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Realising an Applied Gaming Eco-system

Deliverables

D6.5 SNA and discourse analysis

D6.5 SNA-based Community Support and Collaboration Mediation tools available and integrated with Ecosystem Delivery date: M40. Responsible: UPB

D4.3 Initial version of game applications for scenario pilots

D4.3 Initial version of game applications for scenario pilots – development and delivery support of pilot games and gamifications using the reusable assets, ready for first round of pilotting and formative evaluation (for 1st round of pilotting in WP5) (Task 4.2 and 4.3). Delivery date: M22 (tasks 4.2 and 4.3). Responsible: PLAYGEN

D6.1 Ecosystem software platform

D6.1 Ecosystem software platform with underlying Software Repository, Digital Library and Media Archive available for collection of content Delivery date: M12. Responsible: FTK

D6.4 Ecosystem integration

D6.4 Ecosystem Software Repository, Digital Library, Media Archive, Interactive Map and Online Training Portal populated with content and online Delivery date: M36. Responsible: FTK

D8.2 Evaluation Asset

D8.2 Evaluation Asset – Conceptual Approach and Implementation Delivery date: M22 (task 8.2); Responsible TUGRAZ

D3.6 Final storytelling framework.

D3.6 Final storytelling framework. Storytelling framework integrated in the repository with documentation, complete authoring tool and sample stories. Delivery date: M34 (tasks 3.5 and 3.7). Responsible: INESC-ID

D3.4 Final social gamification assets.

D3.4 Final social gamification assets. Social gamification assets integrated in the repository with docu-mentation and authoring and configuration tools. RAGE ecosystem fully gamified. Delivery date: M36 (tasks 3.6). Responsible: UOB

D2.5 First bundle of dashboard components

D2.5 First bundle of dashboard components: Specification, initial visualizations, design of specific analyses. Delivery date: M19(task 2.4) , Responsible: UCM

D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets.

D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets. Delivery date: M16 (tasks 2.1, 2.2, 2.3), Responsible: UCM

D2.3 First bundle of client-side components

D2.3 First bundle of client-side components: Specification, sample scenarios and mockup libraries for development for the thee target platforms. Delivery date: M17 (tasks 2.1, 2.2, 2.3) , Responsible: UCM

D3.3 First social gamification assets

D3.3 First social gamification assets. Specification, use cases and prototypes of the social gamification assets. Mock-up of the RAGE ecosystem gamification. Delivery date: M18 (tasks 3.6). Responsible: UOB

D3.5 First storytelling framework

D3.5 First storytelling framework. Specification and prototype with a mock-up scenario. Delivery date: M18 (tasks 3.5 and 3.7). Responsible: INESC-ID

D1.3 Two-level authoring widget software and documentation

D1.3 Two-level authoring widget software and documentation Delivery date: M48 (task 1.5); SU

D4.4 Final version of game applications for scenario pilot

D4.4 Final version of game applications for scenario pilots – refinement and delivery support of games and gamifications based on the feedback from 1st round of pilotting and formative evaluation, leading to the 2nd round of pilloting and validation. Delivery date: M38 (tasks 4.2 and 4.3). Responsible: PLAYGEN

D6.3 Semantic Content Annotation Support

D6.3 Semantic Annotation Support of Ecosystem Content available Delivery date: M20. Responsible: FTK

D2.4 Final bundle of client-side components

D2.4 Final bundle of client-side components: Core assets in final form with documentation and samples. M31 (tasks 2.1, 2.2, 2.3) , Responsible: UCM

D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples.

D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples. M30 (tasks 2.1, 2.2, 2.3), Responsible: UCM

D3.1 First bundle of core social agency assets

D3.1 First bundle of core social agency assets. Specification, use cases and prototypes of the core assets. Delivery date: M18 (tasks 3.1, 3.2, 3.3 and 3.4). Responsible: INESC-ID

D2.6 Final bundle of dashboard components

Delivery date: M19(task 2.4) , Responsible: UCM D2.6 Final bundle of dashboard components: Core assets in final form with documentation and samples. M38 (task 2.4) , Responsible: UCM

