Resultado final Other (20) D6.5 SNA and discourse analysis D6.5 SNA-based Community Support and Collaboration Mediation tools available and integrated with Ecosystem Delivery date: M40. Responsible: UPB D4.3 Initial version of game applications for scenario pilots D43 Initial version of game applications for scenario pilots development and delivery support of pilot games and gamifications using the reusable assets ready for first round of pilotting and formative evaluation for 1st round of pilotting in WP5 Task 42 and 43Delivery date M22 tasks 42 and 43 Responsible PLAYGEN D6.1 Ecosystem software platform D61Ecosystem software platform with underlying Software Repository Digital Library and Media Archive available for collection of contentDelivery date M12 Responsible FTK D6.4 Ecosystem integration D64 Ecosystem Software Repository Digital Library Media Archive Interactive Map and Online Training Portal populated with content and onlineDelivery date M36 Responsible FTK D8.2 Evaluation Asset D82Evaluation Asset Conceptual Approach and Implementation Delivery date M22 task 82 Responsible TUGRAZ D3.6 Final storytelling framework. D36Final storytelling framework Storytelling framework integrated in the repository with documentation complete authoring tool and sample storiesDelivery date M34 tasks 35 and 37 Responsible INESCID D3.4 Final social gamification assets. D34Final social gamification assets Social gamification assets integrated in the repository with documentation and authoring and configuration tools RAGE ecosystem fully gamified Delivery date M36 tasks 36 Responsible UOB D2.5 First bundle of dashboard components D25First bundle of dashboard components Specification initial visualizations design of specific analysesDelivery date M19task 24 Responsible UCM D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets. D21First bundle of serverside components Specification use cases and prototypes of the core assetsDelivery date M16 tasks 21 22 23 Responsible UCM D2.3 First bundle of client-side components D23First bundle of clientside components Specification sample scenarios and mockup libraries for development for the thee target platformsDelivery date M17 tasks 21 22 23 Responsible UCM D3.3 First social gamification assets D33First social gamification assets Specification use cases and prototypes of the social gamification assets Mockup of the RAGE ecosystem gamification Delivery date M18 tasks 36 Responsible UOB D3.5 First storytelling framework D35First storytelling framework Specification and prototype with a mockup scenarioDelivery date M18 tasks 35 and 37 Responsible INESCID D1.3 Two-level authoring widget software and documentation D1.3 Two-level authoring widget software and documentation Delivery date: M48 (task 1.5); SU D4.4 Final version of game applications for scenario pilot D44 Final version of game applications for scenario pilots refinement and delivery support of games and gamifications based on the feedback from 1st round of pilotting and formative evaluation leading to the 2nd round of pilloting and validation Delivery date M38 tasks 42 and 43 Responsible PLAYGEN D6.3 Semantic Content Annotation Support D63 Semantic Annotation Support of Ecosystem Content availableDelivery date M20 Responsible FTK D2.4 Final bundle of client-side components D24Final bundle of clientside components Core assets in final form with documentation and samples M31 tasks 21 22 23 Responsible UCM D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples. D22Final bundle of serverside components Core assets in final form with documentation and samples M30 tasks 21 22 23 Responsible UCM D3.1 First bundle of core social agency assets D31First bundle of core social agency assets Specification use cases and prototypes of the core assetsDelivery date M18 tasks 31 32 33 and 34 Responsible INESCID D2.6 Final bundle of dashboard components Delivery date M19task 24 Responsible UCMD26Final bundle of dashboard components Core assets in final form with documentation and samples M38 task 24 Responsible UCM D3.2 Final integrated bundle of core social agency assets D32Final integrated bundle of core social agency assets Core assets integrated in the repository with documentation and authoring and configuration tools Delivery date M24 tasks 31 32 33 and 34 Responsible INESCID Documents, reports (31) D7.4 Potential business models report D74Report with proposition of potential business modelsDelivery Date M24 Responsible UOB D8.1 RAGE Evaluation Framework and Guidelines D81RAGE Evaluation Framework and GuidelinesDelivery date M12 task 81 Responsible TUGRAZ D7.2 Summary report of Value Chain analysis D72Summary report of Value Chain analysis fro the Leisure and NonLeisure game development IndustriesDelivery date M12 Responsible INMARK Preliminary Summary, Analysis, Road-mapping and Production of Training materials This deliverable D66 was added to allow for releasing an intermediate version of D62Summary Analysis Roadmapping and Production of Training materialsDelivery date M48 intermediate version M17 Project Quality Assurance Handbook Procedural document D8.3 First RAGE Evaluation Report D83First RAGE Evaluation Report Delivery date M33 tasks 83 84 85 Responsible TUGRAZ D5.3 Pilots quality report round 1 D53Pilots quality report round 1Delivery date M32 all tasks Responsible OKKAM D1.1 Applied gaming asset methodology D11Applied gaming asset methodologyDelivery date M29 tasks 11 12 13 responsible OUNL D5.2 Scenario Arrangement document – round 2 D52Scenario Arrangement document round 2Delivery date M37 all tasks Responsible OKKAM Research data management plan Personal data management procedures for privacy protection D7.1 Summary report of business models Deliverables D71Summary report of business models for the Leisure and NonLeisure game development Industries Delivery date M12 Responsible UOB First version Applied gaming asset methodology Intermediate version of deliverable D11 D5.4 Pilots quality report round 2 D5.4 Pilots quality report round 2 Delivery date: M47 (all tasks). Responsible: OKKAM D7.3 Summary report RAGE stakeholder consultation process D73Summary report and synthesis of RAGE Stakeholder consultation processDelivery date M16 Responsible UOB D9.1 RAGE Dissemination Plan D91RAGE Dissemination Plan This report will document the plans to disseminate RAGE results and in the successive editions the description of actions already performed and their results Delivery date M3 updates in M14M26M38M48 Responsible INMARK D7.6 RAGE asset-based business case D76 Develop asset based business case for Leisure games development industries access via web based resource located within the RAGE repositoryDeliver Date M40 Responsible UOB First version scenario arrangement document - round 1 Inermediate version preceding deliverable D51 Management report 2 Reporting periods M18M6 D5.1 Scenario Arrangement document – round 1 D51Scenario Arrangement document round 1Delivery date M21 all tasks Responsible OKKAM D6.2 Summary, Analysis, Road-mapping and Production of Training materials D6.2 Summary, Analysis, Road-mapping and Production of Training materials Delivery date: M48 An intermediate version of this deliverable is labelled D6.6 Preliminary Summary, Analysis, Road-mapping and Production of Training materials, due: M17 Second version exploitation plan Intermediate version of D93 D7.5 Processes in to proposed business models report D75Report synthesis of processes in to proposed business models for Leisure and NonLeisure games development industriesDelivery Date M36 Responsible UOB D9.4 Launch Plan for the RAGE Ecosystem Authority D9.4 Launch Plan for the RAGE Ecosystem Authority This report describes the governance and sustainability models, as well as the description of the programme for the formal launching of the organisation tasked with its administration, operation and maintenance of the RAGE virtual centre of excellence infrastructure. Delivery date: M48; Responsible INMARK D4.2 Full Design Document. D42 Full Design Document Provides the complete blueprint for development of the application scenario pilots based on the preliminary design documentss integrated feedback incorporating game design instructional design as well as iterations on concepts and functionalities carried out in conjuction with WP123 and 5Delivery date M14 tasks 42 and 43 Responsible PLAYGEN D8.4 Second RAGE Evaluation Report D8.4 Second RAGE Evaluation Report Delivery date: M47 (tasks 8.3, 8.4, 8.5); Responsible TUGRAZ D1.2 Asset integration methodology D1.2 Asset integration methodology Delivery date: M43 (tasks 1.2, 1.4); responsible UOB D9.3 Exploitation Plan D93Exploitation Plan This report will include the design of the legal entity governing the future operation of the RAGE ecosystem Delivery date M42 Responsible INMARK Management Report 1 Reporting period M1M18 First version exploitation plan Intermediate version of deliverable D93 D4.1 RAGE Asset Review D4.1 RAGE Asset Review. Covering input and feedback on asset description, functionality, technical constraints, reusability and considerations by the game developer partners. Delivery date: M47 (tasks 4.1). Responsible: PLAYGEN Management report 3 