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Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE.

Resultado final

i-MareCulture V-U visits (A)

Device independent platform of V-UVisit will be delivered including interaction environment, underwater sounds, plus storytelling and ability to inquire objects in the 3D environment

i-MareCulture hybrid tracking techniques (B)

Algorithms enabling the hybrid tracking and localization in underwater conditions

3D libraries creation for the Serious Game engine

A 3D library of ships, amphorae and anchors will be delivered here.

i-MareCulture user interfaces: Design and Implementation (B)

User interfaces will be delivered in order to accommodate different ways of interacting with augmented reality interfaces.

User after visit experience in 3D printing

Deliver online available 3D models resulted from WP3 for 3D printing at home

i-MareCulture underwater AR platform (C)

Augmented Reality interfaces and a 3D engine will be delivered here.

The gaming server

Building and hosting of the Serious Gaming server

i-MareCulture hybrid tracking techniques (C)

Algorithms enabling the hybrid tracking and localization in underwater conditions

Re-use and update of existing 3D models of archaeological sites

A collection of the 3D models of the virtual sites will be delivered here

i-MareCulture underwater AR platform (B)

Augmented Reality interfaces and a 3D engine will be delivered here.

Seafaring and educational V-U excavation Serious Game (A)

Seafaring game application where the player will choose a ship loaded with merchandise and he will navigate it over the routes

i-MareCulture hybrid tracking techniques (A)

Algorithms enabling the hybrid tracking and localization in underwater conditions

Implementation of pattern recognition and ontological schemes for known artefacts present in the library defined in Task 5.2

Algorithms about the automatic extraction of different types of amphorae present on the virtual sites

i-MareCulture Geospatial Database

A Geospatial Database will be delivered containing re-used and spatial analysis from open GIS maritime data, ocean and weather data. This database will serve as the basis for the spatial analysis.

i-MareCulture user interfaces: Design and Implementation (A)

User interfaces will be delivered in order to accommodate different ways of interacting with augmented reality interfaces.

i-MareCulture Storytelling (A)

Vivid, compelling and historically correct stories about the artefacts.

i-MareCulture V-U visits (B)

Device independent platform of V-UVisit will be delivered including interaction environment, underwater sounds, plus storytelling and ability to inquire objects in the 3D environment

i-MareCulture underwater AR platform (A)

Augmented Reality interfaces and a 3D engine will be delivered here.

i-MareCulture Storytelling (B)

Vivid, compelling and historically correct stories about the artefacts.

Shipbuilding and Navigation techniques (A)

A report on shipbuilding and navigational techniques concerning the period in study and the excavated ships.

System Architecture (A)

Report on the i-MareCulture systems architecture and definition of an intelligent framework of technologies integration

Selection of Pilots test sites and configuration of the trials

Report on the selection of the pilot test sites and justification. A plain of the pilot test will be also included

Wreck Site Formation Processes (B)

A report on about the Study, analysis and modelling of the wreck site formation processes conducted in the Task 4.3.

Final evaluation of i-MareCulture validated prototype

Report on the final evaluation of the validated prototype of the project i-MareCulture

Analysis of pedagogical and cognitive framework

Report on the integrated scientific approach and an innovative didactic methodology developed in order to improve understanding of the common maritime EU Cultural Heritage.

Requirements from User Community

Report describing the requirements exacted by the end users on the system to be developed, aimed at answering relevant research questions and supporting collaborative research workflows.

Pilot test execution outcomes

Report on the results of executed the Pilot tests

Shipbuilding and Navigation techniques (B)

A report on shipbuilding and navigational techniques concerning the period in study and the excavated ships.

Design of EEG evaluation framework

Report on the evaluation of the developed Serious Games, VR and AR applications in real and virtual world environment through the application of commercial and non-invasive electroencephalography (EEG) and through the use of special designed questionnaires

Wreck Site Formation Processes (A)

A report on about the Study, analysis and modelling of the wreck site formation processes conducted in the Task 4.3.

Report of AR optimisation and testing

Report on the results and proposals of further research about testing and debugging the AR system iteratively

Optimisation and Testing of Serious Games and Virtual Environments

Report on the results and proposals of further research about testing and debugging the SG and VR systems iteratively

Serious games and Virtual reality technical specifications

Report on the technical specifications of SG and VR applications according to the objectives of i-MareCulture

Serious Games Scenarios selection and definition

A report on the scenarios for the serious games.

