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Developing a STEAM Roadmap for Science Education in Horizon Europe

Resultado final

Socio-economic context and relevant needs

The deliverable contains a conduct a thorough analysis of the wider socioeconomic context and relevant needs in Europe, including aspects such as: the need for a science literate European society; the need for more and highly educated European scientists; the need to encourage more interest in science; the need to draw the right lessons from the experience of the COVID-19 pandemic; the interconnections between all the above needs and major EU policy areas.

The Road-STEAMER community

This deliverable describes the community of stakeholders involved in the project. The project will systematically engage members of all stakeholder communities from different parts of Europe in all processes of Road-STEAMer. This will be achieved by drawing on all consortium partners’ extensive networks and numerous previous and running projects with strong stakeholder engagement elements (including the networks of almost 1,400 school communities across Europe of the OSOS and SALL open schooling projects). Overall, at least 1,500 individual members of the Road-STEAMer community from at least 8 countries (Austria, Belgium, France, Greece, Italy, Malta, Netherlands, UK) will be closely engaged in the project processes.

Project management handbook

The report summarizes the project management procedure set up by the coordinator, the PM tools and roles envisaged, the planning of PM meetings and milestones, ethical issues considerations, and standard templates for deliverable and interim reporting.

First Policy Brief

The first policy brief will convey the results of the first year of the project to policy makers in a way that is easily understandable and approachable in order to boost the agenda of STEAM in Europe.

Conceptual framework for STEAM

The deliverable contains a comprehensive conceptual framework for STEAM aiming to cover all its aspects and promised positive impacts, i.e.: the use of artistic approaches to STEM involving creative thinking and applied arts (the “A” in STEAM); moving beyond “just hard science”, by encompassing the world of technology and everyday life aspects which are not always obviously related to science for the student; and reasons why STEAMcan prove particularly useful in the analysed socioeconomic context in order to address the identified needs.

Research framework

The deliverable will provide a definition in the very early stage of the project of the relevant corpus of data, and the initial criteria to be adopted.

Communication and Dissemination Plan

The communication and dissemination plan contains all planned dissemination and communication activities and tools as guideline for the Consortium.

Quality Assurance Plan

This report defines all project quality control procedures, including a detailed description of project structure (including the Advisory Board setup), quality control mechanisms, documentation control, documentation formats and exchange rules, organisation of meetings, etc.

The Road-STEAMer participatory methodology

The deliverable depicts the methodology for the participation of the stakeholders to the project activities. Among other, the methodology will include a plan for at least 30 project community events (7 major and 23 local events), the Road-STEAMer dialogues, and requirements and co-design for the community technologies of the project.

Mapping of existing STEAM practices

The deliverable will contain an analysis of existing open schooling and open science projects/practices identified at national level within the network of each of the partners, an analysis of existing STEAM collaboration projects/practices at European level, essentially but not exclusively based on EU funded projects on Open science and Open schooling, as well as the existing meta analysis and research work.

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