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CORDIS - Risultati della ricerca dell’UE
CORDIS

iMmersive gamEs for Museums as vehicles to Engage visiTOrs in Empathetic reSponses

CORDIS fornisce collegamenti ai risultati finali pubblici e alle pubblicazioni dei progetti ORIZZONTE.

I link ai risultati e alle pubblicazioni dei progetti del 7° PQ, così come i link ad alcuni tipi di risultati specifici come dataset e software, sono recuperati dinamicamente da .OpenAIRE .

Risultati finali

Gold masters (si apre in una nuova finestra)

This deliverable will be final versions of the developed games, ready to be published on the selected digital storefronts.

Release candidate betas (si apre in una nuova finestra)

This deliverable will be content- and nearly complete versions of the games, which possibly may include minor and non-devastating bugs and issues. These will be made available outside the consortium and closed test groups to gather feedback from actual players.

Findings on game quality assessment (si apre in una nuova finestra)

This deliverable will be a final report on the findings and analysis of results from a series of subjective test studies for ascertaining multi-dimensional quality criteria for video games as both educative and entertainment tools.

Game accessibility conformance evaluation methodology and report (si apre in una nuova finestra)

This deliverable will outline an evaluation approach for determining alignment of interactive experiences (e.g., video games, VR, AR) with advocated guidelines by international organisations, and report on progress using the WP3 games as case studies.

Findings on Games as vehicles for social change (si apre in una nuova finestra)

This deliverable will be a final report on the efficacy of games, and particularly, those developed under the MEMENTOES framework as, as tools for promoting attitude change among players on social issues.

MEMENTOES interdisciplinary framework for game design and evaluation criteria (si apre in una nuova finestra)

This deliverable will report on a framework for combining conceptualisation and design philosophies embedded into site-specific museum memory initiatives with narrative frameworks for storytelling in video games. Its aim will be to produce game content capable of inducing empathy and triggering self-reflection to achieve a variety of socio-cultural learning objectives. The report will be complemented by a complete set of interdisciplinary evaluation criteria for assessing the quality of the works produced under this framework.

Findings on Games as tools for remembrance (si apre in una nuova finestra)

This deliverable will be a final report on the efficacy of games, and particularly, those developed under the MEMENTOES framework, as tools for safeguarding and transmitting both tangible and intangible aspects of cultural memory.

‘Games for Culture’ cluster (living) (si apre in una nuova finestra)

This deliverable will be a portal for the dissemination of material prepared at cluster level to be updated throughout the lifetime of as well as some time after the project

Pubblicazioni

An <scp>RL</scp> ‐Driven Adaptive Game Approach to Support Cultural Heritage Learning (si apre in una nuova finestra)

Autori: Christina Tsita, Christos Gogos, Nikolaos Dimitriou, Dimitrios Tzovaras, Maya Satratzemi
Pubblicato in: Journal of Computer Assisted Learning, Numero 42, 2025, ISSN 0266-4909
Editore: Wiley
DOI: 10.1111/JCAL.70156

Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Direction (si apre in una nuova finestra)

Autori: Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Pubblicato in: Games: Research and Practice, Numero Vol. 2, No. 2, 2024, ISSN 2832-5516
Editore: ACM
DOI: 10.1145/365127

AI tools for generating Digital Heritage Twins enhancing storytelling in educational games (si apre in una nuova finestra)

Autori: Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Efstathios Bozikas, Odysseas Sofikitis, Panagiotis Lepentsiotis, Michael Chatzakis, Nikolaos Dimitriou, Dimitrios Tzovaras
Pubblicato in: Digital Applications in Archaeology and Cultural Heritage, Numero 38, 2025, ISSN 2212-0548
Editore: Elsevier BV
DOI: 10.1016/J.DAACH.2025.E00451

AI Services for Generating Customizable Game Assets (si apre in una nuova finestra)

Autori: Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Andreana Mitsiaki, Christina Tsita, Nikolaos Dimitriou, Dimitrios Tzovaras
Pubblicato in: 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR), 2025
Editore: IEEE
DOI: 10.1109/ICIR64558.2024.10976973

A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners (si apre in una nuova finestra)

Autori: Petros Selekos, Stefania Stamou, Konstantinos C. Apostolakis, Anastasia Ntagianta, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Pubblicato in: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 2024, ISSN 2766-6530
Editore: IEEE
DOI: 10.1109/GEM61861.2024.10585492

Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change (si apre in una nuova finestra)

Autori: Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Lukáš Kolek, Alexandra Petrova, Konstantinos C. Apostolakis, Stefania Stamou, George Margetis, Constantine Stephanidis
Pubblicato in: Lecture Notes in Computer Science, HCI International 2024 – Late Breaking Papers, 2024
Editore: Springer Nature Switzerland
DOI: 10.1007/978-3-031-76821-7_11

Remembering the Gulag with a Walking Simulator (si apre in una nuova finestra)

Autori: Petros Selekos, Stefania Stamou, Anastasia Ntagianta, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Pubblicato in: 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR), 2025
Editore: IEEE
DOI: 10.1109/ICIR64558.2024.10976896

Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background (si apre in una nuova finestra)

Autori: Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Jasminko Halilovic, Lukáš Kolek, Lucie Formánková, Lisley Viraphong, Emilie Divoy, Petra Cernoušková, Petros Selekos, Konstantinos C. Apostolakis, Stefania Stamou, Constantine Stephanidis
Pubblicato in: Digital Heritage 2025, 2025
Editore: The Eurographics Association
DOI: 10.2312/DH.20253297

Promoting Positive Attitudes Through Narrative-Driven Digital Heritage Games (si apre in una nuova finestra)

Autori: Lukáš Kolek, David Šosvald, Fernanda Flores, Jasminko Halilovic
Pubblicato in: Digital Heritage 2025, 2025
Editore: The Eurographics Association
DOI: 10.2312/DH.20253327

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