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Contenido archivado el 2024-06-18

Virtual Museum Transnational Network

Descripción del proyecto

Digital Libraries and Digital Preservation
The project aims to provide the cultural heritage sector with Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain.

Virtual Museums are personalised, immersive, interactive experiences that enhance our understanding of the world around us. The term 'Virtual Museum' is a general one that covers various types of digital creations including virtual reality and 3D.

The V-MusT.net partners aim at resolving the problem of research fragmentation in this field and at sharing the knowledge required to integrate Virtual Museums into the broader museum domain in a sustainable way. This will be achieved by connecting different technological domains, by integrating social and cognitive sciences, by providing state-of-the-art digital preservation and authoring tools.

Areas of activity:

  • To define a knowledge base and a common language related to the Virtual Museum field and to identify problems, needs and requirements through discussion groups.
  • To build a theoretical model of Virtual Museums, with input from the fields of communication, cognitive science and ontology.
  • To identify a service platform with infrastructural components and integrated services.
  • To identify useful tools based on visualisation, interaction and new output devices, resulting in guidelines for the Virtual Museum of the Future.
  • To develop a Mobility Programme (V-Move), a Training Programme (V-MusTer.School) and an Educational Programme.
  • To build an experimental laboratory, to create Virtual Museum test beds and to develop a 'Transmedia Project' containing several Virtual Museums that use different communicative media (e.g. video, multimedia, interactive games).

Virtual Museums (VM) are a new model of communication that aims at creating a personalized, immersive, interactive way to enhance our understanding of the world around us. The term "VM" is a short-cut that comprehends various types of digital creations. Unfortunately, although its idea is not new, development and implementation researches have not, already, brought Europe to be the leader in this field, as expected. This sector has not reached a sufficient level of maturity, such as Cinema or Game sectors, as to be as much widespread as it should be. Moreover in Europe, unlike USA, we still face a disconnection between the research, that develop tools with little interest in their wide application, and the industry, that build ten-year plans addressing the market. VM domain is the perfect application area where all these problems NEED to be solved for the real benefit of community. Unfortunately there are no solutions ready to be developed through research. A NoE would be required at this point. V-MusT.net partners believe that Europe CAN be the leader in the worldwide panorama of VM. A large subset of the most important VMs are implemented by EU groups. Some of the most notable and excellent researches related to this field are developed in EU. This leadership can be achieved only by going beyond the actual research fragmentation, by soliciting a common effort in assessing limitations emerging from all VM experiences consolidated so far, finding proper solutions, assessing them through experimental activity and finally consolidating a transnational network dedicated to VMs. V-MusT.net will bridge technological domains, archival, social and cognitive sciences to advance the state-of-the-art of digital preservation, for VMs future persistence. It will finally create a virtual research area; identify researches for further development; identify the VM of the Future; increase competitiveness of the EU-ICT industry; create a quality evaluation procedure.

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NoE - Network of Excellence

Coordinador

CONSIGLIO NAZIONALE DELLE RICERCHE
Aportación de la UE
€ 916 684,00
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Participantes (19)

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