System Architecture (B)

Report on the i-MareCulture systems architecture and definition of an intelligent framework of technologies integration

i-MareCulture website

The project website, following a user friendly design, presenting initially the project concept and plans. In addition to the public website, an internal repository area will be linked to the web site, for internal use by the Consortium.

Pilot test setup

The defined Pilot Demonstration Plan are described and implemented. Different scenarios are also described for each pilot activity, and requirements are settled for the local deployment.

Data Management Plan (DMP)

A report describing the data management life cycle for all data sets that will be collected, processed or generated by the research project. It is a document outlining how research data will be handled during a research project, and even after the project is completed, describing what data will be collected, processed or generated and following what methodology and standards, whether and how this data will be shared and/or made open, and how it will be curated and preserved. The first version of the DMP is delivered at M6 in compliance with the template provided by the Commission. The DMP will be updated at least by the mid-term and final review to fine-tune it to the data generated and the uses identified by the consortium

Publicaciones

Amphora Detection Based on a Gradient Weighted Error in a Convolution Neuronal Network

Autores: Jérôme Pasquet, Stella Demesticha, Dimitrios Skarlatos, Djamal Merad, Pierre Drap
Publicado en: Metrology for Archaeology and cultural Heritage, 2017 (IMEKO2017), 2017, Page(s) 691-695, ISBN 978-92-990084-0-9
Editor: IMEKO

3D MODELLING AND MAPPING FOR VIRTUAL EXPLORATION OF UNDERWATER ARCHAEOLOGY ASSETS

Autores: Liarokapis, F., Kouřil, P., Agrafiotis, P., Demesticha, S., Chmelík, J., and Skarlatos, D.
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W3, 2017, Page(s) 425--431
Editor: ISPRS
DOI: 10.5194/isprs-archives-XLII-2-W3-425-2017

Cultural Heritage Resources Profiling - Ontology-based Approach

Autores: Mohamed Ben Ellefi, Pierre Drap, Odile Papini, Djamal Merad, Jean-Marc Boi, Jean-Philip Royer, Jérôme Pasquet, Jean-Christophe Sourisseau, Filipe Castro, Mohammad Motasem Nawaf
Publicado en: Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018, Page(s) 1489-1496, ISBN 9781-450356404
Editor: ACM Press
DOI: 10.1145/3184558.3191598

Actors in VR storytelling

Autores: Selma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza
Publicado en: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2019, Page(s) 1-8, ISBN 978-1-7281-4540-2
Editor: IEEE
DOI: 10.1109/vs-games.2019.8864520

Guidelines for interactive digital storytelling presentations of cultural heritage

Autores: Selma Rizvic, Nermin Djapo, Fatmir Alispahic, Bojan Hadzihalilovic, Fahira Fejzic Cengic, Ahmed Imamovic, Vensada Okanovic, Dusanka Boskovic
Publicado en: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 253-259, ISBN 978-1-5090-5812-9
Editor: IEEE
DOI: 10.1109/VS-GAMES.2017.8056610

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project

Autores: Fabio Bruno, Antonio Lagudi, Gerardo Ritacco, Panagiotis Agrafiotis, Dimitrios Skarlatos, Jan Cejka, Pavel Kouril, Fotis Liarokapis, Oliver Philpin-Briscoe, Charalambos Poullis, Sudhir Mudur, Bart Simon
Publicado en: OCEANS 2017 - Aberdeen, 2017, Page(s) 1-10, ISBN 978-1-5090-5278-3
Editor: IEEE
DOI: 10.1109/OCEANSE.2017.8084984

A serious game for understanding ancient seafaring in the Mediterranean sea

Autores: Oliver Philbin-Briscoe, Bart Simon, Sudhir Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos
Publicado en: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 1-5, ISBN 978-1-5090-5812-9
Editor: IEEE
DOI: 10.1109/VS-GAMES.2017.8055804

An immersive virtual environment for collaborative geovisualization

Autores: Milan Dolezal, Jiri Chmelik, Fotis Liarokapis
Publicado en: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 272-275, ISBN 978-1-5090-5812-9
Editor: IEEE
DOI: 10.1109/VS-GAMES.2017.8056613

