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CORDIS

iMmersive gamEs for Museums as vehicles to Engage visiTOrs in Empathetic reSponses

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

Gold masters (opens in new window)

This deliverable will be final versions of the developed games, ready to be published on the selected digital storefronts.

Release candidate betas (opens in new window)

This deliverable will be content- and nearly complete versions of the games, which possibly may include minor and non-devastating bugs and issues. These will be made available outside the consortium and closed test groups to gather feedback from actual players.

Findings on game quality assessment (opens in new window)

This deliverable will be a final report on the findings and analysis of results from a series of subjective test studies for ascertaining multi-dimensional quality criteria for video games as both educative and entertainment tools.

Game accessibility conformance evaluation methodology and report (opens in new window)

This deliverable will outline an evaluation approach for determining alignment of interactive experiences (e.g., video games, VR, AR) with advocated guidelines by international organisations, and report on progress using the WP3 games as case studies.

Findings on Games as vehicles for social change (opens in new window)

This deliverable will be a final report on the efficacy of games, and particularly, those developed under the MEMENTOES framework as, as tools for promoting attitude change among players on social issues.

MEMENTOES interdisciplinary framework for game design and evaluation criteria (opens in new window)

This deliverable will report on a framework for combining conceptualisation and design philosophies embedded into site-specific museum memory initiatives with narrative frameworks for storytelling in video games. Its aim will be to produce game content capable of inducing empathy and triggering self-reflection to achieve a variety of socio-cultural learning objectives. The report will be complemented by a complete set of interdisciplinary evaluation criteria for assessing the quality of the works produced under this framework.

Findings on Games as tools for remembrance (opens in new window)

This deliverable will be a final report on the efficacy of games, and particularly, those developed under the MEMENTOES framework, as tools for safeguarding and transmitting both tangible and intangible aspects of cultural memory.

‘Games for Culture’ cluster (living) (opens in new window)

This deliverable will be a portal for the dissemination of material prepared at cluster level to be updated throughout the lifetime of as well as some time after the project

Publications

An <scp>RL</scp> ‐Driven Adaptive Game Approach to Support Cultural Heritage Learning (opens in new window)

Author(s): Christina Tsita, Christos Gogos, Nikolaos Dimitriou, Dimitrios Tzovaras, Maya Satratzemi
Published in: Journal of Computer Assisted Learning, Issue 42, 2025, ISSN 0266-4909
Publisher: Wiley
DOI: 10.1111/JCAL.70156

Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Direction (opens in new window)

Author(s): Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Published in: Games: Research and Practice, Issue Vol. 2, No. 2, 2024, ISSN 2832-5516
Publisher: ACM
DOI: 10.1145/365127

AI tools for generating Digital Heritage Twins enhancing storytelling in educational games (opens in new window)

Author(s): Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Efstathios Bozikas, Odysseas Sofikitis, Panagiotis Lepentsiotis, Michael Chatzakis, Nikolaos Dimitriou, Dimitrios Tzovaras
Published in: Digital Applications in Archaeology and Cultural Heritage, Issue 38, 2025, ISSN 2212-0548
Publisher: Elsevier BV
DOI: 10.1016/J.DAACH.2025.E00451

AI Services for Generating Customizable Game Assets (opens in new window)

Author(s): Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Andreana Mitsiaki, Christina Tsita, Nikolaos Dimitriou, Dimitrios Tzovaras
Published in: 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR), 2025
Publisher: IEEE
DOI: 10.1109/ICIR64558.2024.10976973

A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners (opens in new window)

Author(s): Petros Selekos, Stefania Stamou, Konstantinos C. Apostolakis, Anastasia Ntagianta, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Published in: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 2024, ISSN 2766-6530
Publisher: IEEE
DOI: 10.1109/GEM61861.2024.10585492

Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change (opens in new window)

Author(s): Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Lukáš Kolek, Alexandra Petrova, Konstantinos C. Apostolakis, Stefania Stamou, George Margetis, Constantine Stephanidis
Published in: Lecture Notes in Computer Science, HCI International 2024 – Late Breaking Papers, 2024
Publisher: Springer Nature Switzerland
DOI: 10.1007/978-3-031-76821-7_11

Remembering the Gulag with a Walking Simulator (opens in new window)

Author(s): Petros Selekos, Stefania Stamou, Anastasia Ntagianta, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Published in: 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR), 2025
Publisher: IEEE
DOI: 10.1109/ICIR64558.2024.10976896

Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background (opens in new window)

Author(s): Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Jasminko Halilovic, Lukáš Kolek, Lucie Formánková, Lisley Viraphong, Emilie Divoy, Petra Cernoušková, Petros Selekos, Konstantinos C. Apostolakis, Stefania Stamou, Constantine Stephanidis
Published in: Digital Heritage 2025, 2025
Publisher: The Eurographics Association
DOI: 10.2312/DH.20253297

Promoting Positive Attitudes Through Narrative-Driven Digital Heritage Games (opens in new window)

Author(s): Lukáš Kolek, David Šosvald, Fernanda Flores, Jasminko Halilovic
Published in: Digital Heritage 2025, 2025
Publisher: The Eurographics Association
DOI: 10.2312/DH.20253327

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