GlaSpeRG was an analytical study focused on one of the most spectacular expressions of Roman public culture: gladiatorial games, beast hunts, and related spectacles. Using the territory of modern Greece as a case study, the project explored the introduction and development of these spectacles—novel to the Greek-speaking East—through the lens of urban and economic developments during the Roman period. This interdisciplinary and synthetic approach filled a significant gap in current scholarship regarding the diffusion of arena spectacles in the provinces of the Roman Empire, as acknowledged by numerous specialists in the field.
The project focused on three main objectives:
(a) to map the geographical and chronological distribution of gladiatorial and associated spectacles in Roman Greece and analyze the factors shaping these patterns;
(b) to identify the types of venues used for such events, especially the adaptation of pre-existing buildings (theatres and stadia) in contrast to purpose-built amphitheaters more common in the West; and
(c) to investigate the evolution of these performances in Late Antiquity and their relationship to the decline of traditional dramatic and athletic competitions.
The findings reveal that, out of approximately 283 officially recognized cities active in Roman Greece, only 27 are securely attested to have hosted gladiatorial or related spectacles, with an additional 4 considered possible cases. Nine cities adopted these events as early as the 1st century CE, while the majority did so during the 2nd and 3rd centuries CE—a time of increasing popularity of arena spectacles across the Eastern Mediterranean. These cities were not limited to Roman colonies or provincial capitals; some lacked formal legal or administrative status, but all demonstrated economic vitality and close ties to Roman authority. Their engagement with such spectacles suggests a level of ideological and cultural integration into the imperial system and illustrates how public entertainment functioned as a medium of elite power within the Roman “globalized” world.
Architectural evidence supports this pattern. Only a few cities—such as Corinth, Gortyn, and Knossos (all Roman colonies), and possibly Pella and Hierapytna—possessed amphitheaters. Major cities like Patras and Nikopolis held arena shows in newly built stadia with curved ends, structures that appear to have served as a localized equivalent of the Roman amphitheater. In smaller cities, existing theatres were adapted to accommodate arena performances. These architectural choices reflect regional adaptations and varying degrees of cultural assimilation.
In Late Antiquity (4th–5th centuries CE), some stadia—such as those in Athens and Messene—were transformed to resemble amphitheaters, likely to host beast hunts. However, firm evidence for gladiatorial combat in these modified venues is rare, with Thessaloniki being the only securely attested case. Other cities, like Philippi and Dodona, show signs of abandoning traditional drama as early as the late 3rd century CE, while in southern Greece, theatrical traditions persisted somewhat longer. Even there, though, structural changes—such as converting orchestras into water basins—suggest a shift towards aquatic shows and a broader transformation in public entertainment. By the 5th century CE, traditional theatrical genres appear to have largely disappeared.