Objective
iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality.
iMARECULTURE will bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users.
iMARECULTURE supports dry visits by providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing.
iMARECULTURE is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.
Fields of science
- natural sciencescomputer and information sciencesknowledge engineeringontology
- engineering and technologymaterials engineeringcolors
- humanitieshistory and archaeologyarchaeologyethnoarchaeology
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual reality
- natural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software
Programme(s)
- H2020-EU.3.6. - SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies Main Programme
- H2020-EU.3.6.3.1. - Study European heritage, memory, identity, integration and cultural interaction and translation, including its representations in cultural and scientific collections, archives and museums, to better inform and understand the present by richer interpretations of the past
Funding Scheme
RIA - Research and Innovation action
Coordinator
3036 Lemesos
Cyprus
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Participants (11)
601 77 Brno
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H3G 1M8 Montreal
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71000 Sarajevo
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13284 Marseille
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Legal entity other than a subcontractor which is affiliated or legally linked to a participant. The entity carries out work under the conditions laid down in the Grant Agreement, supplies goods or provides services for the action, but did not sign the Grant Agreement. A third party abides by the rules applicable to its related participant under the Grant Agreement with regard to eligibility of costs and control of expenditure.
75794 Paris
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1678 Nicosia
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87036 Rende
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
1099 085 Lisboa
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1192 Budapest
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
00186 Roma
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6304 Larnaca
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