Periodic Reporting for period 1 - SHORE (SHORE: EmpOweR Students as the agents of cHangE)
Período documentado: 2023-08-01 hasta 2025-01-31
Over 230 educational resources were created, categorized into five thematic areas: climate change, biodiversity, sea-based activities, hazardous substances, and sustainable use of resources. These resources were structured into modular content and uploaded to the SHORE Community Platform (WP4), which serves as a digital hub supporting formal and informal learning processes. The platform integrates interactive tools such as gamified learning modules (DeepBlue Knowledge Challenge, AquaQuest), a carbon and water footprint calculator, and a multilingual virtual learning environment.
SHORE supported the implementation of 29 blue projects in primary and secondary schools through a structured open call mechanism (WP6). Each funded project received technical mentorship from regional Country Hubs to ensure alignment with project objectives and to support the integration of ocean science themes into school curricula. Technical monitoring tools were applied to track project outcomes and collect data for evaluation.
The Water Literacy Action Center was established as a scientific and educational hub at Yıldız Technical University under WP4. It developed interdisciplinary curricula and hosted capacity-building workshops to institutionalize ocean literacy in higher education. Additionally, stakeholder-driven citizen science initiatives and student-led environmental campaigns were organized, often involving ecological data collection and local ecosystem monitoring.
At the consortium level, technical management tools were deployed through the SHORE Management Platform to monitor progress, track milestones, and support collaborative project delivery (WP1). Ethics compliance and data protection protocols were implemented to ensure integrity in all research and educational activities (WP7).
These activities have laid the groundwork for widespread adoption of blue literacy principles, and the technical tools and educational frameworks developed during this period will continue to be used, adapted, and expanded in the remaining project phases and beyond.
These outcomes foster early environmental awareness, integrate ocean topics into formal education, and promote inclusive participation. The project also contributed to behavioural change through gamification, footprint calculators, and community events.
To ensure further uptake, key needs include: continued research in different contexts, policy integration into national curricula, access to funding for schools, and the international expansion of successful models. Sustaining and updating the digital platform will be essential for long-term impact.
At the end of the project, SHORE will present detailed results including user data, project outputs, and recommendations for scale-up and replication.