Kyrenia - Hyper Storytelling Pilot Application

Autores: Rizvic, Selma and Boskovic, Dusanka and Okanovic, Vensada and Sljivo, Sanda
Publicado en: Eurographics Workshop on Graphics and Cultural Heritage, 2017, ISBN 978-3-03868-037-6
Editor: The Eurographics Association
DOI: 10.2312/gch.20171311

Evaluation of Underwater Image Enhancement Algorithms under Different Environmental Conditions

Autores: Marino Mangeruga, Marco Cozza and Fabio Bruno
Publicado en: Journal of Marine Science and Engineering, 6(1), 10, 2018, ISSN 2077-1312
Editor: MDPI AG
DOI: 10.3390/jmse6010010

UNDERWATER PHOTOGRAMMETRY IN VERY SHALLOW WATERS: MAIN CHALLENGES AND CAUSTICS EFFECT REMOVAL

Autores: P. Agrafiotis, D. Skarlatos, T. Forbes, C. Poullis, M. Skamantzari, A. Georgopoulos
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2, 2018, Page(s) 15-22, ISSN 2194-9034
Editor: Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.
DOI: 10.5194/isprs-archives-XLII-2-15-2018

Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods

Autores: Marino Mangeruga, Fabio Bruno, Marco Cozza, Panagiotis Agrafiotis, Dimitrios Skarlatos
Publicado en: Remote Sensing, 10/10, 2018, Page(s) 1652, ISSN 2072-4292
Editor: Multidisciplinary Digital Publishing Institute (MDPI)
DOI: 10.3390/rs10101652

MULTI-CAMERA SYSTEM CALIBRATION OF A LOW-COST REMOTELY OPERATED VEHICLE FOR UNDERWATER CAVE EXPLORATION

Autores: E. Nocerino, M. M. Nawaf, M. Saccone, M. B. Ellefi, J. Pasquet, J.-P. Royer, P. Drap
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-1, 2018, Page(s) 329-337, ISSN 2194-9034
Editor: ISPRS
DOI: 10.5194/isprs-archives-XLII-1-329-2018

DeepCaustics: Classification and Removal of Caustics From Underwater Imagery

Autores: Timothy Forbes, Mark Goldsmith, Sudhir Mudur, Charalambos Poullis
Publicado en: IEEE Journal of Oceanic Engineering, 44/3, 2019, Page(s) 728-738, ISSN 0364-9059
Editor: Institute of Electrical and Electronics Engineers
DOI: 10.1109/joe.2018.2838939

Impact of Dehazing on Underwater Marker Detection for Augmented Reality

Autores: Marek Žuži, Jan Čejka, Fabio Bruno, Dimitrios Skarlatos, Fotis Liarokapis
Publicado en: Frontiers in Robotics and AI, 5, 2018, ISSN 2296-9144
Editor: Frontiers in Robotics and AI
DOI: 10.3389/frobt.2018.00092

Underwater augmented reality for improving the diving experience in submerged archaeological sites

Autores: Fabio Bruno, Loris Barbieri, Marino Mangeruga, Marco Cozza, Antonio Lagudi, Jan Čejka, Fotis Liarokapis, Dimitrios Skarlatos
Publicado en: Ocean Engineering, 190, 2019, Page(s) 106487, ISSN 0029-8018
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.oceaneng.2019.106487

Simulation of Underwater Excavation Using Dredging Procedures

Autores: Pavel Kouril, Fotis Liarokapis
Publicado en: IEEE Computer Graphics and Applications, 38/2, 2018, Page(s) 103-111, ISSN 0272-1716
Editor: Institute of Electrical and Electronics Engineers
DOI: 10.1109/mcg.2018.021951637

Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical period

Autores: Charalambos Poullis, Marta Kersten-Oertel, J.Praveen Benjamin, Oliver Philbin-Briscoe, Bart Simon, Dimitra Perissiou, Stella Demesticha, Evangeline Markou, Elias Frentzos, Phaedon Kyriakidis, Dimitrios Skarlatos, Selma Rizvic
Publicado en: Digital Applications in Archaeology and Cultural Heritage, 12, 2019, Page(s) e00090, ISSN 2212-0548
Editor: Elsevier BV
DOI: 10.1016/j.daach.2019.e00090