D3.2 Final integrated bundle of core social agency assets

D3.2 Final integrated bundle of core social agency assets. Core assets integrated in the repository with documentation and authoring and configuration tools. Delivery date: M24 (tasks 3.1, 3.2, 3.3 and 3.4). Responsible: INESC-ID

D7.4 Potential business models report

D7.4 Report with proposition of potential business models Delivery Date M24; Responsible UOB

D8.1 RAGE Evaluation Framework and Guidelines

D8.1 RAGE Evaluation Framework and Guidelines Delivery date: M12 (task 8.1); Responsible TUGRAZ

D7.2 Summary report of Value Chain analysis

D7.2 Summary report of Value Chain analysis fro the Leisure and Non-Leisure game development Industries Delivery date: M12; Responsible INMARK

Preliminary Summary, Analysis, Road-mapping and Production of Training materials

This deliverable D6.6 was added to allow for releasing an intermediate version of D6.2 Summary, Analysis, Road-mapping and Production of Training materials Delivery date: M48 (intermediate version M17)

D8.3 First RAGE Evaluation Report

D8.3 First RAGE Evaluation Report Delivery date: M33 (tasks 8.3, 8.4, 8.5); Responsible TUGRAZ

D5.3 Pilots quality report round 1

D5.3 Pilots quality report round 1 Delivery date: M32 (all tasks). Responsible: OKKAM

D1.1 Applied gaming asset methodology

D1.1 Applied gaming asset methodology Delivery date: M29 (tasks 1.1, 1.2, 1.3); responsible OUNL

D5.2 Scenario Arrangement document – round 2

D5.2 Scenario Arrangement document – round 2 Delivery date: M37 (all tasks). Responsible: OKKAM

Research data management plan

Personal data management procedures for privacy protection

D7.1 Summary report of business models

Deliverables D7.1 Summary report of business models for the Leisure and Non-Leisure game development Industries. Delivery date: M12; Responsible UOB

First version Applied gaming asset methodology

Intermediate version of deliverable D1.1.

D5.4 Pilots quality report round 2

D5.4 Pilots quality report round 2 Delivery date: M47 (all tasks). Responsible: OKKAM

D7.3 Summary report RAGE stakeholder consultation process

D7.3 Summary report and synthesis of RAGE Stakeholder consultation process Delivery date: M16; Responsible UOB

D9.1 RAGE Dissemination Plan

D9.1 RAGE Dissemination Plan. This report will document the plans to disseminate RAGE results, and, in the successive editions, the description of actions already performed and their results. Delivery date: M3 (updates in M14,M26,M38,M48); Responsible INMARK

D7.6 RAGE asset-based business case

D7.6 Develop asset based business case for Leisure games development industries access via web based resource located within the RAGE repository. Deliver Date M40; Responsible UOB

First version scenario arrangement document - round 1

Inermediate version preceding deliverable D5.1

Management report 2

Reporting periods M18-M6

D5.1 Scenario Arrangement document – round 1

D5.1 Scenario Arrangement document – round 1 Delivery date: M21 (all tasks). Responsible: OKKAM

D6.2 Summary, Analysis, Road-mapping and Production of Training materials

D6.2 Summary, Analysis, Road-mapping and Production of Training materials Delivery date: M48 An intermediate version of this deliverable is labelled D6.6 Preliminary Summary, Analysis, Road-mapping and Production of Training materials, due: M17

Second version exploitation plan

Intermediate version of D9.3

D7.5 Processes in to proposed business models report

D7.5 Report synthesis of processes in to proposed business models for Leisure and Non-Leisure games development industries. Delivery Date M36; Responsible UOB

D9.4 Launch Plan for the RAGE Ecosystem Authority

D9.4 Launch Plan for the RAGE Ecosystem Authority This report describes the governance and sustainability models, as well as the description of the programme for the formal launching of the organisation tasked with its administration, operation and maintenance of the RAGE virtual centre of excellence infrastructure. Delivery date: M48; Responsible INMARK

D4.2 Full Design Document.

