Rezultaty
D6.5 SNA-based Community Support and Collaboration Mediation tools available and integrated with Ecosystem Delivery date: M40. Responsible: UPB
D4.3 Initial version of game applications for scenario pilotsD43 Initial version of game applications for scenario pilots development and delivery support of pilot games and gamifications using the reusable assets ready for first round of pilotting and formative evaluation for 1st round of pilotting in WP5 Task 42 and 43Delivery date M22 tasks 42 and 43 Responsible PLAYGEN
D6.1 Ecosystem software platformD61Ecosystem software platform with underlying Software Repository Digital Library and Media Archive available for collection of contentDelivery date M12 Responsible FTK
D6.4 Ecosystem integrationD64 Ecosystem Software Repository Digital Library Media Archive Interactive Map and Online Training Portal populated with content and onlineDelivery date M36 Responsible FTK
D8.2 Evaluation AssetD82Evaluation Asset Conceptual Approach and Implementation Delivery date M22 task 82 Responsible TUGRAZ
D3.6 Final storytelling framework.D36Final storytelling framework Storytelling framework integrated in the repository with documentation complete authoring tool and sample storiesDelivery date M34 tasks 35 and 37 Responsible INESCID
D3.4 Final social gamification assets.D34Final social gamification assets Social gamification assets integrated in the repository with documentation and authoring and configuration tools RAGE ecosystem fully gamified Delivery date M36 tasks 36 Responsible UOB
D2.5 First bundle of dashboard componentsD25First bundle of dashboard components Specification initial visualizations design of specific analysesDelivery date M19task 24 Responsible UCM
D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets.D21First bundle of serverside components Specification use cases and prototypes of the core assetsDelivery date M16 tasks 21 22 23 Responsible UCM
D2.3 First bundle of client-side componentsD23First bundle of clientside components Specification sample scenarios and mockup libraries for development for the thee target platformsDelivery date M17 tasks 21 22 23 Responsible UCM
D3.3 First social gamification assetsD33First social gamification assets Specification use cases and prototypes of the social gamification assets Mockup of the RAGE ecosystem gamification Delivery date M18 tasks 36 Responsible UOB
D3.5 First storytelling frameworkD35First storytelling framework Specification and prototype with a mockup scenarioDelivery date M18 tasks 35 and 37 Responsible INESCID
D1.3 Two-level authoring widget software and documentationD1.3 Two-level authoring widget software and documentation Delivery date: M48 (task 1.5); SU
D4.4 Final version of game applications for scenario pilotD44 Final version of game applications for scenario pilots refinement and delivery support of games and gamifications based on the feedback from 1st round of pilotting and formative evaluation leading to the 2nd round of pilloting and validation Delivery date M38 tasks 42 and 43 Responsible PLAYGEN
D6.3 Semantic Content Annotation SupportD63 Semantic Annotation Support of Ecosystem Content availableDelivery date M20 Responsible FTK
D2.4 Final bundle of client-side componentsD24Final bundle of clientside components Core assets in final form with documentation and samples M31 tasks 21 22 23 Responsible UCM
D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples.D22Final bundle of serverside components Core assets in final form with documentation and samples M30 tasks 21 22 23 Responsible UCM
D3.1 First bundle of core social agency assetsD31First bundle of core social agency assets Specification use cases and prototypes of the core assetsDelivery date M18 tasks 31 32 33 and 34 Responsible INESCID
D2.6 Final bundle of dashboard componentsDelivery date M19task 24 Responsible UCMD26Final bundle of dashboard components Core assets in final form with documentation and samples M38 task 24 Responsible UCM
D3.2 Final integrated bundle of core social agency assetsD32Final integrated bundle of core social agency assets Core assets integrated in the repository with documentation and authoring and configuration tools Delivery date M24 tasks 31 32 33 and 34 Responsible INESCID