Detecting Square Markers in Underwater Environments

Autores: Jan Čejka, Fabio Bruno, Dimitrios Skarlatos, Fotis Liarokapis
Publicado en: Remote Sensing, 11/4, 2019, Page(s) 459, ISSN 2072-4292
Editor: Multidisciplinary Digital Publishing Institute (MDPI)
DOI: 10.3390/rs11040459

Interactive digital storytelling: bringing cultural heritage in a classroom

Autores: Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic
Publicado en: Journal of Computers in Education, 6/1, 2019, Page(s) 143-166, ISSN 2197-9987
Editor: Springer
DOI: 10.1007/s40692-018-0128-7

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

Autores: Filip Škola, Simona Tinková, Fotis Liarokapis
Publicado en: Frontiers in Human Neuroscience, 13, 2019, ISSN 1662-5161
Editor: Frontiers Research Foundation
DOI: 10.3389/fnhum.2019.00329

SOFTWARE COMPARISON FOR UNDERWATER ARCHAEOLOGICAL PHOTOGRAMMETRIC APPLICATIONS

Autores: M. Vlachos, L. Berger, R. Mathelier, P. Agrafiotis, D. Skarlatos
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W15, 2019, Page(s) 1195-1201, ISSN 2194-9034
Editor: ISPRS
DOI: 10.5194/isprs-archives-XLII-2-W15-1195-2019

A digital reconstruction of the sunken “Villa con ingresso a protiro” in the underwater archaeological site of Baiae

Autores: B Davidde Petriaggi, R Petriaggi, F Bruno, A Lagudi, R Peluso, S Passaro
Publicado en: IOP Conference Series: Materials Science and Engineering, 364, 2018, Page(s) 012013, ISSN 1757-8981
Editor: IOP Publishing Ltd
DOI: 10.1088/1757-899x/364/1/012013

UNDERSTANDING UNDERWATER PHOTOGRAMMETRY FOR MARITIME ARCHAEOLOGY THROUGH IMMERSIVE VIRTUAL REALITY

Autores: M. Doležal, M. Vlachos, M. Secci, S. Demesticha, D. Skarlatos, F. Liarokapis
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W10, 2019, Page(s) 85-91, ISSN 2194-9034
Editor: ISPRS
DOI: 10.5194/isprs-archives-xlii-2-w10-85-2019

VIRTUAL TOUR IN THE SUNKEN “VILLA CON INGRESSO A PROTIRO” WITHIN THE UNDERWATER ARCHAEOLOGICAL PARK OF BAIAE

Autores: F. Bruno, A. Lagudi, L. Barbieri, M. Cozza, A. Cozza, R. Peluso, B. Davidde Petriaggi, R. Petriaggi, S. Rizvic, D. Skarlatos
Publicado en: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W10, 2019, Page(s) 45-51, ISSN 2194-9034
Editor: ISPRS
DOI: 10.5194/isprs-archives-xlii-2-w10-45-2019

Underwater Image Enhancement before Three-Dimensional (3D) Reconstruction and Orthoimage Production Steps: Is It Worth?

Autores: Agrafiotis, P., Drakonakis, G. I., Skarlatos, D., & Georgopoulos, A.
Publicado en: Latest Developments in Reality-Based 3D Surveying and Modelling, 2018, Page(s) 239–256
Editor: MDPI

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE

Autores: Skarlatos, D., Agrafiotis, P., Balogh, T., Bruno, F., Castro, F., Davidde Petriaggi B., Demesticha, S., Doulamis, A., Drap, P., Georgopoulos, A., Kikillos, F., Kyriakidis, P., Liarokapis, F., Poullis, C., and Rizvic, C S.,
Publicado en: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Volume 10058 of the series Lecture Notes in Computer Science, 2016, Page(s) 805-810, ISBN 978-3-319-48496-9
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-48496-9_64

Tackling Problems of Marker-Based Augmented Reality Under Water

Autores: Jan Čejka, Fotis Liarokapis
Publicado en: Visual Computing for Cultural Heritage, 2020, Page(s) 205-224, ISBN 978-3-030-37190-6
Editor: Springer International Publishing
DOI: 10.1007/978-3-030-37191-3_11

Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations

Autores: Dimitrios Skarlatos, Panagiotis Agrafiotis
Publicado en: Visual Computing for Cultural Heritage, 2020, Page(s) 141-158, ISBN 978-3-030-37190-6
Editor: Springer International Publishing
DOI: 10.1007/978-3-030-37191-3_8