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Restorative Effects of Haptic and Visual Sensory Supplementation of Nature Sounds in VR of Nature for Deaf people

Descrizione del progetto

Colmare il divario sensoriale per promuovere le esperienze di realtà virtuale per i sordi

Molte persone trovano conforto e ringiovanimento cognitivo nei panorami e nei suoni della natura, un beneficio ora estendibile attraverso la realtà virtuale. Tuttavia, gli individui sordi e con problemi di udito sono spesso esclusi da queste esperienze ristorative perché basate su stimoli uditivi. Questa esclusione evidenzia una lacuna nel rendere queste tecnologie calmanti accessibili a tutti. Con il sostegno del programma di azioni Marie Skłodowska-Curie, il progetto ReSens-Nature si propone di colmare questa lacuna sviluppando un ambiente di realtà virtuale innovativo che integri segnali vibrotattili e visivi per replicare i suoni della natura per gli utenti sordi o con problemi di udito. Il progetto valuterà se questa integrazione sensoriale può fornire benefici ristorativi paragonabili a quelli sperimentati dagli individui udenti.

Obiettivo

Exposure to nature and its sounds can relieve from stress, promote relaxation, and restore cognition. These restorative benefits persist even with exposure to Virtual Reality (VR) of nature and its calming sounds. It is the combination of visual and auditory exposure to these VR environments and their sounds that promotes restorative effects for hearing people. This means that Deaf and Hard-of-Hearing (HoH) people may be excluded from being able to receive the same restorative benefits that hearing people receive. Evidence shows that there can be cross-modal transfer in HoH people, whereby speech and sounds can be perceived and understood through vibrations on the skin or can be localised via visual cues in VR technologies.
Through the ‘ReSens-Nature’ project, the Fellow will develop a novel VR experience, through which he will examine the restorative effects of vibrotactile and visual sensory supplementation of nature sounds in VR nature environments for Deaf/ HoH people. The objectives are to (i) Develop and establish the usability of this novel VR nature environment that uses vibrotactile and visual supplementation of nature sounds, (ii) Examine whether this novel VR nature environment is providing restorative benefits to Deaf/ HoH people in comparison to a regular VR nature environment without sensory supplementation and in comparison to hearing people. Understanding the effects of sensory supplementation for Deaf/ HoH in VR nature environments could help make VR and other technologies more inclusive for Deaf/ HoH people and people with other disabilities.
The project will be completed at the GET Lab of Cyprus University of Technology, a world-leading lab on VR technology and Wellbeing. The Fellow will bring highly complementary expertise in Deafness, Audiology, and Clinical Trials. The proposed work will advance the Fellow’s research and management skills, expand his research networks, and enhance the development of his career as an independent researcher.

Campo scientifico (EuroSciVoc)

CORDIS classifica i progetti con EuroSciVoc, una tassonomia multilingue dei campi scientifici, attraverso un processo semi-automatico basato su tecniche NLP.

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Parole chiave

Coordinatore

TECHNOLOGIKO PANEPISTIMIO KYPROU
Contribution nette de l'UE
€ 148 488,00
Indirizzo
ARCHBISHOP KYPRIANOS 31 SAVINGS COOPERATIVE BANK BUILDING 3RD FLOOR
3036 Lemesos
Cipro

Mostra sulla mappa

Regione
Κύπρος Κύπρος Κύπρος
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
Nessun dato