D74Report with proposition of potential business modelsDelivery Date M24 Responsible UOB
D8.1 RAGE Evaluation Framework and GuidelinesD81RAGE Evaluation Framework and GuidelinesDelivery date M12 task 81 Responsible TUGRAZ
D7.2 Summary report of Value Chain analysisD72Summary report of Value Chain analysis fro the Leisure and NonLeisure game development IndustriesDelivery date M12 Responsible INMARK
Preliminary Summary, Analysis, Road-mapping and Production of Training materialsThis deliverable D66 was added to allow for releasing an intermediate version of D62Summary Analysis Roadmapping and Production of Training materialsDelivery date M48 intermediate version M17
Project Quality Assurance HandbookProcedural document
D8.3 First RAGE Evaluation ReportD83First RAGE Evaluation Report Delivery date M33 tasks 83 84 85 Responsible TUGRAZ
D5.3 Pilots quality report round 1D53Pilots quality report round 1Delivery date M32 all tasks Responsible OKKAM
D1.1 Applied gaming asset methodologyD11Applied gaming asset methodologyDelivery date M29 tasks 11 12 13 responsible OUNL
D5.2 Scenario Arrangement document – round 2D52Scenario Arrangement document round 2Delivery date M37 all tasks Responsible OKKAM
Research data management planPersonal data management procedures for privacy protection
D7.1 Summary report of business modelsDeliverables D71Summary report of business models for the Leisure and NonLeisure game development Industries Delivery date M12 Responsible UOB
First version Applied gaming asset methodologyIntermediate version of deliverable D11
D5.4 Pilots quality report round 2D5.4 Pilots quality report round 2 Delivery date: M47 (all tasks). Responsible: OKKAM
D7.3 Summary report RAGE stakeholder consultation processD73Summary report and synthesis of RAGE Stakeholder consultation processDelivery date M16 Responsible UOB
D9.1 RAGE Dissemination PlanD91RAGE Dissemination Plan This report will document the plans to disseminate RAGE results and in the successive editions the description of actions already performed and their results Delivery date M3 updates in M14M26M38M48 Responsible INMARK
D7.6 RAGE asset-based business caseD76 Develop asset based business case for Leisure games development industries access via web based resource located within the RAGE repositoryDeliver Date M40 Responsible UOB
First version scenario arrangement document - round 1Inermediate version preceding deliverable D51
Management report 2Reporting periods M18M6
D5.1 Scenario Arrangement document – round 1D51Scenario Arrangement document round 1Delivery date M21 all tasks Responsible OKKAM
D6.2 Summary, Analysis, Road-mapping and Production of Training materialsD6.2 Summary, Analysis, Road-mapping and Production of Training materials Delivery date: M48 An intermediate version of this deliverable is labelled D6.6 Preliminary Summary, Analysis, Road-mapping and Production of Training materials, due: M17
Second version exploitation planIntermediate version of D93
D7.5 Processes in to proposed business models reportD75Report synthesis of processes in to proposed business models for Leisure and NonLeisure games development industriesDelivery Date M36 Responsible UOB
D9.4 Launch Plan for the RAGE Ecosystem AuthorityD9.4 Launch Plan for the RAGE Ecosystem Authority This report describes the governance and sustainability models, as well as the description of the programme for the formal launching of the organisation tasked with its administration, operation and maintenance of the RAGE virtual centre of excellence infrastructure. Delivery date: M48; Responsible INMARK
D4.2 Full Design Document.D42 Full Design Document Provides the complete blueprint for development of the application scenario pilots based on the preliminary design documentss integrated feedback incorporating game design instructional design as well as iterations on concepts and functionalities carried out in conjuction with WP123 and 5Delivery date M14 tasks 42 and 43 Responsible PLAYGEN
