Descripción del proyecto
Un análisis más detallado sobre las tecnologías de realidad extendida en el aprendizaje
La pandemia forzó muchos cambios en la educación a todos los niveles. Los confinamientos diseñados para frenar la propagación del coronavirus aceleraron la adopción de la tecnología digital. Esto supuso un impulso para el sector europeo de la tecnología educativa, que sigue creciendo. El equipo del proyecto XR4ED, financiado con fondos europeos, analizará el uso de la industria de la realidad extendida (RX), que ha evolucionado y mantenido un papel de liderazgo mundial en la producción de «software» y contenidos. En concreto, investigará los recursos de aprendizaje y las ventajas de aprender utilizando la RX. En el proyecto también se creará una ventanilla única y un mercado abierto de aplicaciones de RX para el aprendizaje, la formación y la educación. Los resultados permitirán a las empresas digitales emergentes, a las pymes y a la industria activa en el sector de la tecnología educativa seguir avanzando en los primeros prototipos de tecnologías y aplicaciones de aprendizaje digital utilizando la RX.
Objetivo
The European EdTech sector is playing an increasingly important role in driving forward digital transformation in Europe covering all education, training sectors. According to estimates, the sector saw a 15% increase on investments in 2021 and global investments are expected to reach over $87 billion in the upcoming decade. Notwithstanding, the sector is heavily fragmented across the European Union with many small players and few companies playing a global role. The European XR industry has evolved and maintained a leading role globally in software and content production. The use of XR can expand the range of activities through which students can gain hands-on experience, enabling them to go beyond abstract knowledge and supporting skills-based teaching and learning. Currently, developing XR applications for education require specialised knowledge and strong XR development skills. The process takes a lot of effort, time, and money. XR4ED concept is to:
a) bring together EdTech and XR community and resources, overcoming fragmentation issues and encouraging the acceleration of innovation for personalised, innovative, efficient, and inclusive learning using XR;
b) build a one-stop-shop and open marketplace for XR applications for learning, training and education that will act as a European reference platform on learning and teaching with XR.
XR4ED will focus on the following sectors which must be further developed to make Europe a leader in cutting-edge technologies for education:
• Boost the deployment of innovative XR applications for learning, training, and education.
• Enable digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes, of digital learning solutions/apps using XR to a market-ready product.
• Provide a single point of access to XR content, tools and solutions based on open standards.
• Provide links to existing relevant initiatives and projects, including existing platforms, catalogues, or repositories.
Ámbito científico
Palabras clave
Programa(s)
Régimen de financiación
HORIZON-IA - HORIZON Innovation ActionsCoordinador
1016 NICOSIA
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