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Developing Experience-Centric Accessible Immersive Virtual Reality Technology

Objective

AccessVR will fill the gap in the scientific knowledge on how people with physical disability – particularly people with limited upper- and lower body mobility – access and experience Virtual Reality (VR) technology. Many of the several million physically disabled people in the EU cannot tap into the huge potential of the technology for leisure, education, and work: VR systems are commonly designed for non-disabled human bodies, but as a result of the complexity of VR technology, fundamental accessibility barriers for physically disabled users remain unaddressed.

AccessVR addresses this issue through development of an experience-centric framework for accessible VR technology. The framework will build on technology case studies and a modular VR application that address physical and digital access barriers to VR, and will be constructed against disability studies as theoretical backdrop. The first phase of the research will examine preferences and needs of disabled people regarding user interfaces and representation of disability in VR through co-creation of individually tailored VR prototypes. In a second phase, the project will synthesize outcomes into a middleware layer, and develop an adaptive VR platform featuring entertainment and workplace scenarios. In the third phase, the VR platform will be leveraged to evaluate the experience of physically disabled people in VR to refine the framework based on empirical data.

The goal of AccessVR is to further our understanding of how to create engaging VR experiences for people with physical disability that combine the removal of physical, digital, and experiential access barriers. Results are expected to have significant impact on the design of body-centric technology and the inclusion of physically disabled people. Ultimately, AccessVR will enable future research on disability and VR, contribute to the accessible design of the technology, and lay the foundation for more inclusive technological futures.

Fields of science (EuroSciVoc)

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Keywords

Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)

Programme(s)

Multi-annual funding programmes that define the EU’s priorities for research and innovation.

Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

HORIZON-ERC - HORIZON ERC Grants

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) ERC-2023-STG

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Host institution

KARLSRUHER INSTITUT FUER TECHNOLOGIE
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 1 374 771,00
Address
KAISERSTRASSE 12
76131 Karlsruhe
Germany

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Region
Baden-Württemberg Karlsruhe Karlsruhe, Stadtkreis
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 1 374 771,00

Beneficiaries (1)

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