobile and Ubiquitous Learning, 2018, Page(s) 157-175
DOI: 10.1007/978-981-10-6144-8_10

Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

Author(s): Jan Schneider, Dirk Börner, Peter van Rosmalen, Marcus Specht
Published in: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Issue 725, 2017, Page(s) 93-106
DOI: 10.1007/978-3-319-60633-0_8

Peer-to-Peer Video Streaming in HTML5 with WebTorrent

Author(s): István Koren, Ralf Klamma
Published in: Web Engineering, Issue 10845, 2018, Page(s) 404-419
DOI: 10.1007/978-3-319-91662-0_33

An Augmented Reality Framework for Gamified Learning

Author(s): Benedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler
Published in: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Issue 11007, 2018, Page(s) 67-76
DOI: 10.1007/978-3-319-96565-9_7

Collaborative Non-linear Storytelling Around 3D Objects

Author(s): Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma
Published in: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Issue 11007, 2018, Page(s) 88-98
DOI: 10.1007/978-3-319-96565-9_9

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

Author(s): Bibeg Limbu, Mikhail Fominykh , Roland Klemke, Marcus Specht, Fridolin Wild
Published in: International Handbook of Mobile and Ubiquitous Learning, Issue 1, 2017

The Exploitation of OpenAPI Documentation for the Generation of Web Frontends

Author(s): István Koren, Ralf Klamma
Published in: Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018, Page(s) 781-787
DOI: 10.1145/3184558.3188740

Bridging the Skills Gap of Workers in Industry 4.0 by Human Performance Augmentation Tools - Challenges and Roadmap

Author(s): Eric Ras, Fridolin Wild, Christoph Stahl, Alexandre Baudet
Published in: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '17, 2017, Page(s) 428-432
DOI: 10.1145/3056540.3076192

Augmented Reality Lernkontexte - Eine Europäische Perspektive

Author(s): István Koren, Benedikt Hensen, Ralf Klamma
Published in: Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), Issue Frankfurt, Germany, September 10, 20182, 2018

Immersive Community Analytics for Wearable Enhanced Learning

Author(s): Ralf Klamma, Rizwan Ali, István Koren,
Published in: HCI INTERNATIONAL 2019 - 21st International Conference on Human-Computer Interaction, Issue 26-31 July 2019, 2019

Technology Acceptance of Augmented Reality and Wearable Technologies

Author(s): Wild, F., Klemke, R., Lefrere, P., Fominykh, M., and Kuula, T.
Published in: Immersive Learning Research Network. Third International Conference, iLRN 2017, Issue 3, 2017

Preparing Research Projects for Sustainable Software Engineering in Society

Author(s): Renzel, D., Koren, I., Klamma, R., Jarke, M.
Published in: ICSE-SEIS '17 Proceedings of the 39th International Conference on Software Engineering: Software Eng, Issue ICSE17, 2017
DOI: 10.1109/ICSE-SEIS.2017.4

Enabling visual community learning analytics with Internet of Things devices

Author(s): István Koren, Ralf Klamma
Published in: Computers in Human Behavior, Issue 89, 2018, Page(s) 385-394, ISSN 0747-5632
DOI: 10.1016/j.chb.2018.07.036

User Experience of Augmented Reality System for Astronaut's Manual Work Support

Author(s): Kaj Helin, Timo Kuula, Carlo Vizzi, Jaakko Karjalainen, Alla Vovk
Published in: Frontiers in Robotics and AI, Issue 5, 2018, ISSN 2296-9144
DOI: 10.3389/frobt.2018.00106

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development

Author(s): Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht
Published in: JUCS, Issue 24/2, 2018, Page(s) 108--128, ISSN 0948-6968
DOI: 10.3217/jucs-024-02-0108

A Technology Acceptance Model for Augmented Reality and Wearable Technologies

Author(s): William Guest, Fridolin Wild, Alla Vovk, Paul Lefrere, Roland Klemke, Mikhail Fomynikh, Timo Kuula
Published in: JUCS, Issue 24/2, 2018, Page(s) 192--219, ISSN 0948-6968
DOI: 10.3217/jucs-024-02-0192

D6.4 Implementation of Evaluation Trials in Aeronautics

Author(s): Chris Brox, Morten Holand
Published in: D6.4 Implementation of Evaluation Trials in Aeronautics, Issue 0.1, 2017

D8.2 Business Plan

Author(s): Per Øyvind Fuglstad
Published in: D8.2 Business Plan, Issue 0.9, 2016

D6.1 Training Scenario and Evaluation Plan for aeronautics

Author(s): Vegard Nergård, Chris Brox, Anders Olsen, Per Øyvind Fuglstad
Published in: Training Scenario and Evaluation Plan for aeronautics, Issue 1, 2016