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Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

Objective

Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy-related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these behaviours. To fully utilise this potential, exergames need to promote moderate-to-vigorous physical activity; need to be tailored to the individual user; and need to be more engaging. The SmartLife project aims to create such an exergame. The SmartLife exergame will be: 1) a mobile game requiring lower body movements; 2) combined with a smart textile that provides immediate physiological feedback (e.g. heartrate, respiration) and ensures exercises are performed at a moderate-to-vigorous intensity level; 3) tailored to individual user’s needs, using the smart textile data, and based on available evidence and big data analysis; 4) highly engaging, e.g. by adding a narrative and context information, and using user input throughout the design (‘participatory development’). The project includes extensive testing and dissemination of results. Market analysis will explore commercial business opportunities (e.g. technology-based connected health) and social marketing opportunities (e.g. via schools). The SmartLife project proposes a technological innovation via integration of exergames and smart textiles, to optimally reach the exergaming’s full market potential and effectively address the non-leisure purpose of health promotion among adolescents, as stipulated in the work programme.

Field of science

  • /social sciences/economics and business/business and management/commerce
  • /engineering and technology/materials engineering/textiles
  • /medical and health sciences/clinical medicine/endocrinology/diabetes
  • /social sciences/economics and business
  • /natural sciences/computer and information sciences/data science/big data
  • /natural sciences/computer and information sciences/data science/data analysis

Call for proposal

H2020-ICT-2016-1
See other projects for this call

Funding Scheme

IA - Innovation action

Coordinator

KNOWLEDGEBIZ CONSULTING-SOCIEDADE DE CONSULTORIA EM GESTAO LDA
Address
Campus Faculdade De Ciencia E Tecnologia Universidade De Lisboa Edificio Uninova
2829 516 Caparica
Portugal
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
EU contribution
€ 299 250

Participants (3)

ASOCIACION DE INVESTIGACION DE LA INDUSTRIA TEXTIL
Spain
EU contribution
€ 152 012,50
Address
Plaza Emilio Sala 1
03801 Alcoy Alicante
Activity type
Research Organisations
NUROGAMES GMBH
Germany
EU contribution
€ 322 875
Address
Schaafenstrasse 25
50676 Koln
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
UNIVERSITEIT GENT
Belgium
EU contribution
€ 223 750
Address
Sint Pietersnieuwstraat 25
9000 Gent
Activity type
Higher or Secondary Education Establishments