Project description
Innovative tool for measuring presence in virtual environments
Presence refers to the sensation of being in a virtual environment, and its significance lies in determining the efficacy of virtual reality (VR) applications. Measuring presence accurately is necessary to develop immersive solutions for healthcare, training, entertainment, and research purposes. Recent advancements in VR technology have made measuring presence even more relevant. The ERC-funded PRESENCE project aims to develop a tool that measures and analyses presence by combining two methodologies: analysing visual working memory and body movement patterns. The project will refine the tool with real-life data and engage policymakers and interest groups in promoting standardisation in the VR industry. The findings are expected to enable the commercialisation of the software.
Objective
Presence is the feeling of being in a virtual environment. It is the concept that provides the most explanatory value to the degree of effectiveness of virtual reality applications. This concept has received an increase in relevancy due to the recent evolution of virtual reality (VR) technology and an increase in attention from the scientific community. Developing new immersive solutions to aid in healthcare, training, entertainment, and research hinges on the ability to objectively measure presence so that the quality of these applications can improve significantly. We aim to develop a tool for measuring and analyzing presence by combining two methodologies developed in the Attention Lab at Utrecht University. The methodologies utilize psychophysiological approaches to measure the internal state of the user through analyzing visual working memory and body movement patterns. Together with our industry partner EducationXR, we then plan on iterating on the tool by using real-life data and integrating the method into our partner's available analytics suite to identify how we can improve usability and compatibility. With the learnings from our work with EducationXR and our experience in transferring validated research into services and applications in the area of clinical assessment and rehabilitation, we plan to found a startup company to sell the tool we developed in the form of a software product. By working together with policymakers and interest groups, we plan to actively work on promoting standardization in the VR industry while marketing our tool as a way to achieve a higher quality user experience. Through this process, we hope to improve the VR infrastructure in the VR industry as well as in related industries. With the ability to produce more impactful solutions that contribute positively to society through education, healthcare, and research, we hope that VR can have a positive impact and lead to novel innovation.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences computer and information sciences software
- medical and health sciences clinical medicine physiotherapy
You need to log in or register to use this function
We are sorry... an unexpected error occurred during execution.
You need to be authenticated. Your session might have expired.
Thank you for your feedback. You will soon receive an email to confirm the submission. If you have selected to be notified about the reporting status, you will also be contacted when the reporting status will change.
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
-
HORIZON.1.1 - European Research Council (ERC)
MAIN PROGRAMME
See all projects funded under this programme
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
HORIZON-ERC-POC - HORIZON ERC Proof of Concept Grants
See all projects funded under this funding scheme
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) ERC-2023-POC
See all projects funded under this callHost institution
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
3584 CS Utrecht
Netherlands
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.