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Realising an Applied Gaming Eco-system

Resultado final

D6.5 SNA and discourse analysis

D6.5 SNA-based Community Support and Collaboration Mediation tools available and integrated with Ecosystem Delivery date: M40. Responsible: UPB

D4.3 Initial version of game applications for scenario pilots

D43 Initial version of game applications for scenario pilots development and delivery support of pilot games and gamifications using the reusable assets ready for first round of pilotting and formative evaluation for 1st round of pilotting in WP5 Task 42 and 43Delivery date M22 tasks 42 and 43 Responsible PLAYGEN

D6.1 Ecosystem software platform

D61Ecosystem software platform with underlying Software Repository Digital Library and Media Archive available for collection of contentDelivery date M12 Responsible FTK

D6.4 Ecosystem integration

D64 Ecosystem Software Repository Digital Library Media Archive Interactive Map and Online Training Portal populated with content and onlineDelivery date M36 Responsible FTK

D8.2 Evaluation Asset

D82Evaluation Asset Conceptual Approach and Implementation Delivery date M22 task 82 Responsible TUGRAZ

D3.6 Final storytelling framework.

D36Final storytelling framework Storytelling framework integrated in the repository with documentation complete authoring tool and sample storiesDelivery date M34 tasks 35 and 37 Responsible INESCID

D3.4 Final social gamification assets.

D34Final social gamification assets Social gamification assets integrated in the repository with documentation and authoring and configuration tools RAGE ecosystem fully gamified Delivery date M36 tasks 36 Responsible UOB

D2.5 First bundle of dashboard components

D25First bundle of dashboard components Specification initial visualizations design of specific analysesDelivery date M19task 24 Responsible UCM

D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets.

D21First bundle of serverside components Specification use cases and prototypes of the core assetsDelivery date M16 tasks 21 22 23 Responsible UCM

D2.3 First bundle of client-side components

D23First bundle of clientside components Specification sample scenarios and mockup libraries for development for the thee target platformsDelivery date M17 tasks 21 22 23 Responsible UCM

D3.3 First social gamification assets

D33First social gamification assets Specification use cases and prototypes of the social gamification assets Mockup of the RAGE ecosystem gamification Delivery date M18 tasks 36 Responsible UOB

D3.5 First storytelling framework

D35First storytelling framework Specification and prototype with a mockup scenarioDelivery date M18 tasks 35 and 37 Responsible INESCID

D1.3 Two-level authoring widget software and documentation

D1.3 Two-level authoring widget software and documentation Delivery date: M48 (task 1.5); SU

D4.4 Final version of game applications for scenario pilot

D44 Final version of game applications for scenario pilots refinement and delivery support of games and gamifications based on the feedback from 1st round of pilotting and formative evaluation leading to the 2nd round of pilloting and validation Delivery date M38 tasks 42 and 43 Responsible PLAYGEN

D6.3 Semantic Content Annotation Support

D63 Semantic Annotation Support of Ecosystem Content availableDelivery date M20 Responsible FTK

D2.4 Final bundle of client-side components

D24Final bundle of clientside components Core assets in final form with documentation and samples M31 tasks 21 22 23 Responsible UCM

D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples.

D22Final bundle of serverside components Core assets in final form with documentation and samples M30 tasks 21 22 23 Responsible UCM

D3.1 First bundle of core social agency assets

D31First bundle of core social agency assets Specification use cases and prototypes of the core assetsDelivery date M18 tasks 31 32 33 and 34 Responsible INESCID

D2.6 Final bundle of dashboard components

Delivery date M19task 24 Responsible UCMD26Final bundle of dashboard components Core assets in final form with documentation and samples M38 task 24 Responsible UCM

D3.2 Final integrated bundle of core social agency assets

D32Final integrated bundle of core social agency assets Core assets integrated in the repository with documentation and authoring and configuration tools Delivery date M24 tasks 31 32 33 and 34 Responsible INESCID

D7.4 Potential business models report

D74Report with proposition of potential business modelsDelivery Date M24 Responsible UOB

D8.1 RAGE Evaluation Framework and Guidelines

D81RAGE Evaluation Framework and GuidelinesDelivery date M12 task 81 Responsible TUGRAZ

D7.2 Summary report of Value Chain analysis

D72Summary report of Value Chain analysis fro the Leisure and NonLeisure game development IndustriesDelivery date M12 Responsible INMARK