Final report Websites, patent fillings, videos etc. (1) D9.2 RAGE website D92RAGE website The project website will provide project overviews and highlights uptodate information on intermediate and final project results including public reports and publications as well as synthesis reports drawn from selected confidential material project events including eg user group meetings conferences and workshops contact details etc Delivery date M3 Responsible INMARK Publicaciones Peer reviewed articles (5) RAGE Architecture for Reusable Serious Gaming Technology Components Autores: Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz Publicado en: International Journal of Computer Games Technology, Issue 2016, 2016, Page(s) 1-10, ISSN 1687-7047 Editor: Hindawi Publishing Corporation DOI: 10.1155/2016/5680526 Visualization of polyphonic voices inter-animation in CSCL chats Autores: Trausan-Matu, Stefan Dascalu, Mihai Publicado en: Romanian Journal of Human - Computer Interaction Vol.8, No.4, 2015, Page(s) 303-320, ISSN 1843-4460 Editor: Technical University of Cluj-Napoca A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools Autores: Then, Matthias Wallenborn, Benjamin Ianniello, Birgit Vu, Duc Swoboda, Tobias Fuchs, Michael Hemmje, Matthias Publicado en: GSTF Journal on Computing, Issue Vol. 4, No. 4, 2016, Page(s) 19-36, ISSN 2251-3043 Editor: Springer Towards Cloud-Based Knowledge Capturing Based on Natural Language Processing Autores: Christian Nawroth, Matthäus Schmedding, Holger Brocks, Michael Kaufmann, Michael Fuchs, Matthias Hemmje Publicado en: Procedia Computer Science, Issue 68, 2015, Page(s) 206-216, ISSN 1877-0509 Editor: Elsevier DOI: 10.1016/j.procs.2015.09.236 Integrating Scientific Publication into an Applied Gaming Ecosystem Autores: Salman, Munir Fuchs, Michael Buechner, Wilhelm Vu, Binh Brocks, Holger Becker, Jana Heutelbeck, Dominic Hemmje, Matthias Publicado en: GSTF Journal of Computing; Vol. 5, No. 1, 2016, Page(s) 45-51, ISSN 2251-3043 Editor: Global Science and Technology Forum Conference proceedings (11) Newcomer Integration in Online Knowledge Communities: Exploring the Role of Dialogic Textual Complexity Autores: Nistor, Nicolae Dascalu, Mihai Trausan-Matu, Stefan Publicado en: 12th Int. Conf. on Learning Sciences (ICLS 2016), 2016, Page(s) 914–917, ISBN 978-0-9903550-9-0 Editor: International Society of the Learning Sciences Document Cohesion Flow: Striving towards Coherence. Autores: Crossley, S. A., Dascalu, M., Trausan-Matu, S., Allen, L., & McNamara, D. S. Publicado en: 38th Annual Meeting of the Cognitive Science Society, 2016, Page(s) 764–769, ISBN 987-0-9911967-3-9 Editor: Cognitive Science Society Modeling Individual Differences among Writers Using ReaderBench Autores: Allen, L.K., Dascalu, M., McNamara, D.S., Crossley, S., & Trausan-Matu, S. Publicado en: EduLearn proceedings, 2016, Page(s) 5269–5279, ISBN 978-84-608-8860-4 Editor: EduLearn, IATED Seeker: A serious game for improving cognitive abilities Autores: Irina Toma, Mihai Dascalu, Stefan Trausan-Matu Publicado en: 2015 14th RoEduNet International Conference - Networking in Education and Research (RoEduNet NER), 2015, Page(s) 73-79, ISBN 978-1-4673-8180-2 Editor: IEEE DOI: 10.1109/RoEduNet.2015.7311831 Amplifying applied game development and uptake. Autores: Hollins, P., Westera, W., & Manero, B. Publicado en: Proceedings of the 9th European Conference on Games Based Learning, October 2015, Steinkjer, Norway,, 2015, Page(s) 234-241, ISBN 978-1-910810-58-3 Editor: Academic Conferences and Publishing International Limited Evaluation of Serious Games: A Holistic Approach Autores: Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W. Publicado en: 8th Annual International Conference of Education, Research and Innovation, 2015, Page(s) 4334-4342 Editor: International Academy of Technology, Education and Development Towards Data Management Planning Support for Research Data Autores: Görzig, H., Engel, F., Brocks, H., Vogel, T. & Hemmje, M. Publicado en: ASE International Conference on Data Science, Stanford, United States of America, 2015 Editor: Stanford Making sense of game based user data: learning analytics in applied games Autores: Steiner, Christina M. Kickmeier-Rust, Michael D. Albert, Dietrich Publicado en: 9th International Conference on e-Learning 2015, 2015, ISBN 978-989-8533-40-1 Editor: International Association for Development of the Information Society Combining Taxonomies using Word2vec Autores: Tobias Swoboda, Matthias Hemmje, Mihai Dascalu, Stefan Trausan-Matu Publicado en: Proceedings of the 2016 ACM Symposium on Document Engineering - DocEng '16, 2016, Page(s) 131-134, ISBN 9781-450344388 Editor: ACM Press DOI: 10.1145/2960811.2967151 ReaderBench goes Online: A Comprehension-Centered Framework for Educational Purposes Autores: Gutu, Gabriel Dascalu, Mihai Trausan-Matu, Stefan Dessus, Philippe Publicado en: Romanian Conference on Human-Computer Interaction, 2016, Page(s) 184-188 Editor: Matrix ROM Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog Posts Autores: Popescu, Elvira Dascalu, Mihai Becheru, Alex Crossley, Scott Trausan-Matu, Stefan Publicado en: 16th IEEE Int. Conf. on Advanced Learning Technologies (ICALT 2016), 2016, Page(s) 184–188 Editor: IEEE Book chapters (12) RAGE Reusable Game Software Components and Their Integration into Serious Game Engines Autores: Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera Publicado en: Software Reuse: Bridging with Social-Awareness, 2016, Page(s) 165-180, ISBN 978-3-319-35122-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-35122-3_12 ReaderBench (1) - Cohesion-Based Discourse Analysis and Dialogism Autores: Mihai Dascalu Publicado en: Analyzing Discourse and Text Complexity for Learning and Collaborating, 2014, Page(s) 137-160, ISBN 978-3-319-03419-5 Editor: Springer International Publishing DOI: 10.1007/978-3-319-03419-5_7 Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries Autores: Nicolae Nistor, Mihai Dascălu, Lucia Larise Stavarache, Yvonne Serafin, Ștefan Trăușan-Matu Publicado en: Design for Teaching and Learning in a Networked World, 2015, Page(s) 447-452, ISBN 978-3-319-24258-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-24258-3_38 State-of-the-Art and Future Directions of Smart Learning, chapter 2: Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis Autores: Nistor, Nicolae Dascalu, Mihai Stavarache, Lucia Tarnai, Christian Trausan-Matu, Stefan Publicado en: State-of-the-Art and Future Directions of Smart Learning, chapter 2, 2015, ISBN 978-981-287-868-7 Editor: Springer Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer Autores: Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje Publicado en: Games and Learning Alliance, 2016, Page(s) 540-549, ISBN 978-3-319-40216-1 Editor: Springer International Publishing DOI: 10.1007/978-3-319-40216-1_58 What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs Autores: Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández Manjón, Pablo Moreno Ger, Krassen Stefanov Publicado en: Games and Learning Alliance, 2016, Page(s) 32-41, ISBN 978-3-319-40216-1 Editor: Springer International Publishing DOI: 10.1007/978-3-319-40216-1_4 ReaderBench : An Integrated Cohesion-Centered Framework Autores: Mihai Dascalu, Larise L. Stavarache, Philippe Dessus, Stefan Trausan-Matu, Danielle S. McNamara, Maryse Bianco Publicado en: Design for Teaching and Learning in a Networked World, 2015, Page(s) 505-508, ISBN 978-3-319-24258-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-24258-3_47 Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain? Autores: Ionut Cristian Paraschiv, Mihai Dascalu, Danielle S. McNamara, Stefan Trausan-Matu Publicado en: Adaptive and Adaptable Learning, 2016, Page(s) 632-635, ISBN 978-3-319-45153-4 Editor: Springer International Publishing DOI: 10.1007/978-3-319-45153-4_79 Extracting Patterns from Educational Traces via Clustering and Associated Quality Metrics Autores: Marian Cristian Mihăescu, Alexandru Virgil Tănasie, Mihai Dascalu, Stefan Trausan-Matu Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 109-118, ISBN 978-3-319-44748-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-44748-3_11 Classifying Written Texts Through Rhythmic Features Autores: Mihaela Balint, Mihai Dascalu, Stefan Trausan-Matu Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 121-129, ISBN 978-3-319-44748-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-44748-3_12 Predicting Academic Performance Based on Students’ Blog and Microblog Posts Autores: Mihai Dascalu, Elvira Popescu, Alexandru Becheru, Scott Crossley, Stefan Trausan-Matu Publicado en: Adaptive and Adaptable Learning, 2016, Page(s) 370-376, ISBN 978-3-319-45153-4 Editor: Springer International Publishing DOI: 10.1007/978-3-319-45153-4_29 Expressing Sentiments in Game Reviews Autores: Ana Secui, Maria-Dorinela Sirbu, Mihai Dascalu, Scott Crossley, Stefan Ruseti, Stefan Trausan-Matu Publicado en: Artificial Intelligence: Methodology, Systems, and Applications, 2016, Page(s) 352-355, ISBN 978-3-319-44748-3 Editor: Springer International Publishing DOI: 10.1007/978-3-319-44748-3_35 Buscando datos de OpenAIRE... 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