During the first half of the project, SOCRATIC had the following key objectives:
● To deeply analyse the state-of-the-art of innovation methodologies, especially those related to social innovation, Social Collaboration Systems and Knowledge creation and management, and the innovation scenarios of the pilot organizations where the project results will be implemented and tested.
● Based on that, to describe the user requirements and define the system concept
● To develop the practical methodology workbook for those agents involved in Social Innovation and which are going to implement/participate in the platform; to design the landing page of the platform, including the Global Sustainability Challenges Observatory; and to design the intelligent services of the platform, including those services providing support to the whole Social Innovation Life-Cycle and the Social Media Monitoring Services
● To produce an early prototype for early testing and inputs for further refinements; to implement the system components; as well as to test the validity of the approach using the early prototype; and to fully integrate all the elements in the refined SOCRATIC Platform.
● To validate the platform and methodology; and to assess the results from the perspective of the end-users.
● To lead a Europe-wide dissemination activity to maximise the impact of the results from SOCRATIC project; to lead an exploitation strategy to facilitate the successful exploitation and take-up of SOCRATIC results; to lead a strategy for standardisation of SOCRATIC project results; and monitoring market trends, opportunities, industrial and manufacturing needs, etc.
During the second half of the project, the focus beyond of the state of art was the engagement of citizens organizations and entities of the civil society with the Full Prototype platform, through pilots experiences in Spain and Norway.
Impact of SOCRATIC pilots experiences:
The project has involved two pilot experiences lead by: one European NGO CiberVoluntarios Foundation, coordinator of the consortium and a group of Young Social Innovators and Students from the “Experts in Team” program of the Norwegian University of Science and Technology (NTNU-EiT). Both entities performed actions with different approaches, but with a common tool, the use of IT to empower citizens and achieve specific SDGs.
Impact of the activities in Spain:
• 14 Workshops in different cities of Spain from October 2017 to February 2018
• 260 people registered on the CiberPlus platform
• 7 organizations, educational centers and universities involved
• 87 Challenges created by the Ciberplus community
• 37 ideas generated to solve challenges
• 5 actions (solutions offered)
• 6 business models created to support the sustainability of the solutions
Impact of the activities in Norway:
• One Challenge Owner: Norwegian Autisme Society
• 30 social innovators students
• 5 final solutions into prototypes:
https://socratic-eit.org/results/(s’ouvre dans une nouvelle fenêtre)• Social Inovation Contest in September 2018 with a Hackathon and a final pricce of 1.000 Euros to the best prototype proposed:“CalmMe”