Preliminary Summary, Analysis, Road-mapping and Production of Training materials

This deliverable D66 was added to allow for releasing an intermediate version of D62Summary Analysis Roadmapping and Production of Training materialsDelivery date M48 intermediate version M17

Project Quality Assurance Handbook

Procedural document

D8.3 First RAGE Evaluation Report

D83First RAGE Evaluation Report Delivery date M33 tasks 83 84 85 Responsible TUGRAZ

D5.3 Pilots quality report round 1

D53Pilots quality report round 1Delivery date M32 all tasks Responsible OKKAM

D1.1 Applied gaming asset methodology

D11Applied gaming asset methodologyDelivery date M29 tasks 11 12 13 responsible OUNL

D5.2 Scenario Arrangement document – round 2

D52Scenario Arrangement document round 2Delivery date M37 all tasks Responsible OKKAM

Research data management plan

Personal data management procedures for privacy protection

D7.1 Summary report of business models

Deliverables D71Summary report of business models for the Leisure and NonLeisure game development Industries Delivery date M12 Responsible UOB

First version Applied gaming asset methodology

Intermediate version of deliverable D11

D5.4 Pilots quality report round 2

D5.4 Pilots quality report round 2 Delivery date: M47 (all tasks). Responsible: OKKAM

D7.3 Summary report RAGE stakeholder consultation process

D73Summary report and synthesis of RAGE Stakeholder consultation processDelivery date M16 Responsible UOB

D9.1 RAGE Dissemination Plan

D91RAGE Dissemination Plan This report will document the plans to disseminate RAGE results and in the successive editions the description of actions already performed and their results Delivery date M3 updates in M14M26M38M48 Responsible INMARK

D7.6 RAGE asset-based business case

D76 Develop asset based business case for Leisure games development industries access via web based resource located within the RAGE repositoryDeliver Date M40 Responsible UOB

First version scenario arrangement document - round 1

Inermediate version preceding deliverable D51

Management report 2

Reporting periods M18M6

D5.1 Scenario Arrangement document – round 1

D51Scenario Arrangement document round 1Delivery date M21 all tasks Responsible OKKAM

D6.2 Summary, Analysis, Road-mapping and Production of Training materials

D6.2 Summary, Analysis, Road-mapping and Production of Training materials Delivery date: M48 An intermediate version of this deliverable is labelled D6.6 Preliminary Summary, Analysis, Road-mapping and Production of Training materials, due: M17

Second version exploitation plan

Intermediate version of D93

D7.5 Processes in to proposed business models report

D75Report synthesis of processes in to proposed business models for Leisure and NonLeisure games development industriesDelivery Date M36 Responsible UOB

D9.4 Launch Plan for the RAGE Ecosystem Authority

D9.4 Launch Plan for the RAGE Ecosystem Authority This report describes the governance and sustainability models, as well as the description of the programme for the formal launching of the organisation tasked with its administration, operation and maintenance of the RAGE virtual centre of excellence infrastructure. Delivery date: M48; Responsible INMARK

D4.2 Full Design Document.

D42 Full Design Document Provides the complete blueprint for development of the application scenario pilots based on the preliminary design documentss integrated feedback incorporating game design instructional design as well as iterations on concepts and functionalities carried out in conjuction with WP123 and 5Delivery date M14 tasks 42 and 43 Responsible PLAYGEN

D8.4 Second RAGE Evaluation Report

D8.4 Second RAGE Evaluation Report Delivery date: M47 (tasks 8.3, 8.4, 8.5); Responsible TUGRAZ

D1.2 Asset integration methodology

D1.2 Asset integration methodology Delivery date: M43 (tasks 1.2, 1.4); responsible UOB

D9.3 Exploitation Plan

D93Exploitation Plan This report will include the design of the legal entity governing the future operation of the RAGE ecosystem Delivery date M42 Responsible INMARK

Management Report 1

Reporting period M1M18

First version exploitation plan

Intermediate version of deliverable D93

D4.1 RAGE Asset Review

D4.1 RAGE Asset Review. Covering input and feedback on asset description, functionality, technical constraints, reusability and considerations by the game developer partners. Delivery date: M47 (tasks 4.1). Responsible: PLAYGEN

Management report 3

Final report

D9.2 RAGE website

D92RAGE website The project website will provide project overviews and highlights uptodate information on intermediate and final project results including public reports and publications as well as synthesis reports drawn from selected confidential material project events including eg user group meetings conferences and workshops contact details etc Delivery date M3 Responsible INMARK