D4.2 Full Design Document. Provides the complete blueprint for development of the application scenario pilots based on the preliminary design documents’s integrated feedback, incorporating game design, instructional design as well as iterations on concepts and functionalities carried out in conjuction with WP1,2,3 and 5. Delivery date: M14 (tasks 4.2 and 4.3). Responsible: PLAYGEN

D8.4 Second RAGE Evaluation Report

D8.4 Second RAGE Evaluation Report Delivery date: M47 (tasks 8.3, 8.4, 8.5); Responsible TUGRAZ

D1.2 Asset integration methodology

D1.2 Asset integration methodology Delivery date: M43 (tasks 1.2, 1.4); responsible UOB

D9.3 Exploitation Plan

D9.3 Exploitation Plan. This report will include the design of the legal entity governing the future operation of the RAGE ecosystem. Delivery date: M42; Responsible INMARK

Management Report 1

Reporting period M1-M18

First version exploitation plan

Intermediate version of deliverable D9.3

D4.1 RAGE Asset Review

D4.1 RAGE Asset Review. Covering input and feedback on asset description, functionality, technical constraints, reusability and considerations by the game developer partners. Delivery date: M47 (tasks 4.1). Responsible: PLAYGEN

D9.2 RAGE website

D9.2 RAGE website. The project website will provide project overviews and highlights; up-to-date infor-mation on intermediate and final project results, including public reports and publications as well as synthesis reports drawn from selected confidential material; project events, including e.g. user group meetings, conferences and workshops; contact details, etc. Delivery date: M3; Responsible INMARK

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Publications

RAGE Architecture for Reusable Serious Gaming Technology Components

Author(s): Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz
Published in: International Journal of Computer Games Technology, Issue 2016, 2016, Page(s) 1-10, ISSN 1687-7047
DOI: 10.1155/2016/5680526

Visualization of polyphonic voices inter-animation in CSCL chats

Author(s): Trausan-Matu, Stefan Dascalu, Mihai
Published in: Romanian Journal of Human - Computer Interaction Vol.8, No.4, 2015, Page(s) 303-320, ISSN 1843-4460

A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools

Author(s): Then, Matthias Wallenborn, Benjamin Ianniello, Birgit Vu, Duc Swoboda, Tobias Fuchs, Michael Hemmje, Matthias
Published in: GSTF Journal on Computing, Issue Vol. 4, No. 4, 2016, Page(s) 19-36, ISSN 2251-3043

Towards Cloud-Based Knowledge Capturing Based on Natural Language Processing

Author(s): Christian Nawroth, Matthäus Schmedding, Holger Brocks, Michael Kaufmann, Michael Fuchs, Matthias Hemmje
Published in: Procedia Computer Science, Issue 68, 2015, Page(s) 206-216, ISSN 1877-0509
DOI: 10.1016/j.procs.2015.09.236

Integrating Scientific Publication into an Applied Gaming Ecosystem

Author(s): Salman, Munir Fuchs, Michael Buechner, Wilhelm Vu, Binh Brocks, Holger Becker, Jana Heutelbeck, Dominic Hemmje, Matthias
Published in: GSTF Journal of Computing; Vol. 5, No. 1, 2016, Page(s) 45-51, ISSN 2251-3043

Newcomer Integration in Online Knowledge Communities: Exploring the Role of Dialogic Textual Complexity

Author(s): Nistor, Nicolae Dascalu, Mihai Trausan-Matu, Stefan
Published in: 12th Int. Conf. on Learning Sciences (ICLS 2016), 2016, Page(s) 914–917

Document Cohesion Flow: Striving towards Coherence.




Modeling Individual Differences among Writers Using ReaderBench




Seeker: A serious game for improving cognitive abilities

Author(s): Irina Toma, Mihai Dascalu, Stefan Trausan-Matu
Published in: 2015 14th RoEduNet International Conference - Networking in Education and Research (RoEduNet NER), 2015, Page(s) 73-79
DOI: 10.1109/RoEduNet.2015.7311831

Amplifying applied game development and uptake.




