Modelling fly brain responses to sensory stimuli in space
In order to survive, animals must find food and mates and avoid threats. To do this, they obtain relevant information from the environment using their evolved sensory systems. Sensory information is coupled with movement and thus motor systems. Additionally, animals sense the environment by moving in it. This movement in space sets the frame of reference for sensory information. With this in mind, the EU-funded ASIMOF project has developed a virtual reality arena to track fly locomotion and control of their visual environment online. It aims to use the data obtained on active sensation behaviour to model how the fly brain responds to sensory stimuli in space. The project will assess the behavioural capacities of flies and identify underlying visuomotor pathways.