Publicaciones

RAGE Architecture for Reusable Serious Gaming Technology Components

Autores: Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz
Publicado en: International Journal of Computer Games Technology, Issue 2016, 2016, Page(s) 1-10, ISSN 1687-7047
Editor: Hindawi Publishing Corporation
DOI: 10.1155/2016/5680526

Visualization of polyphonic voices inter-animation in CSCL chats

Autores: Trausan-Matu, Stefan Dascalu, Mihai
Publicado en: Romanian Journal of Human - Computer Interaction Vol.8, No.4, 2015, Page(s) 303-320, ISSN 1843-4460
Editor: Technical University of Cluj-Napoca

A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools

Autores: Then, Matthias Wallenborn, Benjamin Ianniello, Birgit Vu, Duc Swoboda, Tobias Fuchs, Michael Hemmje, Matthias
Publicado en: GSTF Journal on Computing, Issue Vol. 4, No. 4, 2016, Page(s) 19-36, ISSN 2251-3043
Editor: Springer

Towards Cloud-Based Knowledge Capturing Based on Natural Language Processing

Autores: Christian Nawroth, Matthäus Schmedding, Holger Brocks, Michael Kaufmann, Michael Fuchs, Matthias Hemmje
Publicado en: Procedia Computer Science, Issue 68, 2015, Page(s) 206-216, ISSN 1877-0509
Editor: Elsevier
DOI: 10.1016/j.procs.2015.09.236

Integrating Scientific Publication into an Applied Gaming Ecosystem

Autores: Salman, Munir Fuchs, Michael Buechner, Wilhelm Vu, Binh Brocks, Holger Becker, Jana Heutelbeck, Dominic Hemmje, Matthias
Publicado en: GSTF Journal of Computing; Vol. 5, No. 1, 2016, Page(s) 45-51, ISSN 2251-3043
Editor: Global Science and Technology Forum

Newcomer Integration in Online Knowledge Communities: Exploring the Role of Dialogic Textual Complexity

Autores: Nistor, Nicolae Dascalu, Mihai Trausan-Matu, Stefan
Publicado en: 12th Int. Conf. on Learning Sciences (ICLS 2016), 2016, Page(s) 914–917, ISBN 978-0-9903550-9-0
Editor: International Society of the Learning Sciences

Document Cohesion Flow: Striving towards Coherence.

Autores: Crossley, S. A., Dascalu, M., Trausan-Matu, S., Allen, L., & McNamara, D. S.
Publicado en: 38th Annual Meeting of the Cognitive Science Society, 2016, Page(s) 764–769, ISBN 987-0-9911967-3-9
Editor: Cognitive Science Society

Modeling Individual Differences among Writers Using ReaderBench

Autores: Allen, L.K., Dascalu, M., McNamara, D.S., Crossley, S., & Trausan-Matu, S.
Publicado en: EduLearn proceedings, 2016, Page(s) 5269–5279, ISBN 978-84-608-8860-4
Editor: EduLearn, IATED

Seeker: A serious game for improving cognitive abilities

Autores: Irina Toma, Mihai Dascalu, Stefan Trausan-Matu
Publicado en: 2015 14th RoEduNet International Conference - Networking in Education and Research (RoEduNet NER), 2015, Page(s) 73-79, ISBN 978-1-4673-8180-2
Editor: IEEE
DOI: 10.1109/RoEduNet.2015.7311831

Amplifying applied game development and uptake.

Autores: Hollins, P., Westera, W., & Manero, B.
Publicado en: Proceedings of the 9th European Conference on Games Based Learning, October 2015, Steinkjer, Norway,, 2015, Page(s) 234-241, ISBN 978-1-910810-58-3
Editor: Academic Conferences and Publishing International Limited

Evaluation of Serious Games: A Holistic Approach

Autores: Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W.
Publicado en: 8th Annual International Conference of Education, Research and Innovation, 2015, Page(s) 4334-4342
Editor: International Academy of Technology, Education and Development

Towards Data Management Planning Support for Research Data

Autores: Görzig, H., Engel, F., Brocks, H., Vogel, T. & Hemmje, M.
Publicado en: ASE International Conference on Data Science, Stanford, United States of America, 2015
Editor: Stanford

Making sense of game based user data: learning analytics in applied games

Autores: Steiner, Christina M. Kickmeier-Rust, Michael D. Albert, Dietrich
Publicado en: 9th International Conference on e-Learning 2015, 2015, ISBN 978-989-8533-40-1
Editor: International Association for Development of the Information Society

