Work done during the project included:
• Developing the Ludii general game system.
• Identifying the 1,000 most important traditional strategy games.
• Populating the DLP Database with known evidence of these games.
• Mapping this data geographically/temporally using the GeaCron mapping service.
• Mapping this data culturally by developing the Cultural Solcial Network (CSN).
• Using these results to produce plausible reconstructions of ancient games with missing rules.
The Ludii Portal web site (
http://ludii.games(se abrirá en una nueva ventana)) provides access to all material collected and developed over the project, as well as interactive access to the full catalogue of games in the database and evidence for them. The Ludii system has developed a healthy community of users worldwide including games researchers, hobbyists and professional game designers who use it for modelling and play-testing prototypes for new board games.
The project produced around 50 technical publications (most peer reviewed) and several supplemental guides and reports for understanding the Ludii system and DLP Database. The project ran two international Symposia (attended by Advisory Panel members and other stakeholders) and ran several tutorials/workshops/paper sessions in major technical games research conferences. It enjoyed public interest from the start with coverage in local, national and international newspapers, web sites, podcasts, radio and television, in addition to several invited talks at local events as well as international venues for the PI and team members. It also inspired research projects for around 100 students supervised by the PI at the Host Institution, and continues to inspire new research projects supervised by team members in subsequent roles.
A key output of the project is its part in the major exhibition "A World of Games" at the Museum of World Culture in Gothenburg (Sweden). This exhibition runs for five years in Gothenburg then for a further 1.5 years at the Ethnography Museum in Stockholm, receiving around 150,000 visitors per year.
The main results of the project have been to develop and implement a new paradigm for games researchers that takes partial historical and cultural evidence about games and: 1) maps relationships between them in a new, functional way based on their underlying concepts, and 2) imputes missing information about them to produce concrete reconstructions for how they might have been played. This new paradigm for games research is now being taken forward by the follow-on GameTable COST action.