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Communities and Artistic Participation in Hybrid Environment

Project description

Communities, art and virtual reality technologies

Virtual reality (VR) is creating new opportunities to experience events in immersive and creative ways. In the realm of art and artistic communities, VR can enhance interaction and somatic participation between artists and communities from different cultural backgrounds. The MSCA-funded CAPHE project will develop a new framework of VR participation as a pioneering, engaging way of sharing knowledge through multimodal communication in different fields like humanities, arts, technology and education. Using modes of telepresence, VR and augmented reality technologies, the project will connect different contexts and countries (Greece, Italy, Kenya, Poland and Portugal) in research on aesthetic experiences.


The aim of the project is to investigate and perform the possibility of elaboration of an enhanced model of interaction and somatic participation between artists and communities, coming from different cultural backgrounds, both traditional and virtual ones in hybrid environment, including physical, and virtual layers. By this mean we will develop the concept of VR Participation, building the integrated framework for VR-mediated consensus and community in a form of an aesthetic dialogue, geared toward layering and investigating aesthetic experiences through VR technology. The project’s physical mobilities will be directed towards sharing knowledge and proficiency in different fields such as humanities, arts, technology, and education, focused on the research on communities, arts, and participation in contemporary, digital time in countries involved in the project: Poland, Portugal, Italy, Greece, and Kenya. Apart of activities realized during the mobilities: workshops, trainings, field research and interviews, the cooperation between partners in the CAPHE project will be continued during the whole project in the virtual space, online. This will be realized with use of modes of telepresence, Augmented Reality (AR) and Virtual Reality (VR) technologies such as the AltspaceVR platform. The project’s team will be engaged and will operate in experimental, hybrid environment to stimulate and research the process of social-artistic interaction. Our process will engage artists, communities, and researchers from six countries, and on two continents (Europe and Africa). The countries are located on the South of Europe: Portugal, Italy, and Greece, and North and South from this line: Poland and Kenya. This gives a broad spectrum of contexts.


Net EU contribution
€ 193 200,00
31-007 Krakow

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Makroregion południowy Małopolskie Miasto Kraków
Activity type
Higher or Secondary Education Establishments
Total cost
No data

Participants (7)

Partners (2)