Combining Taxonomies using Word2vec

Autores: Tobias Swoboda, Matthias Hemmje, Mihai Dascalu, Stefan Trausan-Matu
Publicado en: Proceedings of the 2016 ACM Symposium on Document Engineering - DocEng '16, 2016, Page(s) 131-134, ISBN 9781-450344388
Editor: ACM Press
DOI: 10.1145/2960811.2967151

ReaderBench goes Online: A Comprehension-Centered Framework for Educational Purposes

Autores: Gutu, Gabriel Dascalu, Mihai Trausan-Matu, Stefan Dessus, Philippe
Publicado en: Romanian Conference on Human-Computer Interaction, 2016, Page(s) 184-188
Editor: Matrix ROM

Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog Posts

Autores: Popescu, Elvira Dascalu, Mihai Becheru, Alex Crossley, Scott Trausan-Matu, Stefan
Publicado en: 16th IEEE Int. Conf. on Advanced Learning Technologies (ICALT 2016), 2016, Page(s) 184–188
Editor: IEEE

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

Autores: Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera
Publicado en: Software Reuse: Bridging with Social-Awareness, 2016, Page(s) 165-180, ISBN 978-3-319-35122-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-35122-3_12

ReaderBench (1) - Cohesion-Based Discourse Analysis and Dialogism

Autores: Mihai Dascalu
Publicado en: Analyzing Discourse and Text Complexity for Learning and Collaborating, 2014, Page(s) 137-160, ISBN 978-3-319-03419-5
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-03419-5_7

Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries

Autores: Nicolae Nistor, Mihai Dascălu, Lucia Larise Stavarache, Yvonne Serafin, Ștefan Trăușan-Matu
Publicado en: Design for Teaching and Learning in a Networked World, 2015, Page(s) 447-452, ISBN 978-3-319-24258-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-24258-3_38

State-of-the-Art and Future Directions of Smart Learning, chapter 2: Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis

Autores: Nistor, Nicolae Dascalu, Mihai Stavarache, Lucia Tarnai, Christian Trausan-Matu, Stefan
Publicado en: State-of-the-Art and Future Directions of Smart Learning, chapter 2, 2015, ISBN 978-981-287-868-7
Editor: Springer

Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer

Autores: Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje
Publicado en: Games and Learning Alliance, 2016, Page(s) 540-549, ISBN 978-3-319-40216-1
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-40216-1_58

What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs

Autores: Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández Manjón, Pablo Moreno Ger, Krassen Stefanov
Publicado en: Games and Learning Alliance, 2016, Page(s) 32-41, ISBN 978-3-319-40216-1
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-40216-1_4

ReaderBench : An Integrated Cohesion-Centered Framework

Autores: Mihai Dascalu, Larise L. Stavarache, Philippe Dessus, Stefan Trausan-Matu, Danielle S. McNamara, Maryse Bianco
Publicado en: Design for Teaching and Learning in a Networked World, 2015, Page(s) 505-508, ISBN 978-3-319-24258-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-24258-3_47

Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?

Autores: Ionut Cristian Paraschiv, Mihai Dascalu, Danielle S. McNamara, Stefan Trausan-Matu
Publicado en: Adaptive and Adaptable Learning, 2016, Page(s) 632-635, ISBN 978-3-319-45153-4
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-45153-4_79

Extracting Patterns from Educational Traces via Clustering and Associated Quality Metrics

Autores: Marian Cristian Mihăescu, Alexandru Virgil Tănasie, Mihai Dascalu, Stefan Trausan-Matu
Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 109-118, ISBN 978-3-319-44748-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-44748-3_11

Classifying Written Texts Through Rhythmic Features

Autores: Mihaela Balint, Mihai Dascalu, Stefan Trausan-Matu
Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 121-129, ISBN 978-3-319-44748-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-44748-3_12

Predicting Academic Performance Based on Students’ Blog and Microblog Posts

Autores: Mihai Dascalu, Elvira Popescu, Alexandru Becheru, Scott Crossley, Stefan Trausan-Matu
Publicado en: Adaptive and Adaptable Learning, 2016, Page(s) 370-376, ISBN 978-3-319-45153-4
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-45153-4_29

Expressing Sentiments in Game Reviews

Autores: Ana Secui, Maria-Dorinela Sirbu, Mihai Dascalu, Scott Crossley, Stefan Ruseti, Stefan Trausan-Matu
Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 352-355, ISBN 978-3-319-44748-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-44748-3_35

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