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Rendering 3D images with attributes learned from 2D images via Deep Learning

Project description

Drawing a new era for computer graphics

Technology is forever changing classroom instruction and learning in general. From online classes to virtual museum tours and improved gaming experiences, advances in technology are opening new frontiers. In this context, the EU-funded 3DIS-NN project is bringing to market a 3D image synthesis (3DIS) technology to render objects from different views to enable numerous applications in computer graphics and computer vision. By disentangling the attributes of objects and entangling them via a renderer for synthesising, the 3DIS can provide a technology to learn useful features from our visual world that can be used for video understanding, one of the biggest goals of artificial intelligence.

Objective

3D (3-dimensional) Image Synthesis (3DIS) is a technology to render objects from different views which enables numerous applications in computer graphics and computer vision. As the digital world is becoming more crucial especially in the times of pandemic, 3DIS can provide tools for online classes, virtual social tours, improved gaming experience and simulators for robotics by providing realistic virtual 3D environments. Furthermore, 3DIS by disentangling the attributes of objects and entangling them via a renderer for synthesize, can provide a technology to learn useful features from our visual world that can be used for video understanding, one of the biggest goals of artificial intelligence. Here, I propose 3DIS-NN, a set of methods to improve the quality of 3DIS with deep neural networks (DNNs), and bring it close to the production quality, which will contribute to the European Union’s Future and Emerging Technology ambitions of Horizon Europe. Learning 3DIS from 2D images with deep learning is a challenging topic due to its inherent ambiguity. 3DIS-NN will enable high-quality 3DIS results by i) creating a dataset with weak labels to feed the data-hungry DNNs for better accuracy, ii) improving robustness of 3D geometry and texture prediction from images, iii) handling the impurities in segmentation of objects with a novel design of architecture, and iv) providing a tool to further close the domain gap in renderers and real images. This interdisciplinary proposal which is at the intersection of deep learning and computer graphics will be carried out at under the supervision of Prof. Ugur Gudukbay who is an expert in computer graphics. In terms of career developments, this proposal will consolidate and accelerate my career on the international landscape scene as a pioneer lead authority in the new cross-disciplinary area of “deep learning & computer graphics”.

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Programme(s)

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Topic(s)

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Funding Scheme

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MSCA-IF - Marie Skłodowska-Curie Individual Fellowships (IF)

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Call for proposal

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(opens in new window) H2020-MSCA-IF-2020

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Coordinator

BILKENT UNIVERSITESI VAKIF
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 145 355,52
Address
ESKISEHIR YOLU 8 KM
06800 BILKENT ANKARA
Türkiye

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Region
Batı Anadolu Ankara Ankara
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 145 355,52
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