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CORDIS - Forschungsergebnisse der EU
CORDIS

GAmification for a BEtter Life

CORDIS bietet Links zu öffentlichen Ergebnissen und Veröffentlichungen von HORIZONT-Projekten.

Links zu Ergebnissen und Veröffentlichungen von RP7-Projekten sowie Links zu einigen Typen spezifischer Ergebnisse wie Datensätzen und Software werden dynamisch von OpenAIRE abgerufen.

Leistungen

Learnt lessons and feedback from stakeholders (öffnet in neuem Fenster)

It will be the information gathering resulting from the participation of the stakeholders in the process of improving the game scenarios during the execution of T1.4

"Pilot activity report #2" (öffnet in neuem Fenster)

"Pilot activity report #2 delivered after the conclusion of the twelve month demonstration period."

"Pilot activity report #1" (öffnet in neuem Fenster)

"Pilot activity report #1 issued after the conclusion of the prepilot phase run with the prototyped games."

Report on game scenario creation (öffnet in neuem Fenster)

According to stakeholders’ participation in co-creation process: It will provide the elements that will be produced by the different stakeholders as a result of their participation on tasks T1.1 and T1.2

Plans for the use and the dissemination of foreground (öffnet in neuem Fenster)

Plans for the use and the dissemination of foreground describing the elements and strategies for dissemination and communication. It will include successively as annex all the communication and dissemination materials.

Results on measured KPIs and Recommendations (öffnet in neuem Fenster)

Results on measured KPIs and Recommendations: Using results from the demonstration phase, this report will present the complete set of KPIs for evaluating GABLE and to deliver conclusions helping the final assessment on the project execution.

Project identity and website (öffnet in neuem Fenster)

Project identity and website with the principal elements for distributing information about the project.

Data Management Plan (öffnet in neuem Fenster)

Data Management Plan detailing all the internal procedures.

Implemented games (öffnet in neuem Fenster)

It includes the resulting games created by integrating the technologies involved in the project. Delivered in multiple iterations according to different waves of game production and with the updated version of previous games according to the feedback from user experience.

Veröffentlichungen

GABLE: GAmification for a Better LifE

Autoren: Hamed H. Aghdam, Domènec Puig, Julián Cristiano
Veröffentlicht in: 4TH URV DOCTORAL WORKSHOP IN COMPUTER SCIENCE AND MATHEMATICS, 2017, Seite(n) 15-18, ISBN 978-84-8424-631-2
Herausgeber: Publicacions URV

GABLE - GAmification for a Better LifE (öffnet in neuem Fenster)

Autoren: Julián Cristiano, Mohammad Rahmani, Kjetil Helland, Domènec Puig
Veröffentlicht in: OPPORTUNITIES AND CHALLENGES for European Projects, 2017, Seite(n) 124-132, ISBN 978-989-758-361-2
Herausgeber: SCITEPRESS - Science and Technology Publications
DOI: 10.5220/0008862401240132

Benefits of the Statistical and Machine Learning Models in Games Designed for Children with Cerebral Palsy

Autoren: Saddam Abdulwahab
Veröffentlicht in: 5TH URV DOCTORAL WORKSHOP IN COMPUTER SCIENCE AND MATHEMATICS, 2019, Seite(n) 83-86, ISBN 978-84-8424-762-3
Herausgeber: Publicaciones URV

Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players (öffnet in neuem Fenster)

Autoren: Mohammad Rahmani, Blas Herrera, Oleh Kachmar, Julián Cristiano, Domenec Puig
Veröffentlicht in: Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings, Ausgabe 11243, 2018, Seite(n) 276-281, ISBN 978-3-030-02761-2
Herausgeber: Springer International Publishing
DOI: 10.1007/978-3-030-02762-9_29

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