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Restorative Effects of Haptic and Visual Sensory Supplementation of Nature Sounds in VR of Nature for Deaf people

Project description

Bridging the sensory gap to promote VR experiences for the deaf

Many people find solace and cognitive rejuvenation in nature’s sights and sounds, a benefit now extendable through virtual reality (VR). However, deaf and hard-of-hearing (HoH) individuals are often excluded from these restorative experiences because they rely on auditory stimuli. This exclusion highlights a gap in making these calming technologies accessible to all. With the support of the Marie Skłodowska-Curie Actions programme, the ReSens-Nature project seeks to bridge this gap by developing an innovative VR environment that integrates vibrotactile and visual cues to replicate nature sounds for deaf/HoH users. The project will assess whether this sensory supplementation can deliver restorative benefits comparable to those experienced by hearing individuals.

Objective

Exposure to nature and its sounds can relieve from stress, promote relaxation, and restore cognition. These restorative benefits persist even with exposure to Virtual Reality (VR) of nature and its calming sounds. It is the combination of visual and auditory exposure to these VR environments and their sounds that promotes restorative effects for hearing people. This means that Deaf and Hard-of-Hearing (HoH) people may be excluded from being able to receive the same restorative benefits that hearing people receive. Evidence shows that there can be cross-modal transfer in HoH people, whereby speech and sounds can be perceived and understood through vibrations on the skin or can be localised via visual cues in VR technologies.
Through the ‘ReSens-Nature’ project, the Fellow will develop a novel VR experience, through which he will examine the restorative effects of vibrotactile and visual sensory supplementation of nature sounds in VR nature environments for Deaf/ HoH people. The objectives are to (i) Develop and establish the usability of this novel VR nature environment that uses vibrotactile and visual supplementation of nature sounds, (ii) Examine whether this novel VR nature environment is providing restorative benefits to Deaf/ HoH people in comparison to a regular VR nature environment without sensory supplementation and in comparison to hearing people. Understanding the effects of sensory supplementation for Deaf/ HoH in VR nature environments could help make VR and other technologies more inclusive for Deaf/ HoH people and people with other disabilities.
The project will be completed at the GET Lab of Cyprus University of Technology, a world-leading lab on VR technology and Wellbeing. The Fellow will bring highly complementary expertise in Deafness, Audiology, and Clinical Trials. The proposed work will advance the Fellow’s research and management skills, expand his research networks, and enhance the development of his career as an independent researcher.

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HORIZON-TMA-MSCA-PF-EF - HORIZON TMA MSCA Postdoctoral Fellowships - European Fellowships

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Call for proposal

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(opens in new window) HORIZON-MSCA-2023-PF-01

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Coordinator

TECHNOLOGIKO PANEPISTIMIO KYPROU
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 148 488,00
Address
ARCHBISHOP KYPRIANOS 31 SAVINGS COOPERATIVE BANK BUILDING 3RD FLOOR
3036 Lemesos
Cyprus

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Region
Κύπρος Κύπρος Κύπρος
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

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