D8.4 Second RAGE Evaluation ReportD8.4 Second RAGE Evaluation Report Delivery date: M47 (tasks 8.3, 8.4, 8.5); Responsible TUGRAZ
D1.2 Asset integration methodologyD1.2 Asset integration methodology Delivery date: M43 (tasks 1.2, 1.4); responsible UOB
D9.3 Exploitation PlanD93Exploitation Plan This report will include the design of the legal entity governing the future operation of the RAGE ecosystem Delivery date M42 Responsible INMARK
Management Report 1Reporting period M1M18
First version exploitation planIntermediate version of deliverable D93
D4.1 RAGE Asset ReviewD4.1 RAGE Asset Review. Covering input and feedback on asset description, functionality, technical constraints, reusability and considerations by the game developer partners. Delivery date: M47 (tasks 4.1). Responsible: PLAYGEN
Management report 3Final report
D92RAGE website The project website will provide project overviews and highlights uptodate information on intermediate and final project results including public reports and publications as well as synthesis reports drawn from selected confidential material project events including eg user group meetings conferences and workshops contact details etc Delivery date M3 Responsible INMARK
Publikacje
Autorzy:
Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz
Opublikowane w:
International Journal of Computer Games Technology, Numer 2016, 2016, Strona(/y) 1-10, ISSN 1687-7047
Wydawca:
Hindawi Publishing Corporation
DOI:
10.1155/2016/5680526
Autorzy:
Trausan-Matu, Stefan
Dascalu, Mihai
Opublikowane w:
Romanian Journal of Human - Computer Interaction Vol.8, No.4, 2015, Strona(/y) 303-320, ISSN 1843-4460
Wydawca:
Technical University of Cluj-Napoca
Autorzy:
Then, Matthias
Wallenborn, Benjamin
Ianniello, Birgit
Vu, Duc
Swoboda, Tobias
Fuchs, Michael
Hemmje, Matthias
Opublikowane w:
GSTF Journal on Computing, Numer Vol. 4, No. 4, 2016, Strona(/y) 19-36, ISSN 2251-3043
Wydawca:
Springer
Autorzy:
Christian Nawroth, Matthäus Schmedding, Holger Brocks, Michael Kaufmann, Michael Fuchs, Matthias Hemmje
Opublikowane w:
Procedia Computer Science, Numer 68, 2015, Strona(/y) 206-216, ISSN 1877-0509
Wydawca:
Elsevier
DOI:
10.1016/j.procs.2015.09.236
Autorzy:
Salman, Munir
Fuchs, Michael
Buechner, Wilhelm
Vu, Binh
Brocks, Holger
Becker, Jana
Heutelbeck, Dominic
Hemmje, Matthias
Opublikowane w:
GSTF Journal of Computing; Vol. 5, No. 1, 2016, Strona(/y) 45-51, ISSN 2251-3043
Wydawca:
Global Science and Technology Forum
Autorzy:
Nistor, Nicolae
Dascalu, Mihai
Trausan-Matu, Stefan
Opublikowane w:
12th Int. Conf. on Learning Sciences (ICLS 2016), 2016, Strona(/y) 914–917, ISBN 978-0-9903550-9-0
Wydawca:
International Society of the Learning Sciences
Autorzy:
Crossley, S. A., Dascalu, M., Trausan-Matu, S., Allen, L., & McNamara, D. S.
Opublikowane w:
38th Annual Meeting of the Cognitive Science Society, 2016, Strona(/y) 764–769, ISBN 987-0-9911967-3-9
Wydawca:
Cognitive Science Society
Autorzy:
Allen, L.K., Dascalu, M., McNamara, D.S., Crossley, S., & Trausan-Matu, S.
Opublikowane w:
EduLearn proceedings, 2016, Strona(/y) 5269–5279, ISBN 978-84-608-8860-4
Wydawca:
EduLearn, IATED
Autorzy:
Irina Toma, Mihai Dascalu, Stefan Trausan-Matu
Opublikowane w:
2015 14th RoEduNet International Conference - Networking in Education and Research (RoEduNet NER), 2015, Strona(/y) 73-79, ISBN 978-1-4673-8180-2
Wydawca:
IEEE
DOI:
10.1109/RoEduNet.2015.7311831
Autorzy:
Hollins, P., Westera, W., & Manero, B.
Opublikowane w:
Proceedings of the 9th European Conference on Games Based Learning, October 2015, Steinkjer, Norway,, 2015, Strona(/y) 234-241, ISBN 978-1-910810-58-3
Wydawca:
Academic Conferences and Publishing International Limited
Autorzy:
Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W.
Opublikowane w:
8th Annual International Conference of Education, Research and Innovation, 2015, Strona(/y) 4334-4342
Wydawca:
International Academy of Technology, Education and Development
Autorzy:
Görzig, H., Engel, F., Brocks, H., Vogel, T. & Hemmje, M.
Opublikowane w:
ASE International Conference on Data Science, Stanford, United States of America, 2015
Wydawca:
Stanford
Autorzy:
Steiner, Christina M.
Kickmeier-Rust, Michael D.
