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Contenido archivado el 2024-05-27

Creativity in learning through Social Computing and Game Mechanics in the Enterprise

Descripción del proyecto


Technology-enhanced learning
Social creativity in learning

Much social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour.

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The goal of the COLLAGE project is to design, develop and validate an innovative Social Creativity Service-Set which will support the synergistic interlinking of learning processes, resources and systems with social computing services for inspiring learners, social affinity spaces for leveraging expression and exploration, and social game mechanics for supporting social evaluation and appreciation of creative behaviour.

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Creative thinking and activities are motivated by rewards, credits, and acknowledgements by others (e.g. peers).  Service: Influencing Behaviours). Through games, we can support evaluation of innovative ideas and appreciation of participation in creative activities without hindering social interaction and exposure to challenging situations and experimentation. The COLLAGE service set will employ advanced game mechanics for leveraging social evaluation and appreciation of creative behaviour in the learning process. The gaming infrastructure will provide challenging situations to learners, empowering them to develop innovative approaches on specific learning topics with added value in their environment.

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The high-level technical architecture of the COLLAGE service-set is based on the approach that social creativity can be leveraged with the provision of a set of computational support (social computational systems, affinity spaces and game mechanics) which are provided as cloud services and which can be loosely coupled to existing learning platforms.

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Much social creativity involves human collaboration through and about artifacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour. The COLLAGE service set will be applied to enhance creativity in the learning processes of: FIAT SEPIN, which provides training to the Fiat Group and its automobile ecosystem; CEDEP, the executive education consortium; and WAAG, the creative technology society. COLLAGE will aim to generate: (a) economic impact by enabling SMEs and large organizations to capitalize on the creative capabilities of their employees through new value creation; (b) technological impact by advancing leading edge technologies (context-aware computing, web analytics and social computational systems) towards creativity support; (c) impact on TEL by providing an open-source service-set for social creativity able to mash-up with existing learning processes and solutions; and (d) scientific impact by advancing research in prominent research areas such as creativity models for learning, game-based learning and social recommender systems.

Ámbito científico (EuroSciVoc)

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Coordinador

FUNDACION ESADE
Aportación de la UE
€ 507 760,00
Dirección
AVENIDA PEDRALBES 60-62
08034 Barcelona
España

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Región
Este Cataluña Barcelona
Tipo de actividad
Higher or Secondary Education Establishments
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