Evaluation of Serious Games: A Holistic Approach




Towards Data Management Planning Support for Research Data




Making sense of game based user data: learning analytics in applied games

Author(s): Steiner, Christina M. Kickmeier-Rust, Michael D. Albert, Dietrich
Published in: 9th International Conference on e-Learning 2015, 2015

Combining Taxonomies using Word2vec

Author(s): Tobias Swoboda, Matthias Hemmje, Mihai Dascalu, Stefan Trausan-Matu
Published in: Proceedings of the 2016 ACM Symposium on Document Engineering - DocEng '16, 2016, Page(s) 131-134
DOI: 10.1145/2960811.2967151

ReaderBench goes Online: A Comprehension-Centered Framework for Educational Purposes

Author(s): Gutu, Gabriel Dascalu, Mihai Trausan-Matu, Stefan Dessus, Philippe
Published in: Romanian Conference on Human-Computer Interaction, 2016, Page(s) 184-188

Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog Posts

Author(s): Popescu, Elvira Dascalu, Mihai Becheru, Alex Crossley, Scott Trausan-Matu, Stefan
Published in: 16th IEEE Int. Conf. on Advanced Learning Technologies (ICALT 2016), 2016, Page(s) 184–188

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

Author(s): Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera
Published in: Software Reuse: Bridging with Social-Awareness, 2016, Page(s) 165-180
DOI: 10.1007/978-3-319-35122-3_12

ReaderBench (1) - Cohesion-Based Discourse Analysis and Dialogism

Author(s): Mihai Dascalu
Published in: Analyzing Discourse and Text Complexity for Learning and Collaborating, 2014, Page(s) 137-160
DOI: 10.1007/978-3-319-03419-5_7

Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries

Author(s): Nicolae Nistor, Mihai Dascălu, Lucia Larise Stavarache, Yvonne Serafin, Ștefan Trăușan-Matu
Published in: Design for Teaching and Learning in a Networked World, 2015, Page(s) 447-452
DOI: 10.1007/978-3-319-24258-3_38

State-of-the-Art and Future Directions of Smart Learning, chapter 2: Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis

Author(s): Nistor, Nicolae Dascalu, Mihai Stavarache, Lucia Tarnai, Christian Trausan-Matu, Stefan
Published in: State-of-the-Art and Future Directions of Smart Learning, chapter 2, 2015

Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer

Author(s): Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje
Published in: Games and Learning Alliance, 2016, Page(s) 540-549
DOI: 10.1007/978-3-319-40216-1_58

What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs

Author(s): Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández Manjón, Pablo Moreno Ger, Krassen Stefanov
Published in: Games and Learning Alliance, 2016, Page(s) 32-41
DOI: 10.1007/978-3-319-40216-1_4

ReaderBench : An Integrated Cohesion-Centered Framework

Author(s): Mihai Dascalu, Larise L. Stavarache, Philippe Dessus, Stefan Trausan-Matu, Danielle S. McNamara, Maryse Bianco
Published in: Design for Teaching and Learning in a Networked World, 2015, Page(s) 505-508
DOI: 10.1007/978-3-319-24258-3_47

Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?

Author(s): Ionut Cristian Paraschiv, Mihai Dascalu, Danielle S. McNamara, Stefan Trausan-Matu
Published in: Adaptive and Adaptable Learning, 2016, Page(s) 632-635
DOI: 10.1007/978-3-319-45153-4_79

Extracting Patterns from Educational Traces via Clustering and Associated Quality Metrics

Author(s): Marian Cristian Mihăescu, Alexandru Virgil Tănasie, Mihai Dascalu, Stefan Trausan-Matu
Published in: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 109-118
DOI: 10.1007/978-3-319-44748-3_11

Classifying Written Texts Through Rhythmic Features

Author(s): Mihaela Balint, Mihai Dascalu, Stefan Trausan-Matu
Published in: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 121-129
DOI: 10.1007/978-3-319-44748-3_12

Predicting Academic Performance Based on Students’ Blog and Microblog Posts

Author(s): Mihai Dascalu, Elvira Popescu, Alexandru Becheru, Scott Crossley, Stefan Trausan-Matu
Published in: Adaptive and Adaptable Learning, 2016, Page(s) 370-376
DOI: 10.1007/978-3-319-45153-4_29

Expressing Sentiments in Game Reviews

Author(s): Ana Secui, Maria-Dorinela Sirbu, Mihai Dascalu, Scott Crossley, Stefan Ruseti, Stefan Trausan-Matu
Published in: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 352-355
DOI: 10.1007/978-3-319-44748-3_35