Albert, Dietrich
Opublikowane w:
9th International Conference on e-Learning 2015, 2015, ISBN 978-989-8533-40-1
Wydawca:
International Association for Development of the Information Society
Autorzy:
Tobias Swoboda, Matthias Hemmje, Mihai Dascalu, Stefan Trausan-Matu
Opublikowane w:
Proceedings of the 2016 ACM Symposium on Document Engineering - DocEng '16, 2016, Strona(/y) 131-134, ISBN 9781-450344388
Wydawca:
ACM Press
DOI:
10.1145/2960811.2967151
Autorzy:
Gutu, Gabriel
Dascalu, Mihai
Trausan-Matu, Stefan
Dessus, Philippe
Opublikowane w:
Romanian Conference on Human-Computer Interaction, 2016, Strona(/y) 184-188
Wydawca:
Matrix ROM
Autorzy:
Popescu, Elvira
Dascalu, Mihai
Becheru, Alex
Crossley, Scott
Trausan-Matu, Stefan
Opublikowane w:
16th IEEE Int. Conf. on Advanced Learning Technologies (ICALT 2016), 2016, Strona(/y) 184–188
Wydawca:
IEEE
Autorzy:
Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera
Opublikowane w:
Software Reuse: Bridging with Social-Awareness, 2016, Strona(/y) 165-180, ISBN 978-3-319-35122-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-35122-3_12
Autorzy:
Mihai Dascalu
Opublikowane w:
Analyzing Discourse and Text Complexity for Learning and Collaborating, 2014, Strona(/y) 137-160, ISBN 978-3-319-03419-5
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-03419-5_7
Autorzy:
Nicolae Nistor, Mihai Dascălu, Lucia Larise Stavarache, Yvonne Serafin, Ștefan Trăușan-Matu
Opublikowane w:
Design for Teaching and Learning in a Networked World, 2015, Strona(/y) 447-452, ISBN 978-3-319-24258-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-24258-3_38
Autorzy:
Nistor, Nicolae
Dascalu, Mihai
Stavarache, Lucia
Tarnai, Christian
Trausan-Matu, Stefan
Opublikowane w:
State-of-the-Art and Future Directions of Smart Learning, chapter 2, 2015, ISBN 978-981-287-868-7
Wydawca:
Springer
Autorzy:
Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje
Opublikowane w:
Games and Learning Alliance, 2016, Strona(/y) 540-549, ISBN 978-3-319-40216-1
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-40216-1_58
Autorzy:
Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández Manjón, Pablo Moreno Ger, Krassen Stefanov
Opublikowane w:
Games and Learning Alliance, 2016, Strona(/y) 32-41, ISBN 978-3-319-40216-1
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-40216-1_4
Autorzy:
Mihai Dascalu, Larise L. Stavarache, Philippe Dessus, Stefan Trausan-Matu, Danielle S. McNamara, Maryse Bianco
Opublikowane w:
Design for Teaching and Learning in a Networked World, 2015, Strona(/y) 505-508, ISBN 978-3-319-24258-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-24258-3_47
Autorzy:
Ionut Cristian Paraschiv, Mihai Dascalu, Danielle S. McNamara, Stefan Trausan-Matu
Opublikowane w:
Adaptive and Adaptable Learning, 2016, Strona(/y) 632-635, ISBN 978-3-319-45153-4
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-45153-4_79
Autorzy:
Marian Cristian Mihăescu, Alexandru Virgil Tănasie, Mihai Dascalu, Stefan Trausan-Matu
Opublikowane w:
Artificial Intelligence: Methodology, Systems, and Applications, 2016, Strona(/y) 109-118, ISBN 978-3-319-44748-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-44748-3_11
Autorzy:
Mihaela Balint, Mihai Dascalu, Stefan Trausan-Matu
Opublikowane w:
Artificial Intelligence: Methodology, Systems, and Applications, 2016, Strona(/y) 121-129, ISBN 978-3-319-44748-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-44748-3_12
Autorzy:
Mihai Dascalu, Elvira Popescu, Alexandru Becheru, Scott Crossley, Stefan Trausan-Matu
Opublikowane w:
Adaptive and Adaptable Learning, 2016, Strona(/y) 370-376, ISBN 978-3-319-45153-4
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-45153-4_29
Autorzy:
Ana Secui, Maria-Dorinela Sirbu, Mihai Dascalu, Scott Crossley, Stefan Ruseti, Stefan Trausan-Matu
Opublikowane w:
Artificial Intelligence: Methodology, Systems, and Applications, 2016, Strona(/y) 352-355, ISBN 978-3-319-44748-3
Wydawca:
Springer International Publishing
DOI:
10.1007/978-3-319-44748-3_35
Wyszukiwanie danych OpenAIRE...
Podczas wyszukiwania danych OpenAIRE wystąpił błąd
Brak wyników